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Intelligent Training System for PreInPost Evaluation Using Behavior Analysis, Review, and Behavior S

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Title: Intelligent Training System for PreInPost Evaluation Using Behavior Analysis, Review, and Behavior S


1
Intelligent Training System for Pre/In/Post
Evaluation Using Behavior Analysis, Review, and
Behavior Synthesis
  • Amela Sadagic, PhD

2
Agenda
  • The Team
  • MOUT Training Situation
  • Our Approaches
  • Our Solution Concept
  • Need for ST
  • Main Technical Objectives Deliverables
  • Q A

3
Performer Lab Team
  • NPS - MOVES and CS Department
  • Dr. Rudy Darken, PI
  • Dr. Amela Sadagic, Deputy PI
  • Dr. Chris Darken
  • Dr. Neil Rowe
  • Dr. Mathias Kolsch
  • Delta3D team

4
Performer Lab Team
  • Research
  • 3D visual simulations, Game-based simulations,
  • Computer-generated autonomy and computational
    cognition,
  • Behavior Analysis and Applied AI,
  • Human factors, Training systems and training
    methodologies,
  • Computer vision.
  • Laboratories involved
  • Simulation and Training Laboratory,
  • Human Factors, Training Systems and Combat
    Modeling Lab,
  • Motion Capture Studio.

5
Collaborating Research Teams
  • Sarnoff Corporation
  • Dr. Rakesh Kumar
  • Dr. Hui Cheng
  • Dr. Harpreet Sawhney
  • University of North Carolina at Chapel Hill
  • Dr. Henry Fuchs
  • Dr. Greg Welch
  • Dr. Marc Pollefeys
  • Dr. Anselmo Lastra

6
Sarnoff Corporation
  • Research
  • Computer vision
  • Image processing
  • Cognitive science AI
  • Display technologies
  • Laboratories involved
  • Visualization Lab
  • Projects/products
  • Video FlushLight
  • Acadia
  • TerraSight
  • VideoQuest
  • JAM
  • VideoDetective

7
UNC Chapel Hill
  • Research
  • Computer vision
  • Display technologies and tele-immersion
  • Computer graphics and VR
  • 3D simulations
  • Laboratories involved
  • Graphics, Vision and Image Lab
  • Microelectronic
  • Systems Lab
  • Past projects/products
  • PixelPlanes and PixelFlow
  • Office of the Future
  • Effective Virtual Environments Walkthrough,
    Virtual Pit, Passive haptics
  • HiBall Tracking System
  • 3D from video
  • Multi-projector displays

8
MOUT Training Situation
  • The shortcomings
  • Before Lack of exploratory training
    opportunities for larger units and their
    familiarization with a complex spectrum of
    training events to be encountered in Mojave Viper
    (training before the courses in physical training
    facilities) mission planning and mission
    rehearsal.
  • During Lack of optimal support for human
    operation and supervision of training in physical
    facility help resolve ambiguities, accurately
    capture-measure-analyze-detect-record-bookmark--v
    isualize instances of all important events and
    performances of the warfighters.
  • After Lack of intelligent after-action review
    with behavior analysis and smart inquiries about
    units performances. Lack of opportunities for
    remediation and exploration of alternative
    courses of action (free-play). Lack of system
    support for analysis of historical data to
    indicate a need for possible doctrinal and
    instructional changes.

9
Our Approaches
  • Affect large number of participants (ideally
    everyone) incorporate elements that ensure
    easier and faster large scale adoption of this
    technology innovation.
  • Provide solutions that empower both instructors
    and trainees.
  • Affect largest portion of units training cycle
    solution should address their training needs
    before the exercise, operational needs during the
    exercise, and operational and training needs
    after the exercise.
  • Provide a complete package solution technology
    (systems, tools, algorithms) and training
    methodologies of how to use that technology most
    effectively.
  • Affect different layers of their organization
    structure - ensure the paths for
    organization-wide benefits and provide useful
    understandings for Marine-wide organization.

10
Our Approaches (2)
  • Solutions transparent to participants when their
    safety is of concern no changes of the way they
    conduct training, no interference with training
    event,
  • Offered solutions constitute supplementary
    training interventions,
  • Solutions applicable to a variety of military
    training situations segments applicable to
    non-military situations,
  • Use Open Source software solutions Delta3D,
    MySQL
  • No proprietary solutions, no license issues -
    open the paths for easy future upgrades (by
    anyone and whenever needed).

11
Concept
12
Concept
13
Pre- experience
Re- experience
before during
after
14
Pre- experience
Re- experience
before during
after
15
Pre- experience
Re- experience
before during
after
16
Need for ST
  • Provide effective behavior analysis and behavior
    synthesis from the set of accurate 3D data
    acquired during units performance in real
    training environment.
  • Design a multi-sensor data capture system capable
    of recording and deriving dynamic 3D participant
    models, and dynamic multi-dimensional participant
    pose tracks that can be viewed from any
    perspective.
  • Design automatic semantic parsing and analysis of
    the dynamic models and tracks, and identify
    individual and team performance trends.
  • Design approaches and system that provides
    re-play, intelligent inquiries and free-play
    (alternative courses of actions) features, to
    serve USMC training needs before and after
    training in physical MOUT environment.
  • Design novel training approaches to be used with
    the system - maximize training potential for the
    masses of intended users.

17
Technical Objective
  • Provide a state-of-the-art, multipurpose system
    and set of training approaches to support a wide
    range of training and operational needs in
    preparing for and conducting training in MOUT
    facilities, and remediation of training after the
    courses in physical environments.
  • Provide a system that represents a synergy of
    computer vision, computer graphics (including
    virtual reality), cognitive science and
    artificial intelligence technologies at the level
    that has not been attempted before in military
    domain, and not done with the scale and
    complexity that is planned in this project.
  • Roll up the training-planning-rehearsal-executio
    n-review cycle such that it is viewed as one
    (albeit phased) event rather than five.

18
Multi-sensor Solution
  • Different types of sensors
  • Optical sensors (multiple PTZ cameras) 3D real
    time data acquisition 2D images/video -gt 3D
    Marine position Marine pose
  • Position sensors - GPS (IGRES) 3D Marine
    position
  • Inertial sensors head and weapon orientation
  • Size of training environment 1 x 1 km

19
3D Marine Position
  • Capabilities Provide as accurate as possible 3D
    information about each Marine inside the training
    environment.
  • Concept Derive best 3D position using 3D
    real-time vision based data acquisition and
    associated 2D video techniques.
  • Automated PTZ movement, Video-GPS track fusion
    and hand-off to keep Marine targets in view,
  • Improve position estimation accuracy from 2-6m
    offered by GPS alone to sub-meter for behavior
    analysis,
  • Improve accuracy by fusing GPS and video based
    position estimation using video registration to
    3D scene model and reference imagery,
  • For training video, Marines position will be
    estimated using a human model to account for
    height of the Marine and the change of the
    perspectives w.r.t. the gimbaled camera.

20
Marine Pose Estimation
  • Capabilities New methods for estimating
    participant pose and shape parameters, including
    the dynamic parameters of an articulated 3D human
    body model, and 3D models of their dynamic shape
    and appearance. Dynamic articulated body posture
    will enable new automated behavioral analysis
    (squatting, kneeling, prone, etc.). Different
    degrees of Marine-specific appearance and shape
    information will offer new visualization
    capabilities.
  • Concept Multi-scale/resolution model-based 3D
    participant model reconstruction for vision-based
    participant tracking and modeling related to
    exercise capture and control.

(Yan Pollefeys)
21
Behavior Analysis
  • Capabilities Automatically detect and recognize
    Marine behavior in a training exercise and
    evaluate Marines performance.
  • Concept Combine position, poses and motion
    based time series and classify them develop
    Marine training ontology.
  • Human tracking data cannot be usefully
    partitioned at predefined training events -
    unambiguous well defined events occur rarely
    (each unit has different plan of attack).
  • More interesting behaviors require correlating
    longer periods to find trends over time.
  • AAR greatly benefits from knowing when such
    higher-level behaviors occur.
  • Establishing such behaviors benefits from
    tracking of consistency of acceleration and
    velocity vectors, as well as line-of-sight
    analysis on the terrain, and correlation between
    the fire and movement (maneuver).
  • Solutions to be validated by the SMEs.

22
Behavior Synthesis Free Play
  • Capabilities Ability of Marine to directly
    control actions of all entities of interest. Go
    beyond passive playback system and review of past
    training events - allow Marines to jump into
    free-play mode and explore alternative ?courses
    of action not represented in the exercise
    database.
  • Concept AI control of all other entities
    responsive to and consistent with the Marine's
    control ?actions.
  • Behavioral models based on naturalistic decision
    making theory (mental simulation),
  • High fidelity, image based perceptual models
    (detections, missed detections, false positive
    ?detections),
  • Environment understanding based on automated
    environment exploration.
  • Solutions validated by the SMEs

23
Advanced Display Platforms
  • Capabilities Display platforms for individual
    and group use before, during, and after
    exercises.
  • Concept Technologies and methods for deployable
    wide-area display systems based on ad hoc
    collections of new intelligent projection units
    (IPU) that automatically continuously correct
    for image distortions, photometric blending, and
    mechanical perturbations. Develop IPU-based
    approaches to dynamic projection on non-planar
    surfaces for real-virtual sand tables. Develop
    pose-aware handheld display devices for
    situational awareness in situ during an exercise.
  • Conventional projector-based systems typically
    support one-shot image-based calibration. IPUs
    will combine projection engines, image and other
    sensors, and new algorithms for continuous and
    automatic geometric and photometric calibration.

24
Advanced Display Platforms
Intelligent Projection Units
Virtual Sand-Table
Pose-aware Handheld Devices
25
3D Visualization System
  • Capabilities
  • Provide augmented situational awareness and
    analysis of units past performance. Enable not
    only easier operation of physical training
    facility but also training before and after the
    training in that environment mission planning,
    mission rehearsal, behavior (performance)
    analysis and free-play.
  • New behavior analysis with smart queries of unit
    (past) performance in physical environment
    (including playback feature) and exploration of
    alternative courses of action. Use open source
    software solutions and enable future easy(er)
    upgrades.
  • Concept Integration of the results of computer
    vision, computer graphics (VR), cognitive science
    and AI in a single 3D visualization system.

26
Learning Training Methodologies
  • Capabilities A novel set of learning and
    training methodologies to maximize training
    results in preparation for training in physical
    MOUT facility (mission planning and mission
    rehearsal).
  • Concept (1) Explore a combination of new and old
    (traditional) instructional approaches and
    systems, (2) Inject motivation tools and aspects
    in instructional design, (3) Incorporate
    parameters that support fast, large scale
    adoption of our solutions how to train the
    trainers.

27
Program Plan
  • FY07 Start preparation for technical tasks,
    prepare setup and algorithms for Ground Truth
    segment.
  • FY08 Form a thorough understanding of training
    environment, training situations, training and
    operational needs in MOUT. Collect baseline data.
    Start developing algorithms for 3D data
    acquisition, behavior analysis and alternative
    courses of action capabilities. Define system
    requirements, system and data base architecture.
    Develop projector-based display system.
  • FY09 Develop behavior analysis algorithms.
    Complete data base development. Complete
    development of library of scenarios. Develop
    first system prototypes (Intelligent Training
    System for Pre/In/Post Evaluation Using Behavior
    Analysis, Review, and Behavior Synthesis).
    Complete Marine posture estimation. Develop a
    prototype of sandtable platform. Start user
    studies and SME system validation.
  • FY10 Complete performance evaluation
    algorithms. Refine and complete all system
    solutions and prototypes. Develop handheld-based
    platform. Finish user studies and SME system
    validation. Finish field system integration and
    demonstration.

28
Special thanks to
Sponsor Office of Naval Research Capable
Manpower Future Naval Capability Transition
customers USMC TECOM, PMTRASYS Collaborating
partners TTECG and Simulation Center, 29 Palms
29
Q A
Contact asadagic_at_nps.edu / ph
831.656.3819 www.movesinstitute.org/amela/
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