Title: Adaptive System Design: Repurposing Museum Content for different User Groups UCLAPacific Bell Initia
1Adaptive System DesignRepurposing Museum
Content for different User GroupsUCLA/Pacific
Bell Initiative for 21st Century Literacies
- Howard Besser
- UCLA School of Education Information
- http//www.newliteracies.gseis.ucla.edu/
- http//www.gseis.ucla.edu/howard/
2Adaptive System DesignRepurposing Museum
Content for different User Groups-
- History, underlying problem/issue
- MOAC
- UCLA/CDL Approach using Adaptive Systems
- Repurposing Other Content
3History, underlying problem/issue
- Different ways in which we treat info for
internal management vs. visitor access-
4Besser, Howard (1997). The Transformation of the
Museum and the way its Perceived, in Katherine
Jones-Garmil (ed.), The Wired Museum, Washington
American Association of Museums, pages 153-169
5Museum Online Archive of California (MOAC)
- Difficulty of merging records from very
different museums - Leverage external standards and
software/processing development - Adoption of EAD and Finding Aid approach
- Examples Limitations from MOAC sites-
6Examples Limitationsfrom MOAC sites-
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14John Sutter (no results) Sutter (ambiguous
results)
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17UCLA/Pacbell Approach Adaptive Systems
- Profiles for particular user groups (4th grade
students, 12th graders, teachers, historians) - Different user interface, navigation, and
vocabulary for each user group - Only some groups will see the full Finding Aid
structure, but all will see brief context
18UCLA/Pacific Bell Initiative for 21st Century
Literacies
- The User
- Summit
- Policy
- Design Issues Adaptive Systems
- The Problem and Issues-
1921st Century Literacies
- Information Literacy
- Visual Literacy
- Media Literacy
- Cultural Literacy
- ...
20The Problem and Issues
- If we solve Access Problem (technology,
bandwidth, training), other impediments to an
informed citizenry still remain - Need critical evaluation of resources
(reliability, authoritativeness, thoroughness,
recency) - Need skills to pare down from information
overload - Need critical thinking skills
- Need to deal with different users having
different backgrounds and capabilities
21Design Issues
- Examine factors that inhibit efficient and
effective use of an information system - Examine how best to design systems to match the
literacy levels, technological capabilities, and
other characteristics of the user - Principles, Practices, and Guidelines for Good
Design for Facilitating Access (screen design,
searching navigation, metadata description,
info structures organization, usability
testing, ) - Build Adaptive Systems
22Possible Good Design Principles
- Dont disenfranchise users who have slow
processors, older browsers, low bandwidth, visual
impairment, etc. - Clearly note the recency of any information
resource - Make sure that a user can easily determine what
organization/agency created or contributed to an
information resource
23Our Resources related toGood Design Principles
- Screen Design - The visual design of the screen
can impact usability. Color, font, the use of
images, and layout of screen elements are
essential design components. - Searching and Navigation - Ease of navigation and
search/browsing options are critical components
of usability. - Metadata and Description - Good metadata and site
description will help users find the appropriate
website. - Information Structures and Organization - How
information is organized and categorized shapes
access. For systems with an underlying searchable
database, the structure of the database itself
will determine the outcome of searches. - Usability Testing - Includes resources on how to
evaluate sites and on testing for usability.
24Build Adaptive Systems
- Build Systems that adapt the same back-end
information to different user profiles (different
knowledge bases, different technical
capabilities, different cognitive structures) - User profiles may include advanced researcher in
a particular subject area, general undergraduate
student, high school student, - Different profiles will need different user
interfaces, navigation, searching vocabulary,
file formats and sizes, ...
25- Design
- User Interface
- Navigation
- Browse
- Search
- Efficient bandwidth use
User Profiles Combination of dimensions and
purpose
- Content
- Mark-up
- Various metadata
- Protection features
knowledge base
Technological capibilities
- Design functional examples
- Differing screen arrangements
- Differing functional options
- Vocabulary mapping
- Diminishing image size
Age
language/culture
Dimensions
- Purpose
- Casual user
- K12 student, lifelong learner
- Information/hobby
- Scholar/preservation
- Business
- (Colorado Dig Proj)
- Cultural tourist
- Casual user
- Scholar
- (CIMI)
26Adaptive Systemswhat theyll do
- Can serve different audiences (general public,
purposeful inquirer cultural tourist, domain
specialist) - Each profile audience will
- see a level of discourse addressed to them
- experience a user interface appropriate to their
profile - use vocabulary they are familiar with
- Yet all will be using the same back-end set of
information
27Adaptive Systemshow theyll work
- Passing search terms through a thesaurus to map
specialist vocabulary to/from vernacular - Adapting vocabulary from curatorial language into
common discourse development of markup
extensions to EAD/CIMI/CIDOC to allow description
for different audiences - In general, specialized users will experience
more text-based interfaces, while general users
will experience more graphic/visual interfaces
28Adaptive Systemsdevelopment plan
- Research and experimentation
- Profile several different user communities
- Create an additional information delivery system
and compare user utility between it and prior
system - Demonstrate the utility of this approach (proof
of concept) for further research and design
29Joint CDL/UCLA project
- Use OAC/MOAC and/or JARDA (concentrating on
images and Finding Aids that include images) - Profile and construct a series of different
front-ends for different audiences - Front-ends-
- Target Audiences-
- Evaluate
30Profile and construct a series of different
front-ends for different audiencesFront-ends to
include
- Screen design for searching and for display
- Browsing, probably with some high-level
categorization/grouping - Searching
- Possibly vocabulary mapped through thesauri
31Profile and construct a series of different
front-ends for different audiencesTarget
audiences might include
- 4th grade students
- 12th grade students
- 4th grade teachers
- 12th grade teachers
- University faculty
- Some people outside the history/social studies
sector
32Adaptive Systems Tentative Timeline
- Winter 2002
- Explore literature on interface and searching
issues (CO data, CIMI, kids) - Begin working with 12th and 4th grade teachers
- Begin discussions with CDL programmers
- Spring 2002
- Pre-test various groups with conventional EAD
interface - Mock up and begin testing interface screens and
searching strategies - Summer 2002
- Preliminary implementation and pre-test
- Fall 2002
- Further implementation, full testing, and
evaluation
33What does this all mean forMuseum Professionals?
- Feasibility of Adaptive Systems that deliver the
same back-end info tailored to different sets of
user needs
34Repurposing Other Content
- Content from Howards classes--
- http//www.gseis.ucla.edu/howard/repurposing.html
35Adaptive System DesignRepurposing Museum
Content for different User GroupsUCLA/Pacific
Bell Initiative for 21st Century Literacies
- Howard Besser
- UCLA School of Education Information
- http//www.newliteracies.gseis.ucla.edu/
- http//www.gseis.ucla.edu/howard/repurposing.html
- Besser, Howard (1997). The Transformation of the
Museum and the way its Perceived, in Katherine
Jones-Garmil (ed.), The Wired Museum, Washington
American Association of Museums, pages 153-169
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37Our Resources Website