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Hong Kong University of Science and Technology

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Title: Hong Kong University of Science and Technology


1
Hong Kong University of Science and
Technology Final Year Project 2006 ? 2007
Presentation
Present by HO3 Hau Yin Wing Amy Lam Chun Kit
Ron Wu Ka Chun Ronald
Advised by Prof. Andrew Horner
2
Outline
  • 1. Introduction
  • 2. Design
  • 3. Implementation
  • 4. Testing and Evaluation
  • 5. Challenges
  • 6. Conclusion
  • 7. The Trailer
  • 8. Q A

3
Introduction
  • Motivation
  • Interested in Game Developing
  • Response to the Governments Effort in promoting
    Creative Industry in HK
  • Objectives
  • Develop a 3D adventure Game with multi-gaming
    styles. Such as a wide range of minigames and
    control systems.
  • Beautiful Graphics and Exciting Sound Effects are
    also emphasized.

4
Introduction
  • Game Story
  • In the night of CS OCamp, three CS freshmen, Amy,
    Ronald and Ron received an invitation card to LG2
    from Mr. Renroh.
  • They were burnt with curiosity and opened the
    door to LG2. However, they were transferred to
    the University of Soul and Terror after that.
  • They tried to find a way back to the real world,
    and the mysterious and scary story began!

5
Design
  • System Architecture

Multipurpose Game System Jad Engine
Battle System
Minigame System
Stages
Characters
AI
Camera
State
GUI
Scenes
Animation
Sound
6
Implementation
  • Game System
  • Normal System
  • Battle System
  • Minigame System

7
Implementation
  • Normal System
  • GUI, Characters Interactions, Stages Loading,
    setup the basic game environment.

8
Implementation
  • Minigame System

9
Implementation
  • Battle System

10
Implementation
  • 3D Characters implementation
  • Using Milkshape 3D, Lithunwrap

11
Implementation
  • 3D scenes Implementation
  • 3DStudio Max 8 Lithunwrap

12
Implementation
  • Control Mode
  • 3rd Person Mode 1st Person Mode

13
Implementation
  • Sound and Music
  • Background Music
  • Different background music for each stage,
    scene, and minigame.
  • Sound Effects
  • Different sound effects for different characters
    in different actions.

14
Testing and Evaluation
  • Trial runs of the game were performed on
    different PCs and Laptops.
  • Demo Game Trial (Early April)
  • About 10 testers involved
  • All the testers give positive comments

15
Challenges
  • Problem
  • Errors in Collision Detection between the
    characters and the scenes
  • Solution
  • ConvexHull

16
Challenges
  • Problem
  • Some model of the scenes are
  • too complex to export.
  • Solution
  • Divide each stage into different zones, and
    implement separate scene models for each of them.

17
Conclusion
  • Achievement
  • Designed an EXCITING multi-game styles 3D
    adventure game.
  • Can be used as an Technical Demo for CS
    Department or UST to raise the students interest
    about UST.
  • Future Extension
  • Skill Learning System
  • Cleverer Enemy AI
  • Player Changing System

18
The Trailer
19
  • Question And Answer Session
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