Title: Na%20Naomh%20Uile%20Iom
1Na Naomh Uile Iománaíocht na nÓg
2Contents
- Code of behaviour
(3) - Hurling - key elements
(5) - Position
(6) - Possession skills
(12) - Extra skills
(19) - Skills training plan
(20) - Teaching the skills
(21) - Drills and fun games
(33)
3Code of Behaviour
- Player
- Be properly attired
- Be punctual
- Attend regularly
- Inform if unavailable to play
- Abide by rules
- Respect fellow players, opponents, mentors,
officials and property - No tantrums
- No bad language
- No foul play
- Try your best
- Enjoy your game
- Coach
- Prepare well
- Be properly attired
- Be punctual
- Be patient
- Be enthusiastic
- Be fair
- Inculcate dedication, pride, honest endeavour,
discipline, loyalty, love of game, respect - No sarcasm
- No favourites
- No abuse
- No bad language
- Make it fun
4Code of Behaviour
- Parents
- Encourage practice
- Be supportive
- Emphasise participation
- Help with transport
- Respect players, mentors, officials, rules, club
- No bad language
- No abuse
- No pressure
- Children first winning second
- Club
- Be supportive
- Show leadership
- Guide members
- Be organised
- Provide a safe environment, adequate facilities,
qualified coaches, equal opportunities, coaching
courses - Uphold discipline
- Impose sanctions
- No exceptions
- No excuses
5Hurling - Key Elements
6Position
7Position Holding the Hurley
8(No Transcript)
9Body Position
10Body Position
11Position on Team
12Possession
13Possession Skills 4 Components
- Gaining Possession
- Maintaining Possession
- Releasing Possession
- Contesting Possession
14Gaining Possession
- Stopping
- Catching
- Lifting
15Maintaining Possession
- Dribbling
- Protecting the ball
- Solo Run
- Evasion
16Releasing Possession
- Striking on the ground
- Striking from the hand
- Hand Pass
- (Kick)
17Gaining and Releasing Possession (Combined
Skills)
- Doubling back
- Doubling Forward
- Batting
-
- Overhead Strike
18Contesting Possession
- Shoulder Clash
- Frontal Ground Block
- Hook
- Frontal Block
- Checking
- Flick
19Extra Skills
- Puck out
- Free puck
- Sideline cut
- Penalty puck
- Stopping a ball (saving a goal)
20Possession Skills Training Plan
U8 U10 U12
Gaining Possession Stop a ground ball Chest catch Roll lift Jab lift Eye level catch Overhead catch Control moving ground ball Block overhead ball Control a moving ball (first touch) Low catch
Maintaining Possession Dribble Protecting a ball (on the ground) Side Step Protecting a ball (in hand) Roll off Solo Run Feint
Releasing Possession Strike on ground Underarm throw Ground strike on run Strike from hand Hand pass Doubling back Doubling forward Batting Overhead strike
Contesting Possession Shoulder clash Frontal ground block Hooking Frontal block Checking Flick
Develop the Skill ? ? ? ? ? ? ? Develop the Skill ? ? ? ? ? ? ? Develop the Skill ? ? ? ? ? ? ? Develop the Skill ? ? ? ? ? ? ?
21 22Teaching Objectives
- Proper technique
- Speed of thought
- Speed of action
23 Plan the Session
- Start and finish time
- Know what you want to teach
- Have equipment ready
- Create variety
- Include a skill from each category
- Vary drills - line, triangle, circle,
square, diagonal - Include fun or conditioned games
24Suggested Coaching Session
- Warm up with ball
- Stretching
- Skill revision
- Demonstrate a new skill
- Practise skill unopposed
-
- Practise under pressure
- Drills to emphasise skill
- Conditioned game
- Small sided game
- Cool down
25Teaching a New Skill
- Describe key points, how skill is used in a
match - Demonstrate - normal speed ?slow motion ?normal
speed - Practise with drill keep it simple and easy
- Positive feedback give encouragement
- Fun game opportunity to experiment with skill
- Homework practise at home
26Teaching Skills to Young Children
- Step by step
- Remember - the first step onto a ladder is the
ground - Remember - Feet, Hands, Head
- Left and Right side
- Unopposed ?Under Pressure ?Token opposition
?Opposition - Increase the Pressure against the clock
(stopwatch) - Seek improvement - not perfection
27Speed of Thought and Action
- Challenge players to step out of their comfort
zone - Impose time limits
- Give targets and goals most in a minute etc
- Reduce space
- Introduce opposition
- Promote automatic reactions by reducing time to
react
28Be Ready for Action
- Stay alert
- On balls of feet
- Ready to pounce
- Core stability tight midriff
- Head up and eyes scanning
- Controlled breathing
29Principles of Attack
- Keep your eye on the ball
- When possession is won, move into space and
release ball quickly - If in support, create space and options for the
player in possession - When possession is lost, close down opposition
immediately
30Principles of Defence
- Stay alert concentrate on the game and be aware
where your opponent is - Be ready to attack the loose ball
- If your opponent gets possession close him down
immediately - Be decisive when tackling
- When possession is won, counter attack quickly
31Examples of Fun Games
- Grab the donkeys tail
- Turn the cone over
- Over, Under, Sideways
- Grid transfer
- Magpies (steal the eggs)
- Hit the target
- Mini All Ireland
- Last man standing
- Clear the circle
- Musical chairs
- Tennis
- Into the fence
- Gladiators
- Relay race
32Tips for Conditioned Games
- Keep games short and appropriate to age
- (young children have loads of energy but little
stamina and tire easily) - Concentrate on the skill you are teaching
- Allocate general positions i.e. goal, forward,
back - Rotate positions
- Young children tend to flock small flocks are
easier to handle - 2 x (4 v 4) may be better than 1 x (8 v 8)
- Introduce competition Mini All Ireland
33Drills and Fun Games
34Warm Up Shuttle Runs
Start
Finish
Carry ball and place on line Double back to
original line Run forward lift ball and place
on next line Catching shuttle toss and catch
ball at each line
35Warm Up Relay Races - Maintaining Possession
(1)
(2)
(1) On whistle players dribble ball around a
coloured cone and back to start. (2) On whistle
players run, lift ball and solo around a coloured
cone. Return to start, dropping ball en route for
next player to lift etc. Coach calls out colours.
Winners are first team back to base.
Promotes speed of thought and
decision making.
Warm up Shuttle - Gaining Possession (lifting)
Pick ball from one cone. Transfer to next cone.
Use non dominant hand. 4 steps between
cones. Repeat in opposite direction Balls must
not be dropped, but placed on top of
cones. Promotes player to reach down low by
bending his back and knees.
36Gaining / Releasing Possession and Positional
Drills
1
2
(1) Shuttle runs
Work the man in the
middle (2) Goal to goal
Pass and move 90
degree Turns
Diagonals
(lift-carry-drop /
strike and catch / hand pass)
37Possession and Positional Drills
Piggy in the middle
Work the middle man
Run, catch, move and pass
Star Drill Criss Cross
Shuttle
38Evasion skills (maintaining possession)
Hustle and Bustle (2)
Players solo from red cone around a
green cone, through a central zone before passing
the ball to a player at the next red cone. Start
with two balls at opposite red cones, introduce
four balls when a rhythm is established. Clockwise
and anticlockwise
Hustle and Bustle (1)
Two teams, four sliotars.
Players run
through central zone and pass ball to team mate
at opposite cone.
Central Zone - players from same team evade each
other, players from opposing teams check and
shoulder each other.
Degree of physicality determined
according to age
39Fun Games (1) releasing possession (striking)
(2)
maintaining possession (dribble, solo)
1
1
Skittles - hit the target
2
Relay race
Players take turns to dribble or solo a
sliotar from one grid to the next. First team to
clear one grid and fill the next grid
wins. Magpies (steal the eggs)
4 teams of 4 each have a nest with 4
sliotars. On whistle, players run to opponents
nests and steal a sliotar by dribbling or
soloing back to their own nest.
Players are not
allowed to guard their nest and can only steal
one sliotar at a time
Winners are team with most
sliotars in their nest after one minute
40Fun Games gaining and releasing possession
Clear the Circle Teams of two to three
players. Each team takes turns in the centre (1
2 minutes). Players at cones feed balls into
centre. Team in centre keep circle clear by
striking balls out. Team that finishes with the
least number of balls win.
Rounders Two teams of five or more
players. Players pass ball to team mate and move
into his position as shown. Blues go clockwise,
yellows go anticlockwise. Winners are team whos
last man to start is first to return to the start
position.
41Fun Games gaining possession (lifting)
Most in a Minute Multiple players and
multiple sliotars. Each player lifts a sliotar,
drops it and moves on. The same sliotar cannot be
lifted twice in a row. Winner is the player who
lifts most sliotars in a minute, or who improves
the most over two turns
Musical Chairs Set up x players, (x-1)
sliotars. Sliotars scattered randomly in circle.
On whistle players run into circle and lift a
sliotar. The player without a sliotar steps
out. Remove one sliotar and repeat. Continue
until only one sliotar and two players are left.
Winner is the player who picks up the last
sliotar.
42 Stopping and Striking Fun Game -
Tennis
10m
20m
Players at green cones strike and attempt to
score into opposite goal.
Players in red goals stop and
control the ball and hand pass to player at
adjacent green cone. Players sprint
to follow ball and take up new position.
Alternate between striking from left and
right hand.
Short stroke
across, full stroke lengthwise.
Clockwise and
anticlockwise. Introduce two sliotars for
increased pressure.
Layout can be easily rearranged for a fun
game of tennis
43Gaining and releasing possession (strike, lift,
catch, hand pass)
P1 strikes low ball on RHS to P2. P2 lifts ball
and hand passes to P3. P3 strikes ball on RHS for
P4 to catch. P4 catches and strikes low ball on
LHS to P5. P5 lifts ball and hand passes to
P6. P6 strikes ball on LHS for P1 to
catch. Players at red cones strike on RHS, those
at green cones strike on LHS. Players releasing
possession sprint and follow ball to the next
cone. Once a rhythm is established introduce a
second sliotar to increase pressure Promotes left
and right sided striking, ball control and
stamina.
2
3
5
6
20m
4
1
7m
44Fun Games (1) Maintaining and Contesting
possession (protect and flick)
(2) Evasion skills (side step, roll off,
feint)
check
side step
roll off
Possess and Dispossess
All players enter the circle, each
player has a sliotar. Players dribble their
sliotars around circle. On whistle, players try
to flick other players sliotars out of the
circle while protecting their own.
Any
player whose sliotar is flicked out must leave
the circle. Winner is last player with a sliotar
in the circle.
Gladiators (evasion skills) Player 1 (attacker)
tries to get through the gauntlet as quickly as
possible. Defenders block his path. Defenders
must stay between cones
45Contesting Possession (Blocking and Hooking)
Blocking (1) Keeper passes to team mate
(attacker). Attacker lifts ball, turns and
strikes. (2) Defender attempts to block.
1
2
Note - defenders allow attackers
to get ball, providing token opposition only
until attacker attempts to strike.
Hooking (1) Keeper passes to team mate
(attacker). Attacker lifts ball, goes past
defender and attempts to score. (2) Defender
attempts to hook
1
2
46Fun Game Contesting Possession (attack the ball)
One on One Around the cones and attack the ball
47Fun Game Contesting Possession (attack the ball)
One on One Ball
placed in centre. On whistle, a player
from each team runs to the green cones, cuts back
and attacks the ball. The
first player to reach the ball attempts to score,
the second player defends.
Two on Two Ball placed in centre. On whistle 2
players from each team run to the green cones,
cut back and attack the ball. The team that gets
to ball first attacks, second team
defends. Objective to promote teamwork in
attack and defence
48Striking and Clashing
Striking Stay Alert Coach rolls coloured
balls, red or blue, at random.
Each player in turn attacks the ball and
strikes it on the ground. Red ball to red goal,
blue ball to blue goal.
1. Ball rolled away from
player to chase. 2. Players cross to other side
and repeat with ball rolled towards player to
attack.
(2)
(1)
Promotes decision making, speed of thought and
action, left and right sided striking.
(2)
Clash of the Ash Coach rolls ball to centre
Two players contest ball. Blues attempt to score
in red goals, yellows in blue goals. 1. Ball
rolled away from players to chase. 2. Players
cross to other side and repeat with ball rolled
towards them to attack.
(1)
49Tackling - Hurling Hakka
50Practice, Practice, Practice
- Practice makes permanent
- Correct practice makes perfect