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Committee Update Building a visual hierarchy

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Comparisons to other AI techniques. Human Visual System. Building A Visual Hierarchy ... Similarities to other AI / ML. Bayesian networks a special case ... – PowerPoint PPT presentation

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Title: Committee Update Building a visual hierarchy


1
Committee UpdateBuilding a visual hierarchy
  • Andrew Smith
  • 30 July 2008

2
Outline
  • Confabulation theory
  • Summary
  • Comparisons to other AI techniques
  • Human Visual System
  • Building A Visual Hierarchy
  • Learning
  • Inference
  • Texture modeling (applications)
  • Future work (dissertation defence, Spring 2009)

3
Confabulation Theory
  • A theory of the mechanism of thought
  • Cortex/thalamus is divided into thousands of
    modules (1,000,000s of neurons).
  • Each module contains a lexicon of symbols.
  • Symbols are sparse populations (100s) of neurons
    within a module.
  • Symbols are stable states of a cortex-thalamus
    attractor circuit.

4
Confabulation theory (1/4)
  • Key concept 1
  • Modules contain symbols, the atoms of our mental
    universe.
  • Smell module Apple, flower, rotten,
  • Word module rose the and it France
    Joe
  • Abstract planning modules, etc.
  • Modules are small patches of thalamocortical
    neurons.
  • Each symbol is a sparse popuation of those
    neurons.

5
Confabulation theory (1/4)
6
Confabulation theory (2/4)
  • Key concept 2
  • All cognitive knowledge is knowledge links
    between these symbols.
  • Smell module Apple, flower, rotten,
  • Word module the and it France Joe
    apple
  • Only symbols that are meaningfully co-occurring
    may become linked.

7
Confabulation theory (3/4)
8
Confabulation theory (3/4)
  • Key concept 3
  • A confabulation operation is the universal
    computational mechanism.
  • Given evidence a, b, c pick answer x such that
  • x argmaxx p(a, b, c x)
  • We say x has maximum cogency.

9
Confabulation theory (3/4)
  • Fundamental Theorem of Cognition1
  • p(abgde)4 p(abgde)/p(ae)
  • p(abgde)/p(be)
  • p(abgde)/p(ge)
  • p(abgde)/p(de)
  • p(ae)p(be)p(ge)p(de)
  • If the first four terms remain nearly constant
    w.r.t e, maximizing the fifth term maximizes
    cogency (the conditional joint).

10
Confabulation theory (3/4)
11
Confabulation theory (4/4)
  • Key concept 4
  • Each confabulation operation launches a control
    signal to other modules.
  • Control mechanism of inference studied by
    others in the lab.
  • (not here)

12
Similarities to other AI / ML
  • Bayesian networks a special case
  • A confabulation network is similar to a
    Bayesian Net with
  • Symbolic variables (discrete finite exclusive
    state) with equal priors.
  • Naïve-Bayes assumption for CP tables.
  • Can use similar learning algorithms (counting for
    CPs)
  • Hintons (unrestricted) Bolzman Machines
    generalized
  • Do not require complete connectivity
  • (many) more than two states.
  • Can use stochastic (Monte Carlo) execution

13
Outline
  • Confabulation theory
  • Summary
  • Comparisons to other AI techniques
  • Human Visual System
  • A Visual Hierarchy
  • Learning
  • Inference
  • Texture modeling
  • Future Work (i.e. my thesis)

14
Human Visual System
  • Retina pixels
  • Lateral Geniculate Nucleus (LGN)
  • center-surround representation
  • Primary() Visual cortex (V1 )
  • Simple cells
  • Hubel Weisel (1959)
  • Modeled by Dennis Gabor features
  • Complex cells
  • more complicated (end-stops, bars, ???)
  • Take inspiration for our first and second-level
    features

15
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16
Outline
  • Confabulation theory
  • Summary
  • Comparisons to other AI techniques
  • Human Visual System
  • Building A Visual Hierarchy
  • Learning
  • Inference
  • Texture modeling
  • Future Work (i.e. my thesis)

17
Confabulation vision
  • Features (symbols) develop in a layer of the
    hierarchy as commonly seen inputs from their
    inputs.
  • Knowledge links are simple conditional
    probabilities
  • p(ae) where a and e are symbols in connected
    modules)
  • All knowledge can therefore be learned by simple
    co-occurrence counting.
  • p(ae) C(a,e) / C(e)

18
Building a vision hierarchy
  • Can no longer use SSE to evaluate model
  • Instead, make use of generative model
  • Always be able to generate a plausible image.

19
Data set
  • 4,300 1.5 Mpix natural images (BW)

20
Vision Hierarch level 0
  • We know the first transformation from
    neuroscience research simple cells approximate
    Gabor filters.
  • 5 scales, 16 orientations (odd even)

21
Vision Hierarch level 0
  • Does the full convolution preserve information in
    images? (inverted by LS)
  • Very closely.

22
Vision Hierarchy level 1
  • We now have a simple-cell like representation.
  • How to create a symbolic representation?
  • Apply principle Collect common sets of inputs
    from simple cells similar to a Vector
    Quantizer.
  • Keep the 5-scales separate
  • (quantize 16-dimensions, not 80)

23
Vision Hierarchy level 1
  • To create actual symbols, we use a vector
    quantizer
  • Trade-offs (threshold of quantizer)
  • Number of symbols Preservation of information
  • Probability accuracy
  • Solution Use angular distance metric
    (dot-product)
  • Keep only symbols that occurred in training set
    more than 200 times, to get accurate p(ae).
  • After training, 95 of samples should be within
    threshold of at least one symbol.
  • Pick a threshold so images can be plausibly
    generated.

24
Vision Hierarchy level 1
  • Oops!
  • Ignoring wavelet
  • magnitude makes all
  • texture features
  • equally prominent.

25
Vision Hierarchy level 1
  • Solution, use binning (into 5 magnitudes), then
    apply vector quantizers).

26
Vision Hierarchy level 1
  • 10,000 symbols are learned for each of the 5
    scales.
  • Complex features develop.

27
Vision Hierarchy level 1
  • Now image is re-represented as 5 planes of
    symbols

28
Outline
  • Confabulation theory
  • Summary
  • Comparisons to other AI techniques
  • Human Visual System
  • Building A Visual Hierarchy
  • Learning
  • Inference
  • Texture modeling
  • Future Work (i.e. my thesis)

29
Texture modeling - Learning
  • We can now represent an image as five
    superimposed grids of symbols.
  • Transform data set
  • Learn which symbols are typically next to which.
  • (knowledge links)

30
Knowledge links
  • Learn which symbols may be next to which symbols
    (conditional probabilities)
  • Learn which symbols may be over/under which
    symbols.
  • Go out to radius 5.

31
Texture modeling Inference 1
  • What if a portion of our image symbol
    representation is damaged?
  • Blind spot
  • CCD defect
  • brain lesion
  • We can use confabulation (generation) to infer a
    plausible replacement.

32
Texture modeling Inference 1
  • Fill in missing region by confabulating from
    lateral different scale neighbors (rad 5).

33
Texture modeling
34
Texture modeling
35
Texture modeling
36
Texture modeling
  • Conclusions
  • This visual hierarchy does an excellent job at
    capturing an image up to a certain order of
    complexity.
  • Given this visual hierarchy and its learned
    knowledge links, missing regions could plausibly
    filled in. This could be a reasonable
    explanation for what animals do.

37
Texture modeling Inference 2
  • Super-resolution
  • If we have a low resolution image, can we
    confabulate (generate) a high-resolution version?
  • Space out the symbols, and confabulate values
    for the new neighbors

38
Texture modeling
39
Texture modeling
40
Texture modeling
  • Super-resolution conclusions
  • Having learned the statistics of natural images,
    the generative properties of this hierarchy can
    confabulate (generate) plausible high-resolution
    versions of its input.

41
Outline
  • Confabulation theory
  • Summary
  • Comparisons to other AI techniques
  • Human Visual System
  • Building A Visual Hierarchy
  • Learning
  • Inference
  • Texture modeling
  • Future Work (Dissertation)

42
The next level
  • Level 2 symbol hierarchy
  • Collect commonly recurring regions of level 1
    symbols.
  • Symbols at Level 2 will fit together like puzzle
    pieces.

Thank you!
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