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SelfReferential Thinking and Equilibrium as States of Mind in Games: FMRI Evidence

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Title: SelfReferential Thinking and Equilibrium as States of Mind in Games: FMRI Evidence


1
Self-Referential Thinking and Equilibrium as
States of Mind in Games FMRI Evidence
  • M. Bhatt C. Camerer
  • Games and Economic Behavior,
  • 2005

2
Introduction
  • Strategic thinking
  • Based on the information players have about the
    prospective moves and payoffs of others, players
    in a game can form beliefs about what other
    players are likely to do.
  • The essence of game theory
  • Equilibrium
  • Players beliefs about what other players will do
    are accurate and players best respond to their
    beliefs.
  • Theory of Mind (ToM)
  • Describes neural circuitry that enables people to
    make guesses about what other people think and
    desire.

3
Introduction
  • Goals
  • Building up behavioral game theory to predict how
    players choose and the neural processes that
    occur as they play
  • Aiding neuroscientific investigations of how
    people reason about other people and in complex
    strategic tasks.

4
Introduction
  • Why study second-order beliefs
  • Second-order beliefs also play a central role in
    games.
  • Second-order beliefs also play an important role
    in models of social preferences, when a players
    utility depends directly on whether they have
    lived up to the expectations of others. Ex trust
    game

5
Experiments Design
  • Matrix Game
  • Tasks C, B, 2nd
  • Task C (Choice)
  • They make choices of strategies.
  • Task B (beliefs)
  • They guess what another player will choose.
  • Task 2B (2nd-order beliefs)
  • They guess what other players think they will
    choose.
  • The subjects perform three tasks in random
    orders.
  • 1 game 3 tasks, total 8 games.

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Functional Magnetic Resonance Imaging (fMRI)
8
fMRI
  • Structural scan
  • shaper anatomical brain image
  • Functional scan
  • Scan during the task
  • Scanning ways
  • Sagittal
  • Coronal
  • Axial
  • This mechanism is referred to as the BOLD
    (blood-oxygen-level dependent) effect

9
Method Procedure
  • 16 subjects recruited on campus at Caltech
    through SSEL recruiting software.
  • Row players perform tasks in the scanner and
    column players perform out of the scanner.
  • Two players make decisions simultaneously and the
    cell that is determined by your choices
    determines your payoff.
  • To get self-descriptions as to their strategies
    from the row players.
  • A hybrid btw cooperation and self-interest where
    they acted largely to a large gain to the other
    player.

10
Results-Behavior Data
11
Results-Image dataDifference Btw Choice Belief
Task - 1
  • Belief elicitation is actually a completely sort
    of neural activity than choice.
  • Four significantly higher activations in the
    choice (C) condition compared to the belief (B)
    condition
  • the posterior cingulate cortex (PCC)
  • the anterior cingulate cortex (ACC)
  • the transitional cortex between the orbitofrontal
    cortex (OFC) and the frontal insula (FI)
  • the dorsolateral prefrontal cortex (DLPFC)

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Results-Image dataDifference Btw Choice Belief
Task CC
  • The cingulate cortex is thought to be important
    in conflict resolution and executive function
    (e.g. Miller and Cohen, 2001).
  • The ACC and PCC regions that are differentially
    active in choosing rather than forming beliefs
    (e.g., Greene and Haidt, 2002).
  • A very simple neural equation of forming a belief
    and choosing is leaving out some differences in
    neural activity that are clues to how the
    processes may differ.

14
Results-Image dataDifference Btw Choice Belief
Task - FI
  • In the study by Gallagher et al. (2002)
  • Compared people playing a mixed-equilibrium
    (rock, paper, scissors) game against human vs
    computerized opponents.
  • The identification of a region (the FI region in
    inferior frontal cortex) differentially
    activated by playing people.
  • This FI region might be part of some circuitry
    for making choices in games against other
    players.
  • In the study by Hsu et al. (2005)
  • Activated when people are deciding how to bet in
    ambiguous situations relative to risky ones
  • This suggests choice in a game is treated like an
    ambiguous gamble while expressing a belief is a
    risky (all-or-none) gamble.

15
Results-Image dataThe Time Course of raw BOLD
signals in PCC
  • Since blood flow takes one or two TR cycles to
    show up in imaging (about 35 seconds), the
    important part of the time sequence is in the
    middle of the graph, between 3 TRs and 8 TRs.
  • The 2B task activity lies between the C and B
    activity. This is a clue that guessing what
    someone thinks you will do (2B) is a mixture of a
    guessing process (B), and choosing what you will
    do (C).

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Results-Image dataBrain in Equilibrium- Ventral
Striatum
  • The ventral striatum is involved in encoding
    reward value of stimuli and predicting reward.
  • This difference could be due to the difference
    in rewards in the choice and belief tasks. (CgtB)
  • Activation in FI is not significantly different
    between the C and B tasks in equilibrium
    suggested that ambiguity from choosing is lower
    when choices and beliefs are in equilibrium.

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Results-Image dataBrain out of Equilibrium-
paracingulate
  • The C minus B differential activation in trials
    when choices and beliefs are out of equilibrium.
  • Paracingulate actives differentially when
    subjects played human opponents compared to
    computers. (Gallagher et al., 2002 McCabe et
    al. 2001)
  • People are reasoning more thoughtfully about
    their human opponent when choosing rather than
    believing.

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Results-Image data Self-referential, 2nd-order
beliefs vs beliefs
  • The insula is the region in the brain responsible
    for monitoring body state and is an important
    area for emotional processing.
  • Parts of the insula project to frontal cortex,
    amygdala, cingulate, and ventral striatum.
  • The region in the insula is active when players
    have a sense of self-causality from driving a
    cursor around a screen (compared to watch
    equivalent cursor movement created by others
    Farrer and Frith, 2001).
  • Suggest that insula activation is part of a sense
    of agency or self-causation, a feeling to which
    bodily states surely contribute.
  • The insula activation in creating 2nd-order
    beliefs is a combination of belief-formation and
    choice like processes.

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Individual differences Brain areas correlated
with strategic IQ
  • Players who are skilled at strategic thinking
    might be more likely to think carefully about
    others, which activates mentalizing regions.
  • No correlation w/ SIQ in the areas linked to ToM.
  • They may also do so more effortlessly or
    automatically, which means activity in those
    regions could be lower (or their responses more
    rapid).
  • SIQ precuneus, caudate positively correlated.
  • This shows a sensible link between actual success
    at choosing and guessing in the games
    (experimental earnings) and the brains internal
    sense of reward in the striatum.

24
Individual differences Brain areas correlated
with strategic IQ
25
Individual differences Brain areas correlated
with strategic IQ
  • SIQ Left Anterior Insula negatively correlated.
  • The region of anterior insula which is correlated
    with SIQ is also differentially active in the 2B
    task relative to the B task
  • Interpret this as evidence that subjects are
    self-focused when forming self-referential
    iterated beliefs.
  • subjects who are more self-focus do not think
    enough about the other player and make poorer
    choices and less accurate guesses.
  • subjects who are struggling with the tasks, and
    earn less, feel a sense of unease, or even
    fatigue from thinking hard while lying in the
    scanner (ps. the insula is activated by bodily
    discomfort).
  • The fact that insula activity is negatively
    correlated with strategic IQ suggests that
    self-focus may be harmful to playing games
    profitably.

26
Individual differences Brain areas correlated
with strategic IQ
27
Conclusions
  • Activity in cingulate cortex (posterior,
    neighboring precuneus, anterior, and
    paracingulate) all appear to be important in
    strategic thinking
  • Activity in reward areas in the striatum
    reflecting the higher internal expected reward.
    (choicegtbelief)
  • Activity in creating self-referential 2nd-order
    beliefs differently activates insula regions than
    forming belief implicated in a sense of
    self-causation.

28
Conclusions
  • Strategic IQ
  • Higher SIQ, stronger activation in caudate
    precuneus.
  • suggest that good strategic thinking may use
    circuitry adapted for guessing how other people
    feel and what they might do.
  • Higher SIQ, lower activation in insula.
  • suggest that too much self-focus harms good
    strategic thinking, or that poor choices are
    neurally expressed by bodily discomfort.
  • The link between self-focus suggested by insula
    activity and its negative correlation with low
    strategic IQ suggests that 3rd-party 2nd-order
    beliefs might be more accurate than
    self-referential 2nd-order beliefs.

29
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