Exploring%20the%20Use%20of%20Passive%20Haptics%20in%20Redirected%20Walking-based%20Virtual%20Environments - PowerPoint PPT Presentation

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Exploring%20the%20Use%20of%20Passive%20Haptics%20in%20Redirected%20Walking-based%20Virtual%20Environments

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Redirected walking not possible if within arm's reach of physical ... Imagine using Sharif Razzaque's Redirected Walking with Eric Burns' Avatar Redirection ... – PowerPoint PPT presentation

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Title: Exploring%20the%20Use%20of%20Passive%20Haptics%20in%20Redirected%20Walking-based%20Virtual%20Environments


1
Exploring the Use of Passive Haptics in
Redirected Walking-based Virtual Environments
  • Luv Kohli
  • COMP239
  • April 20, 2005
  • Final Project Update

2
Problem 1
  • Lack of touch feedback (haptics) in VR is
    disturbing
  • Interaction without haptics is difficult

3
Solutions
  • Passive haptics
  • Active haptics
  • Avatar redirection

4
Problem 2
  • Size of virtual world limited by size of physical
    tracker space

5
Solutions
  • Flying
  • Treadmills
  • Virtual walkways/escalators
  • Redirected walking
  • Lots of others

6
Redirected Walking Passive Haptics
  • The idea of using passive haptics in an
    environment that uses redirected walking
    seemingly goes out the window

Real
Virtual
Physical prop
7
with our powers combined
  • With careful environment design, is it possible
    to incorporate passive haptics into a virtual
    environment that uses redirected walking?

8
Some thoughts
  • Redirected walking not possible if within arms
    reach of physical prop

Region whereuser is withinarms reachof prop
Physical prop
9
Consequences
  • There are pockets in the physical world
    regions surrounding physical props where
    redirected walking cannot be done
  • Much less area available for redirecting the
    user, particularly if the prop is in the middle
    of the tracked area
  • Virtual objects must align with physical objects
    by the time the user reaches them
  • Users might crash into physical props

10
Consequences, schmonsequences
  • I want to do it anyway.
  • Any redirection must be done outside the
    pockets, but

11
Can we combine techniques?
  • Imagine using Sharif Razzaques Redirected
    Walking with Eric Burns Avatar Redirection
  • If the virtual object in question is not aligned
    with the real physical prop, would avatar
    redirection be able to help?
  • Not something I intend to look into this semester

12
Ideas
  • If a user will only interact with one side of a
    prop, it may be better to keep it near the
    boundary of the tracked space
  • Use distractions to redirect users (maybe the
    forearm/Haptic Hand interfaces can be a
    distraction?)
  • If prop is symmetrical (e.g. circular table),
    maybe we can get away with less strict alignment
    requirements

13
Environments to Ponder
Real
Virtual
14
Environments to Ponder
Real
Virtual
15
Environments to Ponder
Real
Virtual
Something
Also something, but something else(something
with virtualators?)
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