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CS422 Computer Networks

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Title: CS422 Computer Networks


1
CS422 Computer Networks
  • Gustavo Rodriguez-Rivera
  • Purdue University
  • (Part 1)

2
Introduction
  • Instructor
  • Gustavo Rodriguez-Rivera
  • E-mail grr_at_cs.purdue.edu
  • Office LWSN1169
  • Webpage
  • http//www.cs.purdue.edu/homes/cs422
  • The syllabus and everything you need for the
    class is there. Add the link to your list of
    favorites.

3
Mailing List
  • Add yourself to the mailing list.
  • From your CS account type
  • mailer add me to cs422-pso1 or
  • mailer add me to cs422-pso2 or
  • mailer add me to cs422-pso3
  • depending on your PSO
  • To verify type
  • mailer list cs422-psoN where N is the number of
    your PSO.
  • If you do not have a CS account send e-mail to
    grr_at_cs.purdue.edu

4
Textbook and Grading
  • Textbook
  • Comer, Computer Networks and Internets
  • Grading
  • 50 Projects
  • 50 Midterm and Final
  • PSOs
  • I encourage you to attend PSOs. Projects will be
    explained there.

5
Syllabus
  • 1. Low Level Details
  • Signals and Media
  • Frequency Spectrum
  • Bandwidth, Throughput and Noise
  • Digital vs. Analog signals
  • Synchronous/Asynchronous Communication
  • Modulation and Modems
  • Time and Frequency Division Multiplexing

6
Syllabus
  • 2. Packet Transmission
  • Frames
  • Error detection Techniques
  • LAN/WAN topologies
  • Bus Topology, CSMA/CD CSMA/CA
  • Ethernet and 802.11 wireless networks
  • Repeaters, Bridges, Hubs, and Switches
  • Routing Algorithms Distance Vector and Link
    State. Shortest Path Algorithm.

7
Syllabus
  • 3.Internetworking
  • Protocol Layering
  • IP Addressing
  • ARP
  • IP fragmentation/reassembly
  • ICMP, UDP
  • TCP, reliability, flow control, congestion
    control, port multiplexing
  • NAT, Firewalls

8
Syllabus
  • 4.Applications
  • DNS
  • Telnet, FTP, HTTP, CGI
  • RPC, Java RMI, CORBA
  • IPV6

9
History of the Internet
  • In the late 1960s the Department of Defense
    Advance Research Project Agency (ARPA) created a
    nationwide network to allow computer access to
    the different research centers.
  • The alternative was to give a computer to each
    center/university but this was very- expensive.
  • Research in the Internet continued in the 70s and
    80s
  • The Internet became a commercial success in the
    90s.

10
History of the Internet
  • The Internet has been doubling in size every nine
    to twelve months.
  • Some people attributes the increase in
    productivity in the last 10 years to the
    existence of the Internet. People produce more in
    less time.

11
What is a Network?
  • A network is a group of interconnected computers
  • A network can provide
  • Resource Sharing Files, Data Bases, Printers
  • Remote Execution ssh, telnet
  • Communication E-mail
  • PCs started as autonomous units. Now access to
    the Internet is very important.

12
Transmission Media
  • Forms of energy used for transmission of
    information
  • Electricity
  • Radio Waves
  • Light (Laser, Infrared)
  • Sound

13
Transmission Media
  • Copper Wire
  • Coaxial Cable (Tolerant to electromagnetic noise)
  • Twisted Pair (not as tolerant to noise but
    cheaper).
  • Optical Fiber
  • Less susceptible to noise than copper wire
  • Higher throughput
  • Longer distances
  • Difficult to handle and expensive

14
Transmission Media
  • Radio. Also called RF
  • It uses electromagnetic waves.
  • Different sources of information can be sent
    using multiple channels.
  • Each channel will use a different non-overlapping
    section of the frequency spectrum.
  • For example, the AM band is 540KHZ-1630KHZ. Each
    radio station uses 10KHZ of the spectrum. Max
    number of radio stations is (1630-540)/10109
  • Microwaves and high radio frequencies need a
    clear path

15
Radio Frequency Spectrum
16
Transmission Media
  • Infrared
  • Cheap
  • Used in Small Areas
  • Used to communicate computers to small devices.

17
Limits of a Transmission System
  • Propagation Delay
  • Time required for a signal to travel across
    media.
  • Light in vacuum c3x108m/s
  • Electricity in cooper .7c
  • Bandwidth
  • Maximum number of times per second a signal can
    change. This limits the maximum throughput.

18
Analog and Digital Encoding
  • Analog Encoding
  • The signal is sent through the transmission
    medium as is.
  • This makes the signal susceptible to noise.
  • At the receiving edge, it is difficult to tell
    the signal from the noise.

19
Analog Encoding

Transmission channel
transmitter
receiver
Noise (Power Lines, Thunderstorms, Thermal Noise,
Blenders etc.)
Input Signal
Output Signal
20
Analog and Digital Encoding
  • Digital Encoding
  • The signal is sampled at a fixed interval.
  • Each sample is quantized to a finite number of
    levels where the corresponding level is
    translated into a number
  • This number is transmitted in 0s and 1s
  • At the destination the 0s and 1s (bits) in the
    signal are reconstructed even in the presence of
    noise and translated back to a signal level.
  • Digital encoding is tolerant to noise.

21
Digital Encoding
Transmission channel

transmitter
receiver
Input Signal
15
12
8
Noise From Transmission Channel (Power Lines,
Thunderstorms, Thermal Noise, Blenders etc.)
4
0
Output Signal
Signal Samples
8,12,13,13,14,14,14,13,12,11
Transmitted Signal
Received Signal
Reconstructed Signal
1
1
1
1
1
1
1
1
1
1
1
1
0
0
0
0
0
0
0
0
0
0
0
0
8
12
8
12
13
13
8
12
13
22
Quantization Noise
  • One of the problems of digital encoding is that
    the number of levels is finite. For example,
    there are only 16 levels in the last example.
  • This means that 12.6 and 13 are rounded to level
    13.
  • This rounding error is called quantization
    noise.
  • The more levels the smaller the quantization
    noise.
  • Usually this quantization noise is negligible.

23
Standards
  • To ensure the interoperability among hardware of
    different vendors, standards are created.
  • ITU International Telecommunications Union
  • EIA Electronic Industries Association
  • IEEE Institute of Electrical and Electronic
    Engineers

24
Example The RS232 Standard
  • Called Serial Line
  • Produced by EIA
  • Used initially to connect dumb terminals
  • It is currently used by keyboard and mouse.
  • It is a predecessor of USB (Universal Serial Bus)
  • RS232 is a very simple standard for the
    transmission of characters.

25
RS232 Standard
  • It is called serial because one bit is sent
    after another.
  • Communication is asynchronous because the
    receiver does not know when the next character
    will be received.
  • A start bit and a stop bit are required.
  • Uses 15V for 0 and 15V for 1.
  • When idle the level is always 15V

26
RS232 Standard
  • It uses one start bit to always signal start of
    transmission.
  • Sender and receiver must agree on the of bits
    per character (7 or 8) and speed in bauds
    (bits/sec).

15
0
0
0
0
0
1
1
1
1
-15
Idle
Stop bit (same as 1)
Start Bit (same as 0)
27
RS232 Standard
  • Typical Speeds
  • 9.6 Kbps
  • 14.4 Kbps
  • 28.8 Kbps
  • Disagreement between transmitter and receiver
    results in framing error
  • RS232 can be
  • One way (half duplex)
  • Two way (full duplex)

28
RS232 Standard
  • Serial lines usually use only three cables

T
T
R
R
G
G
  • Because of its simplicity, RS232 is still in use
    in embedded devices.

29
Transmission Problems
  • Resistance of cable makes the signal decrease as
    it travels.
  • Intrinsic capacitance and inductance of cable
    distorts signal
  • Distortion results in loss of information

Transmitted Signal
Received Signal
1
1
1
1
1
1
0
0
0
0
0
0
8
12
8
12
13
13
30
Transmission Problems
  • RS232 deals with these problems by
  • Tolerating a lower voltage
  • Takes multiple samples
  • Direct current (two levels) cannot be used for
    long distances.
  • For long distances, an sine signal (called
    carrier wave) is used
  • Some of its properties are changed (modulated) to
    encode the data.

31
Characteristics of a Carrier Wave
Frequency (Hertz) of cycles per sec

Amplitude (volts)
Phase (Radians)
32
Types of Modulation
  • Amplitude Modulation (AM)
  • Frequency Modulation (FM)
  • Phase Modulation (PM)

33
Amplitude Modulation (AM)
  • Data is encoded by changing the amplitude of the
    carrier wave.
  • This encoding is simple to implement but it is
    susceptible to noise.
  • Noise affects the amplitude of the carrier wave.

Carrier Wave
Modulated Wave
Amplitude Modulator
Input Data
34
Frequency Modulation (FM)
  • Data is encoded by changing the frequency of the
    carrier.
  • More tolerant to noise than AM since noise
    affects little the frequency of the carrier.
  • However, FM is more difficult to implement than
    AM and uses more bandwidth.

Carrier Wave
Modulated Wave
Frequency Modulator
Input Data
1
1
0
0
35
Phase Shift Modulation (PM)
  • Data is encoded by changing the phase (angle or
    displacement) of the signal.
  • This encoding is also tolerant to noise but also
    it is more difficult to implement.
  • The carrier is displaced to encode the data

(datajump) 00pi/4,01pi/2, 103pi/4,11pi
Carrier Wave
Jump of pi/201
Modulated Wave
Phase Modulator
Input Data
1
1
1
0
Jump of pi 11
36
Modems
  • A modem is a hardware device used for
    long-distance communication
  • A modem is formed by a modulator that modulates
    the data in a carrier signal and a demodulator
    that converts the modulated signal back to data.
  • Each endpoint in the communication has a modem.
  • Modulator in one side connects to demodulator in
    the other side.

37
Modems
Transmitted Data
Transmitted Modulated Data

Modulator
Received Data
Received Modulated Data
Demodulator
Modem
Phone Modem, Cable Modem, DSL Modem etc.
Remote PC, or Internet hub
PC at home
M
D
Modem
Modem
D
M
RS232, Ethernet, etc
RS232, Ethernet etc.
Phone Line, cable, optical fiber etc.
38
Modem Types
  • Telephone modem
  • Optical Modem (Optical fiber)
  • Cable modem
  • DSL Modem
  • etc

39
Modem Types
  • Full-duplex modem
  • 2 way communication
  • Allows simultaneous transmission in both ways
  • Needs 4 wires
  • Half duplex
  • Can provide 2 way communication but it transmits
    in only one direction at a time.
  • It uses only two wires.

40
Bandwidth and Throughput
  • Bandwidth
  • the number of times per second a signal can
    change in the transmission medium.
  • Throughput
  • The number of bits per second that can be
    transmitted in the transmission medium
  • The higher the bandwidth, the higher the
    throughput.
  • There are two equations that relate bandwidth and
    throughput Nyquist theorem and Shannons theorem.

41
Nyquist Theorem
  • It relates network bandwidth and throughput but
    it does not include noise.
  • It is very optimistic. It just gives a
    theoretical limit
  • D2Blog2K
  • Dthroughput,
  • BBandwidth,
  • KNumber of levels used to encode the data.
  • Example for RS232 with two levels (K2) with
    B4KHz
  • D2(4K)log228Kbits/sec

42
Shannons theorem
  • It gives a more practical limit since it includes
    noise in the equation.
  • CBlog2(1S/N)
  • CThroughput in bits/sec,
  • Bbandwidth,
  • Spower of the signal,
  • Npower of the noise.
  • S/N is called signal to noise ratio.

43
Shannons Theorem
  • Example Telephone System
  • Bandwidth 3000Hz
  • S/N1000
  • C3000log2(11000)30,000bps

44
Signal to Noise Ratio
  • Signal to noise ratio is usually given in
    decibels(dB)
  • S/N in decibels 10log10(S/N)
  • Example
  • S/N1000
  • S/N in decibels 10log10(1000)10(3)30dB
  • Example
  • S/N20dB
  • 20 10log10(S/N) -gt2 log10(S/N) -gtS/N102100

45
Nyquist and Shannons Theorems
  • Nyquist theorem implies that finding new ways to
    encode more bits per cycle improves data rate.
  • Shannons theorem implies that no amount of
    clever encoding can overcome the limits of real
    transmission lines.

46
Multiplexing
  • Multiplexing allows transmitting two sources of
    information using a shared channel.
  • Each destination receives the data that
    corresponds to that source.

IN1
OUT1
Shared Channel
IN2
OUT2
Multiplexer
Demultiplexer
OUT3
IN3
47
Multiplexing
  • Multiplexor
  • Accepts data from different sources and sends
    combined data through shared channel.
  • Demultiplexor
  • Receives combined data and extracts the data that
    corresponds to each destination.
  • Types of multiplexing
  • Time Division Multiplexing
  • Frequency Division Multiplexing

48
Time Division Multiplexing (TDM)
  • The channel is multiplexed by interleaving data
    from one source or the other at different times.
  • The item is marked to identify the source.
  • The demultiplexer uses the mark to deliver the
    data to the corresponding destination.

A 0100100
A01
Shared Channel
B 1011010
Multiplexer
Demultiplexer
B10
A0, B1, C1, A1, B0, C1
C11
C 1100111
49
Time Division Multiplexing (TDM)
  • If there is no mark to identify the source, then
    the transmitter need to synchronize to be able to
    tell which data item belongs to what input
    signal.
  • An example of TDM is the ethernet, where data
    from different sources share the ethernet cable.
  • Each ethernet packet is labeled with the source
    and destination hardware address.

50
Frequency Division Multiplexing (FDM)
  • Data from multiple sources is sent simultaneously
    using different sections of the frequency
    spectrum.
  • Two or more signals that use different carrier
    frequencies can be transmitted over the same
    medium without interference.

AM Frequency Spectrum
Station 1
WBAA
Station 3
Station 4
540KHz
1600KHz
920KHz
10KHz
51
Frequency Division Multiplexing (FDM)
  • Example AM/FM Radio and Cable TV use multiple
    frequency channels
  • When applied to light FDM is called Wave Division
    Multiplexing or WDM.

52
Packet Switching
  • Instead of connecting computers 1 to 1, computers
    are connected to a shared network.
  • Connecting computers 1 to 1 would require
    n(n-1)/2 connections.
  • It is less expensive to have one shared network
    with many computers connected.

C
A
Shared Network
D
B
53
Problems with shared networks
  • They may have a lot of traffic
  • Some applications may transfer large amounts of
    information (music, videoconferencing) and may
    monopolize the shared network for a long time.
  • Some applications cannot wait, like interactive
    applications or VoIP.
  • We need fair access for all computers

54
Solution for Fairness
  • In shared networks we use Packet Switching.
  • In Packet Switching the data is divided into
    small units called packets.
  • One station can send only one packet before
    another station waiting to send sends another
    packet.
  • This is a form of time division multiplexing.

55
Packet Switching
  • The packets have a maximum length and a format.
  • The structure/format of the packet is called
    frame.
  • Packet Switching Steps
  • Acquire Shared Medium
  • Send one packet
  • Allow other stations to send packets before
    sending again

56
Frame Format Used by RS232
  • RS232 transmissions consist in a sequence of
    characters.
  • SOH and EOT at mark are special characters that
    mark the beginning and end of the message
  • SOH - Start of Header
  • EOT End of Text

57
Byte Stuffing
  • Problem If the data contains special characters
    like SOH or EOT, the receiver may confuse them as
    start/end of transmission.
  • Solution For these characters use an alternative
    representation called byte stuffing.
  • Byte stuffing consists in having the sender
    substitute the special characters by an escape
    sequence before the message is sent.
  • The receiver translates the stuffed message back
    to the original message

58
Byte Stuffing
  • Escape sequences
  • SOH ESC X
  • EOT ESC Y
  • ESC ESC Z

Original Message
EOT
A
B
C
SOH
EOT
SOH
D
MessageSent
SOH
A
C
D
ESC
X
Y
EOT
ESC
B
59
Handling Errors
  • Data sent can be corrupted during transmission.
  • Bits can be lost
  • Bit values can be changed
  • The frame includes additional information to
    detect and correct errors.
  • This information is set by the sender and checked
    by the receiver.
  • There is a very small probability of having
    undetected errors but it works well in practice.

60
Error Detection Techniques
  • There are three main error detection techniques
  • Parity Bit
  • Checksum
  • Cyclic Redundancy Check (CRC)

61
Parity Bit
  • One additional bit per character makes sure that
    the number of 1s in the character is even or
    odd.
  • Even parity Total number of 1s (including
    parity bit) is an even number
  • Odd parity Total number of 1s (including the
    parity bit) is an odd number
  • Transmitter and receiver agree on what kind of
    parity to use (even or odd).
  • Receiver verifies that the character received has
    the correct number of 1s.

62
Parity Bit
  • Example 1
  • Assume parity is even ( of 1s including parity
    bit is even)
  • The character is 1001001.
  • Parity bit is the highest bit
  • The character sent by the sender is 11001001 with
    the parity bit set to 1 (highest bit) to have
    even parity.\
  • Receiver verifies that number of 1s in character
    is even.

63
Parity Bit
  • Example 2
  • Assume parity is odd ( of of 1s including parity
    bit is odd)
  • The character is 1111001.
  • Parity bit is the highest bit
  • The character sent by the sender is 01111001 with
    the parity bit (highest bit) set to 1 to have odd
    parity.
  • Receiver verifies that number of 1s in character
    is odd.

64
Parity Bit
  • The sender and the receiver agree before the data
    transmission of the type of parity (even or odd)
  • The sender sets the parity bit.
  • The receiver checks that the parity of the bit is
    correct and signals an error if it is not correct.

65
Checksum
  • In checksum the data is treated as a sequence of
    integers.
  • The sender computes the arithmetic sum of the
    data and adds it into the message.
  • The receiver receives the message and computes
    the checksum again.
  • If the checksum computed by the receiver is
    different than the checksum in the message, the
    receiver signals an error and discard the
    message.

66
Checksum Example
  • Message

00010010
01010010
10011010
01010011
01010001
Checksum
Data
00010010-gt 18

01010010-gt 82

10011010-gt 154

01010011-gt 83
101010001-gt 337
Checksum
Only take the lower 8 bits for the checksum In
other cases the checksum is computed using words
of 4 bytes
67
Undetected Errors
  • It is possible to have undetected errors using
    checksum.
  • For instance, an error that happens twice in the
    same bit position in two of the data bytes can
    cause an error that will be undetected.
  • These errors that happen in the same bit is
    called a positional error and may happen in bad
    hardware.
  • Checksum works well in practice.

68
Undetected error
Error
Error
  • Message

0
1
00010010
01010010
10011010
01010011
01010001
Checksum
00010010-gt 18

Data
00010010-gt 18

11011010-gt 218

01010011-gt 83
101010001-gt 337
Checksum
  • The data changed but the checksum is the same.
  • The receiver will not be able to detect the
    error

69
Cyclic Redundancy Check (CRC)
  • It is implemented in hardware.
  • Implementing it in software is too slow
  • Basic Operations
  • XOR
  • Shift Operator

0
0
1
1
0
1
0
1
1
0 In
1 out
Before
70
Cyclic Redundancy Check (CRC)
  • Hardware to compute the 16 bit CRC
  • The CRC registers are initialized with 0s
  • The data bits are fed one by one in the input.
  • The final CRC will be stored in the CRC
    registers.

1
1
1
0
1
0
1
0
0
0
0
1
1
0
1
0
1
0
0
1
1
0
0
0
Input 1
71
Cyclic Redundancy Check (CRC)
  • Example of an input of 101
  • .

1
1
1
0
1
0
1
0
0
0
1
1
1
0
1
0
1
0
1
0
1
1
0
0
Input 1
0
0
0
1
0
1
1
0
1
1
1
0
0
1
0
0
0
0
0
0
1
0
1
0
Input 0
1
1
1
0
1
0
1
1
0
1
0
0
0
0
1
1
1
0
0
0
1
1
0
0
CRC
Input 1
72
Cyclic Redundancy Check (CRC)
  • CRC detects the positional errors that checksum
    does not detect.
  • The CRC is used in Ethernet and is computed in
    hardware.
  • Also disks use CRC to detect errors in disk.

73
Network Classification
  • Local Area Network (LAN)
  • Room/Building
  • Metropolitan Area Network (MAN)
  • City
  • Wide Area Network (WAN)
  • Group of cities

74
Local Area Networks
  • Many technologies exist
  • High Throughput
  • Relatively low cost
  • Limited to short distances
  • Often rely on shared media
  • Wide Area networks tend to be slower than local
    area networks.

75
Scientific Justification for LANs
  • Why Local Area Networks work well in practice?
  • A computer is more likely to communicate with
    computers that are nearby than with computers
    that are distant.
  • This is known as the locality principle.

76
Scientific Justification for LANs
  • In the cases that computer communicate mostly
    with distant computers, the communication will be
    slow.
  • In some cases, the interaction with distant
    computers can be reduced by adding mirror
    servers or web caches.
  • Web caches cache frequently used pages.

77
Lab2 HTTP Server Part Iterative Server
  • Iterative Server
  • while (1)
  • ss accept()
  • if (sslt0)
  • continue
  • dispatchRequest(ss) //closes ss

78
Create process for each request
  • -f   Create a new process for each request
  • while(1)
  • ss accept()
  • if (sslt0) continue
  • ret fork()
  • if (ret0)
  • //child
  • dispatchRequest(ss) // close ss
  • //parent
  • close(ss)

79
Create thread for each request
  • -t Create a new thread for each request
  • while(1)
  • ss accept()
  • if (sslt0) continue
  • ret pthread_create(dispatchRequest, ss)

80
Pool of threads
  • Create a pool of threads to serve the requests.
  • Main()
  • .
  • //if pool of threads
  • for (i- iltnumofthreads-1 i)
  • pthread_create(server_thread,
    ms)
  • server_thread(ms)
  • void server_thread( int ms)
  • while(1)
  • ss accept( ms, )
  • if (sslt0) continue
  • dispatchRequest(ss)

81
Network Topology
  • Specifies the general shape of a network.
  • Primarily refers to interconnections between
    computers.
  • Hides the actual devices.
  • Types of Network Topologies
  • Star
  • Ring
  • Bus

82
Star Topology
  • Central component of the network is known as hub.
  • Each computer has a separate connection to the
    hub.

83
Ring Topology
  • No central facility.
  • Connections go from one computer to another.

84
Bus Topology
  • Shared Medium connects the computers.

Shared Cable
85
Ethernet Network
  • This is an example of a bus network
  • Most popular LAN
  • IEEE standard is 802.3
  • There are several generations of the ethernet
    technology
  • Thicknet (10Base5)
  • Thinnet (10Base2)
  • Twisted Pair (10Base-T)

86
Thicknet Ethernet (10Base5)
  • Thicknet Ethernet was the first generation of
    ethernet
  • It used a heavy coaxial cable. Difficult to
    handle
  • The formal name is 10Base5
  • The computers attached to the cable through a
    tranceiver that transmitted/received the data to
    the cable.
  • It could reach 500m

Tranceivers
87
ThinNet Ethernet (10Base2)
  • Thicknet Ethernet was the second generation of
    ethernet
  • It used a thiner coaxial cable. Easier to handle
  • The formal name is 10Base2
  • The computers attached to the cable through a T-
    connector
  • It could reach 185m

T-connectors
88
Twisted Pair (1OBase-T)
  • It is the modern Ethernet wiring
  • It uses a hub or a switch. It could reach 100m.
  • A hub simulates the coaxial cable with
    electronics.
  • A switch provides 1 to 1 conection (it will be
    covered later)
  • The modern ethernet is a physical star and a
    logical bus or a star-shaped bus

Hub or Switch
89
Ethernet Speeds
  • Also it has different rates
  • 10Mbps
  • 100Mbps (Fast Ethernet uses 100Base-T)
  • 1Gbps (Gigabit Ethernet uses 1000Base-T)
  • It has always been the same packet format
    independent of the speed.

90
Ethernet Transmission
  • Only one station transmits at a time
  • Signal propagates across the entire cable.
  • All stations including itself receive the
    transmission

91
Ethernet Transmission
  • The ethernet interface will filter the packets
    and it will pass to the OS only the packets
    destined to the machine
  • A technique called CSMA/CD controls the access to
    the shared bus.

92
CSMA/CD
  • Carrier Sense Multiple Access/Collision Detection
  • Carrier Sense (CS)
  • Computers will wait until the medium is idle to
    begin transmitting the frame.
  • Multiple Access (MA)
  • Multiple computers share the same media
  • All of them use the same access algorithm
  • Collision Detection (CD)
  • Simultaneous transmissions are possible and will
    interfere with each other. This is called a
    collision.

93
Collision Detection Mechanism
  • A computer transmitting a message will listen to
    the medium during transmission
  • If what it listens is different than what it
    transmits, the computer has detected a collision.
  • If a collision has been detected, the computer
    will back off and it will try later.

94
Back Off After Collision
  • After a collision has been detected, the computer
    will wait for a random time t1 before
    transmitting again where 0 lt t1 lt d where d is
    a constant.
  • If a second collision occurs, the computer will
    wait for a random time t2 where 0 lt t2 lt 2d
  • The range will be doubled after every successive
    collision.
  • This is called exponential back off.

95
Ethernet Addressing
  • All the stations in the shared medium receive all
    transmissions.
  • Each station has an assigned 48 bit ethernet
    address.
  • The address of an ethernet Network Interface
    Card (NIC) is assigned by the manufacturer.
  • IEEE gives ranges of ethernet addresses to the
    different manufacturers.

96
Ethernet Addressing
  • Each frame contains a destination address
  • All stations receive the transmissions.
  • The stations discard any frames addressed to
    another station.

MSG B-gtD
D
C
B
A
97
Ethernet Addressing
  • The check of the destination address is done by
    the ethernet card itself and not by the OS.
  • When an ethernet packet is received by a
    computer, the OS receives an interrupt so the
    packet is processed.
  • If the checking of the destination address were
    done by the OS instead of by the hardware, the
    CPU would have unnecessary overhead due to
    packets not directed to the machine.

98
Ethernet Addressing
  • Packets can be sent to
  • A single destination (Unicast)
  • All the computers on the ethernet (Broadcast)
  • A subset of the computers in the ethernet
    (Multicast)
  • Ethernet Unicast
  • Sent from one computer to another computer
  • Most ethernet packets are unicast.

99
Ethernet Broadcast
  • All 1s in the destination address specifies a
    broadcast FFFFFFFFFFFF
  • The sender places a packet with the broadcast
    address as destination
  • All computers in the Ethernet will receive a
    copy, including the computer that transmitted the
    packet.

100
Ethernet Multicast
  • A Ethernet interface card can be configured by
    software which multicast address to accept.
  • If a packet has as destination this multicast
    address, all the computers that have joined the
    multicast address receive a copy.
  • The check for the destination multicast address
    is done by the Ethernet interface card.
  • Half of the Ethernet addresses are reserved for
    multicast
  • Multicast is useful for teleconferencing in the
    same net to eliminate duplicate packets.

101
Ethernet Card Filtering
  • An Ethernet card will pass to the OS the packets
    that have as destination
  • The computers unicast address
  • The broadcast address
  • Any of the multicast addresses that the computer
    has joined.
  • It is recommended not to use broadcast too
    frequently since the CPUs in all the computers
    in the network will be interrupted even if they
    are not going to use the packet.

102
Ethernet Promiscuous Mode
  • This is a special Ethernet interface modes
  • It is mode allows the interface to pass all the
    packets to the OS even when the destination is
    not that computer.
  • It is available in most Ethernet interfaces
  • This mode is useful for network monitor programs
    like snoop or tcpdump.
  • A program needs to run as root to be able to
    configure an interface into promiscuous mode.

103
Ethernet Packet Format
  • This the Ethernet packet format
  • The frame type fields tells the recipient the
    type of data being carried
  • Possible Ethernet Types
  • 0x800 -gtIP
  • 0x806 -gtARP
  • 0x8137-gtIPX (Novell) etc.

Destination Address
Source Address
Frame Type
Preamble
Data in Frame
CRC
8 bytes
6 bytes
6 bytes
2 bytes
Variable 46 to 1500 bytes
4 bytes
104
Ethernet Packet Format
  • The maximum number of data bytes that can be sent
    in an Ethernet packet is 1500 bytes.
  • This is called Maximum Transfer Unit or MTU.
  • Different networks have different MTU sizes.

105
Wireless Networks
  • Two kinds of wireless networks
  • Infrastructure Mode Networks Hosts in the
    network use a base station to communicate.
  • Ad-Hoc Networks Hosts can communicate with each
    other without the need of a base station.

106
Wireless Networks Characteristics
  • Decreasing signal strength.
  • Signal will attenuate as it travels in the space
    or through matter.
  • Interference with other sources.
  • Radio sources transmitting at the same frequency
    will interfere with each other. Example 2.4GHz
    wireless phones and 802.11b
  • Multipath propagation.
  • Radio signals may bounce causing reflections of
    the same signal being received simultaneously.

107
Wireless Networks Characteristics
  • All this characteristics make wireless networks
    to have more bit errors than wired networks.
  • This is why wireless networks employ more
    powerful CRCs to detect errors as well as
    link-level ARQ (Automatic Repeat Request)
    protocols that retransmit corrupt packets.

Data packet
Acknowledgement
A
B
108
Wireless Networks and 802.11b
  • 802.11 (WiFi or Wireless Fidelity) denotes a
    family of wireless network protocols
  • 802.11b - 2.4 GHz band - 11 Mbps
  • 802.11g - 2.4 GHz band - 54 Mbps
  • 802.11a - 5 GHz band - 54 Mbps
  • 802.11b and 802.11g are the most common and both
    are compatible.

109
802.11 Architecture
  • 802.11 may work in both ad hoc mode and
    infrastructure mode. Being infrastructure
    mode more common.

Internet
Had Hoc Network
Infrastructure Mode Network
110
802.11 Architecture
  • When the Administrator installs the access point,
    it needs to assign an SSID (Service Set
    Identifier) and a channel number.
  • There are 11 partially overlapping channels in
    the band of 2.4GHz-2.485GHz
  • A base station periodically sends beacon frames.
  • A computer scans the 11 channels to be able to
    list the available networks.

111
802.11 Architecture
  • Once the user chooses one of the networks, it
    sends a DHCP discovery message to request its IP
    address and other parameters.
  • The Access Point may require the the wireless
    station to authenticate itself.
  • The authentication may require a user name and
    password.

112
Hidden Terminal Problem
  • Given three computers A, B, C in a wireless
    network, it is possible that B can receive the
    messages from both A and C but A and C cannot
    receive messages from each other.
  • This is due to the restricted range of
    transmission (d).
  • This is problematic because stations will not be
    able to tell in some cases when collisions
    happen, for example if A sends a message to B at
    the same time C sends a message to B, so CSMA/CD
    is impractical.

d
d
A
B
C
113
CSMA/CA (Collision Avoidance)
  • Instead of using CSMA/CD, 802.11 uses CSMA/CA
  • CSMA/CA- Carrier Sense Multiple Access Collision
    Avoidance
  • The stations reserve the channel by first sending
    a small message RTS/CTS Request to Send / Clear
    To Send

114
CSMA/CA (Collision Avoidance)
  • Assume computer X will send a message to computer
    Y.
  • X sends an RTS (Request to Send) message to Y.
    All machines reachable from X receive it.
  • Y replies with a CTS message (Clear to Send). All
    machines reachable from Y receive it.
  • For the requested time no machine reachable from
    X and Y will use the shared medium.

115
Collision Avoidance

RTS
d
CTS
X
2
3
1
d
Y
7
5
4
6
116
Collision Avoidance
  • Even with Collision Avoidance, collisions may
    still be possible if computers move or the radio
    propagation conditions change.
  • Still, Collision Avoidance reduces the
    probability of collisions.

117
802.11 Multiple Access Protocol
  • Since wireless networks are more prone to errors,
    they use also acknowledgments at the link level
  • After a packet is sent, an acknowledgment the
    transmitter expects an acknowledgment from the
    receiver.
  • If the acknowledgment is not received after some
    time, the frame is retransmitted again.
  • The retransmissions are independent from the
    TCP/IP retransmissions and they are called
    link-layer acknowledgment

Data packet
Acknowledgement
A
B
118
802.11 Multiple Access Protocol
  • A packet transmission in 802.11 will look like
    this

Source
Destination
RTS
CTS
DATA
ACK
119
802.11 Frame Format
  • The 802.11 Frame was derived from the Ethernet
    frame
  • The MTU of 802.11 is 2,312 bytes

2
2
6
6
6
2
6
0-2312
2
Frame Control
Address 2
Address 1
Address 3
SequenceControl
Address 4
Duration
Payload
CRC
Protocol Version
More Frag
Power Mgmt.
More Data
Type
Subtype
To AP
From AP
WEP
RSRVD
2
2
4
1
1
1
1
1
1
1
120
802.11 Forwarding
  • Address1 is the immediate destination address
  • Address2 is the source address
  • Address3 is used as the final destination in case
    the packet is destined to a computer/router in
    one of the ethernet ports in the base station.

Address1 B
Address2 A
A
Address3 R
B
R
Ethernet
Router
Access Point
C
121
WEPWired Equivalent Privacy
  • It is a security feature in 802.11 that uses
    encryption at the link level.
  • An ASCII or hexadecimal key (up to 128 bits) is
    configured in the base station and in all the
    computers in the same SSID.
  • The packets are encrypted with this key when
    transmitted and decrypted when received.
  • The method used for encryption stream cypher
    RC4 has some weaknesses and potentially packets
    can be sniffed.

122
WEPWired Equivalent Privacy
  • In general it is better to use point-to-point
    security like VPN or SSH.
  • WPA or WPA2 can be used instead of WEP to offer
    more security.
  • Also some users do not use WEP altogether since
    WEP is disabled by default in base stations to
    simplify the installation.

123
Ring Topology
  • It is the second most popular LAN topology
  • Bits flow in a single direction
  • A special short message called token is passed
    from computer to computer.
  • Only the machine that has the token is able to
    transmit.
  • This guarantees fair access

token
124
Token Passing
  • A computer x that is going to transmit waits for
    the token.
  • The computer x removes the token and sends the
    message to y.
  • The computers transmit the token around the ring.

token
x
y
125
Token Passing
  • The destination computer receives the message and
    makes a copy.
  • The sender receives its own transmission and it
    restores the token to the network.
  • When there is no data to send, the token
    circulates continuously.

x
y
126
Advantages of Token Ring
  • Easy detection of
  • Broken Ring
  • Hardware Failures
  • Interference
  • Weaknesses
  • Broken ring disables the entire ring
  • Difficult to add stations
  • Examples of Token Ring
  • Pronet-10 (10 Mbps)
  • IBM Token Ring (4Mbps/16Mbps)
  • Fiber Distributed Data Interconnect (FDDI) 100Mbps

127
FDDI
  • Fiber Distributed Data Interconnect
  • It uses optical fiber
  • High Reliability
  • Immune to interference
  • There is also CDDI that is FDDI over copper with
    the same data rate and frame format but less
    noise immunity.

128
FDDI
  • The stations can also be attached to a hub that
    provides a logical ring
  • It uses also the same frame format and rdata rate
    than a physical FDDI.
  • FDDI with a hub is called star-shaped ring

x
y
FDDI Hub
129
FDDI Failure Recovery
  • Dual Attached - FDDI uses two rings instead of
    one
  • Self Healing FDDI has an automatic failure
    recovery
  • Counter Rotation The token in the second ring
    rotates in the opposite direction.

Loopback
Failed Station
Loopback
After Failure. Stations adjacent to failure loop
back.
Before Failure. Outer Ring is used for data.
Inner Ring is only used in failure mode.
130
ATM Example of Star Topology
  • ATM Asynchronous Transfer Mode
  • Designed by Telephone companies
  • Intended to accommodate
  • Voice
  • Video
  • Data
  • The building block is known as ATM Switch
  • Each station is connected to a switch
  • Switches can be interconnected with each other.

ATM Switch
131
ATM
  • ATM uses full-duplex connections
  • Two fibers are required.
  • It has high data rates (E.g. 155 Mbps)
  • Fixed size packets called cells of 53 bytes
  • 48 bytes for data
  • 5 bytes for header
  • The small size of the packet decreases the
    network latency. The smaller the packet, the
    smaller the waiting time to send a packet because
    the shared network is in use.

132
ATM
  • Before transmitting, it is necessary to create a
    virtual circuit across all the switches,
    similar to a telephone long distance call.
  • The switches negotiate the maximum throughput
    that will be used. This bandwidth will be
    reserved while the circuit is open.

A
B
133
ATM
  • ATM is a connection oriented network in the
    sense that a connection setup is necessary to be
    done in hardware before a transmission. The
    bandwidth will be respected by all the switches
    in the circuit while the connection is open.
  • In contrast, the Internet is connection less in
    the sense that no connection is necessary for the
    communication of two machines. However, bandwidth
    will be used first come first served.
  • ATM is designed for real-time traffic where
    Quality of Service (QoS) can be assured like
    voice and video. The internet is not designed for
    real-time data but it works well for non
    real-time data like e-mail, file transfer,
    browsing etc.

134
ATM
  • This connection setup overhead in ATM was one of
    the big disadvantages that motivated users not to
    use ATM in LANs.
  • Also, ATM was too expensive. Switches and
    interfaces cost thousands of dollars
  • ATM is still in use for high speed network
    backbones where a virtual connection can be used
    permanently
  • There are other cheaper alternatives to ATM like
    the Gigabit ethernet.

135
Extending Networks
  • Each LAN has a distance limitation. For example
    the Ethernet has a distance limit of 185 m.
  • However sometimes it is necessary to extend a
    LAN.
  • Options to extend a LAN
  • A repeater Analog device that connects two LAN
    segments into a single LAN. It forwards all
    packets including noise. Works at the Link Level.
  • A bridge Digital device that connects two LAN
    segments into a single LAN. It forward packets
    only when necessary. Works at the Link Level.
  • A router It connects two LANs keeping them
    separate. Works at the Internet Level.(We will
    cover it when we see TCP/IP protocols)

136
Repeaters
  • It is a hardware device used to extend connect
    two ethernet segments.
  • It connects two LAN segments
  • It copies blindly packets from one segment from
    the other.

Ethernet 1
Ethernet 2
Repeater
137
Repeater
  • The repeater amplifies signals from one segment
    before sending them to the other segment.
  • The repeater operates in both directions
    simultaneously.
  • It propagates noise and collisions.
  • Repeaters also may be used to join more than one
    ethernet.

Ethernet 1
R
Ethernet 2
Main Ethernet
R
Ethernet 3
R
138
Bridge
  • A bridge is also used to connect two Ethernet
    segments to form one single Ethernet segment.
  • It is a digital device.
  • It is smarter than a repeater. It forwards
    packets but it does not forward noise or
    collisions.
  • It only forwards packets when they are destined
    to the other segment.

139
Bridge Algorithm
  • Listen in promiscuous mode
  • Watch source address in incoming packet.
  • Listen to the source address of the packets and
    make a list of computers attached to each
    segment.
  • Only forward packets when necessary.
  • Always forward broadcast and multicast.

140
Bridge Algorithm
  • A message from u to w is not forwarded
  • A message from v to y is forwarded.
  • The bridge learns from the source addresses of
    the packets.
  • When the destination is not in the list, the
    bridge forwards the packet.

Ethernet 1
Ethernet 2
u
v
w
x
y
z
bridge
List1 u,v,w
List2 x,y,z
141
Ethernet Hubs and Switches
  • Hubs and switches allow building a LAN with
    ethernet using a single box.
  • Ethernet Hub
  • It is an analog device that operates on signals
  • It simulates a common shared cable.
  • It propagates incoming signals to all
    connections. It does not understand packets.

142
Ethernet Hub
  • Ethernet Hub (cont.)
  • It can be modeled as a box where each port is
    connected with each other through a repeater
  • The repeaters forward the signals to all the
    ports.
  • It is inexpensive.
  • Hubs may be connected in a daisy chain to form a
    large Ethernet.
  • The cost of a hub is O(n) with the number of
    ports.

Port1
Port2
Port3
Port4
Port5
R
R
R
R
143
Ethernet Switch
  • Ethernet Switch
  • It also allows building an ethernet using a
    single box.
  • It is a digital device that understands packets
    and addresses.
  • It only forwards when necessary.
  • It also allows two separate pairs of computers to
    communicate simultaneously.
  • It is higher in cost than a hub.

144
Ethernet Switches
  • It can be modeled as a box where there is a
    bridge connecting each pair of ports.
  • In general a bridge with n ports will need
    n(n-1)/2 bridges to be able to connect all ports
    one-to-one.
  • This is why the cost of an Ethernet switch grows
    O(n2) with the number of ports.

Port1
Port2
Port3
Port4
B
B
B
B
B
B
145
Ethernet Switches
  • Since a switch allows simultaneous traffic across
    two separate pairs of ports, the total throughput
    in a switch will be higher than in a hub.
  • For example, if a 100Mbps switch has 4 ports
    a,b,c,d and there is traffic between a to b
    and c to d, then the total traffic will be
    2 100Mbps 200Mbps.

100Mbps
100Mbps
Total Throughput A-gtB 100Mbps C-gtD
100Mbps Total 200Mbps
A
B
C
D
B
B
B
B
B
B
146
Ethernet Hub
  • In contrast, a 100Mbps Ethernet hub with ports
    a,b,c,d where there is traffic between a to b and
    c to d the total throughput will not exceed
    100Mbps
  • Additionally, switches enhance security since
    packet sniffing is limited. A port will receive
    only packets destined to the port and broadcasts.

Total Throughput A-gtB 50Mbps C-gtD 50Mbps Total
100Mbps
50Mbps
50Mbps
D
A
B
C
R
R
R
147
Wide Area Networks
  • They span a large geographic distance
  • Generally these connections are leased from a
    telephone company.
  • They provide a point-to-point connection.
  • They are not part of the conventional telephone
    system.
  • Copper, fiber, microwave, or satellite channels
    are available.

148
Long-Distance Connections
  • The customer
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