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Robin Bartoletti Northeastern State University College of Education

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Title: Robin Bartoletti Northeastern State University College of Education


1
Making online learning fun Tips for course
developers to educate entertain
  • Robin BartolettiNortheastern State
    UniversityCollege of Education

2
Todays Fun Time
  • Explore using fun in learning
  • Share examples
  • Share feedback from participants
  • Free and low cost ideas tools to get started
    today adding fun to your online course

3
If Learning is
  • If it is not fun Why learn if it is boring and
    dull?
  • If learning isnt fun people wont want to do
    iteven if it is required
  • Why can't it be fun too?
  • If learning is fun people will not only
    comprehend and remember, but they will be able to
    apply it to the way they live because they didnt
    just learn it ... they experienced it.
  • If learning is fun it takes place painlessly
  • If learning is fun it can encourage students to
    raise their aspirations and push education up on
    their own personal agenda.

4
Use Fun Because
  • Fun engages people
  • Fun encourages active learning
  • Fun provides a comfortable environment

I hear and I forget. I see and I remember. I do
and I understand.
5
Fun Enriches the Learning Environment
  • Marian Diamonds and her team of researchers at
    the University of California at Berkeley have
    been studying the impact of play and fun enriched
    learning environments on the brains of rats.
    Diamonds believes that enriched environments
    unmistakably influence the brain's growth and
    learning. An enriched environment, Diamonds says
  • Includes a steady source of positive support
  • Stimulates all the senses (not necessarily at
    once)
  • Presents a series of novel challenges that are
    neither too easy nor too difficult for the
    learner at his or her stage of development
  • Allows social interaction for a significant
    percentage of activities
  • Promotes the development of a broad range of
    skills and interests mental, physical,
    aesthetical, social and emotional
  • Gives the opportunity to choose many learning
    efforts and to modify them
  • Provides an enjoyable atmosphere that promotes
    exploration and the fun of learning
  • Allows learner to be an active participant rather
    than a passive observer.
  • Diamond M. Hopson. J. (1989) Magic trees of the
    mind. Dutton

6
HOW?
  • Rich content
  • Community environment and personal Touch -
    pictures, biographies, and ice-breaker games. Add
    the human dimension!
  • Let them DO something
  • Interactive elements - self-assessment, hands-on
    activities, drill-and-practice, scavenger hunts,
    learning games, case studies, and simulations
  • Engage students in hands-on activities. Create
    dynamic class assignments to maximize learning
    for your students.
  • Make use of technology - digital photography,
    video and audio recordings, and Web site design
  • Global experience

7
The Fun I Use is
  • Free or very inexpensive
  • Easily modifiable to incorporate customized
    questions or information
  • Runs within Blackboard
  • Works with individual material and learning
    objectives

8
2 kinds of fun Focused individual
  • Review and reinforce basic information
  • Lower levels of Blooms Taxonomy
  • Knowledge
  • Comprehension
  • Played repeatedly until win
  • Awards for completion of games

9
Individual Fun
  • Examples
  • Bingo
  • Hangman
  • Crossword puzzles
  • Matching
  • Other Basic Games
  • Scavenger hunts
  • Web quests
  • TV quiz games
  • Hosts
  • Music
  • Video Clips
  • Survey
  • Types
  • Bingo
  • Hangman
  • Crossword puzzles
  • Matching
  • Other basic games
  • Scavenger hunts
  • Web quests
  • TV quiz games
  • Hosts
  • Music
  • Video Clips
  • Surveys

10
2 Kinds of Fun Team-based
  • Upper levels of Blooms Taxonomy
  • Synthesis
  • Evaluation
  • Taking elements of games and wrapping them around
    a traditional assignment
  • Use elements of games that engage and excite
    students
  • Merge the benefits of games-based approach with
    the rigors of traditional capping assessments
    such as
  • research papers,
  • literature reviews,
  • problem-based case studies
  • Low threshold
  • Doesnt require programming on your part
  • Doesnt require new programs for students
  • Minimal work all round

11
Compare
  • Assignment with Play
  • Pose Issue/Problem
  • Situate it in creative context
  • Make student active participants role play
  • Students asked to research to identify materials
    and evaluate materials
  • Synthesize found materials and course materials
  • Apply/Write solution/argument about problem/issue
  • You are a member of an expert team responding to
    the Commission on..
  • Traditional assignment
  • Pose Issue/Problem
  • Students asked to
  • Research to identify materials and evaluate them
  • Synthesize found materials with course materials
  • Apply/Write solution/argument about problem/issue
  • Write a ten page paper on..

12
Team-based Fun
  • Examples - Situation that can range from the
    emotional and dramatic to something quite
    prosaic
  • Rising rates of Extinction and concern by
    environmental groups
  • Need to deliver sales/expense figures to managers
    when usual sources are off at conference/sick
  • Need to identify disease causing elements on
    cruise ship
  • Survivor
  • Museum

13
Competition/Challenge/Opposition
  • Competing individuals/teams
  • Competing for gold
  • If students agree Team Gold Standings posted
  • Peer evaluation for gold
  • of team members effort
  • of other teams finished product
  • develops students critical capacity
  • even more learning takes place
  • Competition increases student effort, achievement
    and learningbut
  • Games tend to reduce stress of competing for
    grades
  • Gold does not equate to grades Instructor
    evaluation for grades

14
What Was Different
  • New parameters for completing assignment
  • team effort rather than individual work
  • use milestones for progressive and incremental
    feedback
  • from instructor
  • from colleagues
  • built-in rewards as various elements of
    assignment are completed game levels
  • New types of assignments
  • informational websites aimed at general public or
    specific interest group,
  • professional newsletters,
  • just-in-time training materials,
  • policy recommendations to various levels of
    government,
  • game that teaches specific elements
  • New formats for completed assignments
  • informative websites
  • blogs for individual learning
  • wikis for group projects
  • New submission process
  • submitted in stages with first stage being peer
    critique
  • submitted publicly so that all assignments are
    shared with others within class.

15
Results
  • Lots of enthusiasm and excitement during courses
  • Evaluation comments of awesome to kick-ass
    fun
  • Learning enhanced
  • Participants integrated benefits of using games
    into their own teaching

16
Reaction?
  • Student reaction?

Concentration
Collaboration
Engaged, involved and active students
17
Several factors that consistently seemed to
contribute to success
  • The inclusion of interactive games, communication
    features, and creative
  • activities.
  • Features that compel repeat visits such as
    voting, episodic stories, frequently
  • Updated content, and message boards.
  • Presentation of content in visually compelling
    formats.
  • Technical soundness (i.e., bug-free work on many
    platforms and many connection speeds).
  • Simplicity of design ease of use
  • Navigation and Instructions - lots of options,
    buttons, information, and site categories are
    clearly labeled and easily identified. With clear
    and concise explanations of what to do and how to
    do it
  • Sense of Community Opportunities to interact
    with their peers. share their ideas and to hear
    what others have to say.. with moderators to
    stimulate and steer conversations in meaningful
    directions.

18
By the numbers
19
By the comments
  • Evidence that the collaboration and
    community-building "exercises" I've been forcing
    on my students is well-justified.
  • Ideas on how to make the usual "striving for an
    A" more meaningful than just a grade.
  • Concrete evidence that the collaboration and
    community-building "exercises" I've been forcing
    on my students is well-justified.
  • Ideas on how to make the usual "striving for an
    A" more meaningful than just a grade.
  • Lots of work but best online course yet
  • We were presented a variety of different tools
    and techniques to incorporate in our online
    classes. The presentation manner and activities
    provided wonderful modelling and variety.

20
Resources To Explore
  • AIM http//eduscapes.com/flash/explore.htm
  • Cool Tools Webquest http//www.thematzats.com/cool
    toolsquest/process.html
  • Schoolhouse Technologies http//www.schoolhousetec
    h.com/products/download.htm
  • Im Dreaming http//www.madison.k12.al.us/compserv
    /necc/onlinetools.html
  • Internet Tools http//www.internet4classrooms.com/
    teachertools.htmmake
  • Programming.de http//www.programming.de/
  • Online Teacher Tools http//t4.jordan.k12.ut.us/te
    acher_resources/teachertools/teachertools.htm
  • Game It Yourself http//www.runestoneit.com/dseag
    raves/list_b.html
  • Wisc Online http//www.wisc-online.com/
  • Blended.edu http//blendededu.com/ Yack Pack
  • Cue-card http//www.wadeb.com/cuecard/
  • Eduforge http//eduforge.org/
  • Primo PDF http//www.primopdf.com/
  • Freemind http//freemind.sourceforge.net/wiki/inde
    x.php/Main_PageInstall_and_run
  • Odeo http//odeo.com/tour/record
  • Schoolforge http//www.schoolforge.net/software.ph
    p
  • Tuxpaint http//www.newbreedsoftware.com/tuxpaint/
  • Low Threshhold Apps http//zircon.mcli.dist.marico
    pa.edu/lta/archives/lta44.php
  • Creative Ways to use your existing Software
    http//www.rcps.org/creativeways/index.htm

21
Give it a try!
  • Lots of work but most rewarding online teaching
    weve done.
  • Weve found this an exciting experience and would
    encourage you to
  • Try it
  • Share your experiences

Any questions? Robin Bartoletti bartolet_at_nsuok.edu
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