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In order to support awareness in mediated collaboration Awareness Tools (AT) ... Links between space, cognition and collaboration. CSCL ... – PowerPoint PPT presentation

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Title: Pr


1
Impacts of Awareness Tools on Mutual Modelling
in a Collaborative Video-Game
Nicolas Nova CRAFT/EPFL CRIWG_2003
2
Overview
  • The collaboration process and the concept of
    awareness
  • Mediated Collaboration and its drawbacks
  • Aim of the research and hypotheses
  • Methodology
  • Results
  • Additional analyses
  • Conclusion/limits/future work

3
Collaboration
  • Grounding awareness acknowledgement
  • Attribution/Mutual modelling
  • Group transactive memory

4
Awareness
  • Awareness is an understanding of the activities
    of others, which provides a context for your
    activity  Dourish Belloti
  • Who ? What ? Where ? How ? When ?
  • Synchronous and asynchronous awareness
  • Awareness for what ?

5
Mediated collaboration
Simple collaboration
Mediated Collaboration Lack of
information Concerning awareness
6
Awareness tools
  • In order to support awareness in mediated
    collaboration ? Awareness Tools (AT)
  • Examples chat, radar in counterstrike, social
    navigation, etc.
  • Lack of interest for the study of social and
    cognitive impacts or the use of those AT. Juste
    few studies about their usability.

7
Research question
  • The cognitive effects of using Awareness Tools on
    Mutual Modelling in collaborative problem solving
  • 5 hypotheses

Awareness Tool
Mutual Modelling
Performance
8
Methodology SpaceMiners
9
Methodology awareness tool
Awareness Tool localization partners gaze
10
Methodology procedure and participants
  • Participants gamers ?
  • 36 persons 9 pairs in each condition (with AT
    and without)
  • Partners within a pair do not know each other
  • Procedure
  • Questionnaires
  • 2 houres max.
  • Its hard to play !

11
Methodology questionnaires
  • Two multiple-choice questionnaires what do you
    intend to do at the moment ? What do you think
    you partner intends to do ? Guiding ones
    partner, trying to shoot, trying to establish a
    common strategy, adjusting a shoot
  • ? Mutual modelling indexes
  • Micro-evaluation, related to a particular event.
  • Paper-based questionnaire players were asked
    whether they could guess what their partner was
    doing during the whole game.

12
Results about Spaceminers
  • Almost all had fun (28/36).
  • 3 pairs less than 1h30.
  • No major problems.
  • We cancelled 2 experiments

13
Results hypothesis 1
  • Significative effect of the AT on performance
    (score) F4.84, p 0.043.

14
Results hypothesis 2
No effect of the AT on Mutual Modelling accuracy
(p .889).
15
Results hypothesis 3
  • Trend of effect of time on Mutual Modelling
    accuracy, but statistically not significant (p
    .084).

16
Results post-hoc analyses
  • Analyses on contrasted groups (7 best MM or
    score), t student.
  • No effect of score on MM (p 0.078).
  • Effect of MM on score (p 0.045).
  • AT does not help a lot good pairs to improve
    the accuracy of their MM

17
Additional results
  • Pairs with AT better self-estimation of their
    partners comprehension
  • No correlation between A?B and B?A.
  • No statistical differences in the number of
    actions performed.
  • HOWEVER pairs with AT who spent more time in
    camera view had a more accurate MM.

18
So what ?
  • Effect of AT on performance and on MM only if
    they use the AT.
  • So Awareness Tools or not ?

19
Limits et critics
  • Low number of participants, differences between
    pairs (time spent)
  • Measure of mutual modelling
  • Our Awareness Tool
  • ! Grounding awareness acknowledgement.

20
Whats next ?
  • My phD ? focus on socio-cognitive impacts of
    location-based awareness (mobile devices)
  • Links between space, cognition and collaboration
  • CSCL
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