Title: Serious Gordon: Using Serious Games To Teach Kitchen Food Safety
1Serious GordonUsing Serious Games To Teach
Kitchen Food Safety
Brian Mac Namee, Pauline Rooney, Patrick
Lindstrom, Andrew Ritchie, Frances Boylan Greg
Burke
2Contents
- Presentation outline
- Serious games digital game based learning
- Food safety in the kitchen
- The development of Serious Gordon
- Serious Gordon demo
- Evaluation
- Where next?
3Serious Games Digital Game-Based Learning
the key is not to privilege one arena over the
other but to find the synergy between pedagogy
and engagement -Robert van Eck
4The Food Safety Authority
- EU regulations on food hygiene now state
- that food handlers are supervised and
instructed and or trained in food hygiene matters
commensurate with their work activity.
Guide to Food Safety Training Level 1 -
Induction Skills and Level 2 - Additional Skills
for Food and Non-Food Handlers (Food Service,
Retail and Manufacturing Sectors), Food Safety
Authority of Ireland. (2006)
5Kitchen Food Safety Competencies
- Wear and maintain uniform/protective clothing
hygienically - Maintain a high standard of hand-washing
- Maintain a high standard of personal hygiene
- Demonstrate correct hygiene practice if suffering
from ailments/illnesses that may affect the
safety of food - Avoid unhygienic practices in a food operation
- Demonstrate safe food handling practices
- Maintain staff facilities in a hygienic condition
- Obey food safety signs
- Keep work areas clean
6Developing Serious Gordon
- Key features of the development of Serious
Gordon - A multi-disciplinary team
- The expected learning outcomes for the game
matched the competencies outlined by the food
safety authority - A storyboard was developed to map out how the
game would proceed - Developers built proof of concept demos for each
game sequence - A script editor and a voice actor were hired
7The Source Engine
- The Source engine provides a comprehensive suite
of tools - Additional functionality was added to the engine
8DEMO
9Screenshots
10Screenshots (cont)
11Screenshots (cont)
12Evaluation
- Informal evaluations have taken place
- Participants were quizzed on kitchen food safety
before and after playing Serious Gordon - People who took part in the experiment tended to
fare better in the second quiz than the first - We need to do much better!
13Lessons Learned
- There were some interesting lessons learned over
the course of the project - Artists are required for a serious game
development project - Professional voice actors and script writers are
worth the expense - Proof of concept demos are invaluable
- Expected learning outcomes should be defined in
detail as early as possible
14Future Work Questions Raised
- There are some obvious pieces of work that need
to be done now - Improve the look of the game
- Get Faceposer to work
- Undertake a rigorous evaluation
- There are also a number of interesting questions
that arose from the project - Is some kind of NPC AI editor required to make
this serious game development viable? - How does fun versus learning balance?
- Single player or multi-player?
15Questions