Some Usability Issues of Augmented and Mixed Reality for e-Health Applications in the Medical Domain - PowerPoint PPT Presentation

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Some Usability Issues of Augmented and Mixed Reality for e-Health Applications in the Medical Domain

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Purpose of this Paper. Highlight AR and MR applications in the Medical Domain. ... surgery, to aid the navigation of the surgeon (bronchoscopy and brachytherapy) ... – PowerPoint PPT presentation

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Title: Some Usability Issues of Augmented and Mixed Reality for e-Health Applications in the Medical Domain


1
Some Usability Issues of Augmented and Mixed
Reality for e-Health Applications in the
Medical Domain
  • Reinhold Behringer
  • Johannes Christian
  • Andreas Holzinger
  • Steve Wilkinson

2
Purpose of this Paper
  • Highlight AR and MR applications in the Medical
    Domain.
  • Point to usability issues.
  • Not a complete survey.

3
Augmented Reality (AR)
  • Principle
  • Computer generates output, which is fused with
    the human perception of the environment.
  • Appears to emanate from the environment itself,
    to be a part of it registration with real
    environment.
  • Visual
  • 3D computer graphics, employing Virtual Reality
    (VR) concepts.
  • Acoustic
  • Spatial audio.

4
Mixed Reality (MR)
  • Real environment is not necessarily the basic
    framework.
  • Virtual Environment (VE) is the main framework.
  • Objects in MR can be computer-generated or real.

5
AR and MR in Medical Domain
  • AR
  • Data visualisation directly on patient.
  • Guidance to physician for medical procedures.
  • MR
  • Simulation and training.
  • Patient itself can be simulated.
  • Benefits improved situational awareness

6
Display Types for AR
  • AR fusion of visual sense
  • Head-worn displays
  • Ideal merging of computer output with visual
    impression of surroundings.
  • Hand-held displays
  • Either acting as frame into the real world, or
  • Showing representation of real world by video /
    images, onto which information is overlaid.
  • Projective displays
  • Project information directly onto object
    (patient).
  • 3D is only correct for one single user at a time.
  • Requires consideration of projection surface.

7
Tracking of User
  • Users viewing position and orientation needs to
    be tracked for correct display rendition.
  • Technologies
  • Active illumination outside of human-visible
    spectrum (e.g. IR).
  • Computer vision approaches, capturing either
  • Environment as seen from user (head-worn camera),
    or
  • User himself, seen from cameras in the
    environment.

8
Examples of Applications in Medical Domain
  • Data projection onto patients.
  • Support of surgery.
  • Simulation tools for teaching and practising.
  • Therapy and rehabilitation.

9
Visualisation of Ultrasound and CT
  • UNC, A. State (1992).
  • Live image stream of ultrasound scans onto body
    pre-natal care, obstetric examination.
  • Initially 2D scans, later volumetric scans.
  • Technique also used for needle biopsies and
    minimally invasive surgery.
  • Stockmans (2005).
  • Correction of bone disformities.
  • Comparison of before-after procedure.

UNC AR demonstration
10
Simulation
  • Sielhorst et al., TU Munich (2004)
  • Birth simulator, using MR techniques.
  • Real object model of torso.
  • Graphical simulation baby.
  • Birth pliers as haptic interface for interaction.
  • Nestler et al., TU Munich (2007)
  • Virtual patients for large-scale disaster
    training.
  • Table-top display, individual patients with
    different injuries.
  • Wilkinson (2005)
  • Using purely VR for simulation of surgical
    procedure on hand.
  • Goal to educate patients and reduce fear.

11
Aiding Surgery
  • Not yet practical in clinical applications, but
    promising improvements of spatial orientation,
    allowing more radical operative therapy.
  • MEDARPA project
  • AR and VR supporting minimally invasive surgery,
    to aid the navigation of the surgeon
    (bronchoscopy and brachytherapy).
  • Future use with surgical robot.
  • Reitinger, TU Graz (2005)
  • Virtual liver surgery planning system, aiding in
    providing more precise measurements for tumor
    treatment.

12
Therapy, Rehabilitation
  • Using VR to cure phobias.
  • Learning in controlled graphical environment how
    to deal with phobia-causing situations.
  • Rehabilitation of motoric skills
  • AR system evokes motor images,
  • Guides motoric practise
  • Healthy living
  • Persuasive Mirror shows future projection of
    self, under influence of varying live style.

13
Edutainment
  • Teaching anatomy
  • electronic book for interactive display of 3D
    anatomic perspective of humans.
  • Organs can be viewed from different angles.
  • Simulation
  • To reduce fear of the unknown.

14
Registration and Tracking
  • Requirements
  • View of patients body needs to be unobstructed
    for the physician.
  • Tracking needs to take into account deformable
    tissue of human body.
  • Calibration effort needs to be small, so as not
    to distract from medical procedure.
  • Tracking needs to be resilient to occlusion.
  • Markers for visual tracking can be attached to
    human body.
  • Magnetic tracking can provide seamless tracking
    of physician.

15
Displays
  • Head-attached
  • Allows hands-free activity.
  • Low resolution and viewing angle.
  • Example Variscope (Birkfellner, TU Vienna)
  • Hand-held
  • Is currently available at reasonable cost and
    specifications.
  • May interfere with actual procedures.
  • Tablet display on boom
  • Allows hands-free operation, while at the same
    time being cost effective.
  • Can be semi-transparent or video-see-through.
  • Both display and physician need to be tracked for
    correct visual view.
  • Spatial.

Variscope
MEDARPA display
16
Interaction
  • Traditional interfaces (mouse, keyboard) are not
    suitable, as they distract from the task.
  • Preferable
  • Automatic ubiquitous interface, acting in the
    background.
  • E.g. speech recognition, gesture recognition.
  • Possibly integrated into medical instrument.

17
User-Centred Development
  • Potential benefits of AR/MR are obvious.
  • But for studying usability, practical workflows
    need to be studied.
  • AR application developers need to understand the
    workflows of medical professionals.
  • Usability Engineering Methods (UEM) are becoming
    more important, but are still not applied very
    often
  • Software engineers work on the implementation,
    usability experts work on design.
  • Rarely do they collaborate.

18
User-Centred Development
  • In most cases
  • Usability of AR environments is evaluated.
  • E.g. Hix
  • Criteria for assessing VE design.
  • Usability of standard user interfaces for VE.
  • Effectiveness of different interactive devices.
  • Needed
  • User-Centred Development.

19
Presence and Errors in VE
  • Specific to VEs
  • Sense of presence (immersion).
  • Assessed through questionnaires, focusing on a
    persons sense of presence.
  • Presence is not associated with task performance
    (Slater).
  • But measures of presence have concentrated on
    user perception of VE technology.
  • Errors in VEs can impact significantly the
    perception of presence

20
Immersion
  • Effects of being immersed
  • Investigated in a variety of VE system
    configurations
  • Collaborative VEs, viewpoint of self, perception
    of others presence.
  • Fully immersive VEs have been well investigated,
    focusing on head-worn displays.
  • Missing
  • Techniques for measuring presence.
  • Questionnaire-based assessment may be biased.

21
Concerns about AR
  • Problematic
  • Information overload can be accompanied by
    sensory overload.
  • Overwhelming experience in AR environment.
  • Possible lack of acceptance of this technology.
  • Social effects (beliefs, attitudes, feelings).

22
Suggestions for Further Study
  • Which are the most appropriate interaction
    metaphors in AR for medical domain?
  • Which influences do AR applications have on
    performance of the end users in the medical
    domain?
  • What are the effects of adaptation that people
    might have to make cognitively to believe in and
    cope within an AR environment?
  • How will multimodal interaction through a number
    of input and output channels enhance or detract
    from the reality/Virtuality experience?

23
Specific to AR
  • AR must deal with
  • physical interactions,
  • social interaction,
  • cognitive interactions.
  • Is difficult to isolate variables.
  • Less performance constraints.
  • Lower predictability of behaviors.

24
Successful AR Application
  • All involved research domains have to be
    considered.
  • User-centered design focus is important.
  • Need to be
  • Accessible.
  • Usable for everyday end users.
  • Follow notions of pervasive and ubiquitous
    computing.
  • Implement basic ideas of social software.
  • Designed for users without deep IT knowledge.

25
Summary
  • AR and MR have excellent potential in medical
    applications.
  • Usability issues need to be addressed in
    application design
  • Not only study usability in experience of VE
    environments.
  • Need to apply usability engineering methods in
    design.

26
Acknowledgment
  • Johannes Christian
  • Andreas Holzinger
  • Steve Wilkinson
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