Title: SelfReferential Thinking and Equilibrium as States of Mind in Games: FMRI Evidence
1Self-Referential Thinking and Equilibrium as
States of Mind in Games FMRI Evidence
- M. Bhatt C. Camerer
- Games and Economic Behavior,
- 2005
2Introduction
- Strategic thinking
- Based on the information players have about the
prospective moves and payoffs of others, players
in a game can form beliefs about what other
players are likely to do. - The essence of game theory
- Equilibrium
- Players beliefs about what other players will do
are accurate and players best respond to their
beliefs. - Theory of Mind (ToM)
- Describes neural circuitry that enables people to
make guesses about what other people think and
desire.
3Introduction
- Goals
- Building up behavioral game theory to predict how
players choose and the neural processes that
occur as they play - Aiding neuroscientific investigations of how
people reason about other people and in complex
strategic tasks.
4Introduction
- Why study second-order beliefs
- Second-order beliefs also play a central role in
games. - Second-order beliefs also play an important role
in models of social preferences, when a players
utility depends directly on whether they have
lived up to the expectations of others. Ex trust
game
5Experiments Design
- Matrix Game
- Tasks C, B, 2nd
- Task C (Choice)
- They make choices of strategies.
- Task B (beliefs)
- They guess what another player will choose.
- Task 2B (2nd-order beliefs)
- They guess what other players think they will
choose. - The subjects perform three tasks in random
orders. - 1 game 3 tasks, total 8 games.
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7Functional Magnetic Resonance Imaging (fMRI)
8fMRI
- Structural scan
- shaper anatomical brain image
- Functional scan
- Scan during the task
- Scanning ways
- Sagittal
- Coronal
- Axial
- This mechanism is referred to as the BOLD
(blood-oxygen-level dependent) effect
9Method Procedure
- 16 subjects recruited on campus at Caltech
through SSEL recruiting software. - Row players perform tasks in the scanner and
column players perform out of the scanner. - Two players make decisions simultaneously and the
cell that is determined by your choices
determines your payoff. - To get self-descriptions as to their strategies
from the row players. - A hybrid btw cooperation and self-interest where
they acted largely to a large gain to the other
player.
10Results-Behavior Data
11Results-Image dataDifference Btw Choice Belief
Task - 1
- Belief elicitation is actually a completely sort
of neural activity than choice. - Four significantly higher activations in the
choice (C) condition compared to the belief (B)
condition - the posterior cingulate cortex (PCC)
- the anterior cingulate cortex (ACC)
- the transitional cortex between the orbitofrontal
cortex (OFC) and the frontal insula (FI) - the dorsolateral prefrontal cortex (DLPFC)
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13Results-Image dataDifference Btw Choice Belief
Task CC
- The cingulate cortex is thought to be important
in conflict resolution and executive function
(e.g. Miller and Cohen, 2001). - The ACC and PCC regions that are differentially
active in choosing rather than forming beliefs
(e.g., Greene and Haidt, 2002). - A very simple neural equation of forming a belief
and choosing is leaving out some differences in
neural activity that are clues to how the
processes may differ.
14Results-Image dataDifference Btw Choice Belief
Task - FI
- In the study by Gallagher et al. (2002)
- Compared people playing a mixed-equilibrium
(rock, paper, scissors) game against human vs
computerized opponents. - The identification of a region (the FI region in
inferior frontal cortex) differentially
activated by playing people. - This FI region might be part of some circuitry
for making choices in games against other
players. - In the study by Hsu et al. (2005)
- Activated when people are deciding how to bet in
ambiguous situations relative to risky ones - This suggests choice in a game is treated like an
ambiguous gamble while expressing a belief is a
risky (all-or-none) gamble.
15Results-Image dataThe Time Course of raw BOLD
signals in PCC
- Since blood flow takes one or two TR cycles to
show up in imaging (about 35 seconds), the
important part of the time sequence is in the
middle of the graph, between 3 TRs and 8 TRs. - The 2B task activity lies between the C and B
activity. This is a clue that guessing what
someone thinks you will do (2B) is a mixture of a
guessing process (B), and choosing what you will
do (C).
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17Results-Image dataBrain in Equilibrium- Ventral
Striatum
- The ventral striatum is involved in encoding
reward value of stimuli and predicting reward. - This difference could be due to the difference
in rewards in the choice and belief tasks. (CgtB) - Activation in FI is not significantly different
between the C and B tasks in equilibrium
suggested that ambiguity from choosing is lower
when choices and beliefs are in equilibrium.
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19Results-Image dataBrain out of Equilibrium-
paracingulate
- The C minus B differential activation in trials
when choices and beliefs are out of equilibrium. - Paracingulate actives differentially when
subjects played human opponents compared to
computers. (Gallagher et al., 2002 McCabe et
al. 2001) - People are reasoning more thoughtfully about
their human opponent when choosing rather than
believing.
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21Results-Image data Self-referential, 2nd-order
beliefs vs beliefs
- The insula is the region in the brain responsible
for monitoring body state and is an important
area for emotional processing. - Parts of the insula project to frontal cortex,
amygdala, cingulate, and ventral striatum. - The region in the insula is active when players
have a sense of self-causality from driving a
cursor around a screen (compared to watch
equivalent cursor movement created by others
Farrer and Frith, 2001). - Suggest that insula activation is part of a sense
of agency or self-causation, a feeling to which
bodily states surely contribute. - The insula activation in creating 2nd-order
beliefs is a combination of belief-formation and
choice like processes.
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23Individual differences Brain areas correlated
with strategic IQ
- Players who are skilled at strategic thinking
might be more likely to think carefully about
others, which activates mentalizing regions. - No correlation w/ SIQ in the areas linked to ToM.
- They may also do so more effortlessly or
automatically, which means activity in those
regions could be lower (or their responses more
rapid). - SIQ precuneus, caudate positively correlated.
- This shows a sensible link between actual success
at choosing and guessing in the games
(experimental earnings) and the brains internal
sense of reward in the striatum.
24Individual differences Brain areas correlated
with strategic IQ
25Individual differences Brain areas correlated
with strategic IQ
- SIQ Left Anterior Insula negatively correlated.
- The region of anterior insula which is correlated
with SIQ is also differentially active in the 2B
task relative to the B task - Interpret this as evidence that subjects are
self-focused when forming self-referential
iterated beliefs. - subjects who are more self-focus do not think
enough about the other player and make poorer
choices and less accurate guesses. - subjects who are struggling with the tasks, and
earn less, feel a sense of unease, or even
fatigue from thinking hard while lying in the
scanner (ps. the insula is activated by bodily
discomfort). - The fact that insula activity is negatively
correlated with strategic IQ suggests that
self-focus may be harmful to playing games
profitably.
26Individual differences Brain areas correlated
with strategic IQ
27Conclusions
- Activity in cingulate cortex (posterior,
neighboring precuneus, anterior, and
paracingulate) all appear to be important in
strategic thinking - Activity in reward areas in the striatum
reflecting the higher internal expected reward.
(choicegtbelief) - Activity in creating self-referential 2nd-order
beliefs differently activates insula regions than
forming belief implicated in a sense of
self-causation.
28Conclusions
- Strategic IQ
- Higher SIQ, stronger activation in caudate
precuneus. - suggest that good strategic thinking may use
circuitry adapted for guessing how other people
feel and what they might do. - Higher SIQ, lower activation in insula.
- suggest that too much self-focus harms good
strategic thinking, or that poor choices are
neurally expressed by bodily discomfort. - The link between self-focus suggested by insula
activity and its negative correlation with low
strategic IQ suggests that 3rd-party 2nd-order
beliefs might be more accurate than
self-referential 2nd-order beliefs.
29Questions?