Visualization in Teleimmersive Environments J' Leigh, A' Johnson, M' Brown, D' Sandin, T' DeFanti El - PowerPoint PPT Presentation

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Visualization in Teleimmersive Environments J' Leigh, A' Johnson, M' Brown, D' Sandin, T' DeFanti El

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Around 100 CAVE and ImmersaDesk installations worldwide ... CAVE VR ... CAVE, Immersadesk, workstation users with avatars linked ... – PowerPoint PPT presentation

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Title: Visualization in Teleimmersive Environments J' Leigh, A' Johnson, M' Brown, D' Sandin, T' DeFanti El


1
Visualization in Teleimmersive EnvironmentsJ.
Leigh, A. Johnson, M. Brown, D. Sandin, T.
DeFantiElectronic Visualization Lab, University
of Illinois-ChicagoRef IEEE Computer Dec
1999Presenter K. Palaniappan
2
Presentation Overview
  • Teleimmersion
  • Display technologies
  • Networking issues
  • Cavernsoft software framework
  • Sample applications

3
Teleimmersion
  • Collaborators at remote sites share the details
    of a virtual world that can autonomously control
    and evolve computation, query databases and
    gather results
  • Collaborative VR - reproduce face-to-face meeting
    environment
  • Teleimmersion - collaborative VR audio- and
    video-conferencing, data mining, heavy
    computation

4
Shared Virtual Enviornments
  • Examples
  • part of car design - standing inside engine block
  • visualization of severe storm weather simulation
    - standing inside storm,
  • participate in non-physical 3D environments
  • Avatars
  • Lifelike computer generated representations (of
    people, perhaps agents)
  • Collaborators enter teleimmersive environment as
    avatars
  • Environment transmits gestures as well as audio
    and video
  • Steering
  • Change parameters of supercomputing simulation
    interactively and collectively study the impact
    collaboratively

5
CAVE
  • Cave Automated Virtual Environment (1992)
  • Cavern - CAVE Research Network
  • A collection of participating industrial and
    research institutions with CAVE, ImmersaDesk VR
    systems, high performance computing and high
    speed networks
  • Around 100 CAVE and ImmersaDesk installations
    worldwide
  • Support for effective collaboration requires
  • New display devices for teleimmersion
  • International networking infrastructure
  • Software framework for teleimmersion applications
  • Seamless integration of CAVEs, ImmersaDesks,
    other VR devices, workstations

6
Synchronity
  • Synchronous vs Asynchronous collaboration
  • Nationally dispersed teleimmersive sites vs
  • International collaboration with significant time
    differences
  • Continuing virtual world
  • One that persists even when the collaborators are
    not present
  • May evolve autonomously
  • Different groups of collaborators may share the
    virtual world at different times

7
Display Technologies
  • CAVE vs head mounted displays for VR
  • Heavy helmets with liquid crystal displays or
    CRTs mounted in front of eyepieces
  • CAVE VR -
  • 10 x 10 sq ft room with CRT projectors for
    projecting stereoscopic images on walls, floor,
    ceiling
  • Up to 10 users
  • Illusion that objects surround user
  • Light weight liquid crystal shutter glasses
  • Three button wand for 3D interaction
  • Electromagnetic tracking system attached to
    glasses and wand to determine location and
    orientation of users head and hands
  • SGI Onyx to render images from users point of
    view
  • Well suited for panoramic views

8
Display Technologies
  • ImmersaDesk, ImmersaDesk 2
  • Drafting table like systems with stereoscopic
    projection
  • Objects that fit on a desktop - CAD models,
    biomedical, network topologies, battlefield
    simulation, etc.
  • Prototypes of 3 new devices being investigated
  • ImmersaDesk3
  • 42 plasma screen mounted on a conventional
    office desk
  • Vertical to horizontal positions
  • Plasma screen generates too much EM noise for
    head tracking and stereo synchronization

9
Display Technologies
  • PARIS - Personal Augmented Reality Immersive
    System
  • Desktop device around an office desk
  • Prototyped in a VR environment before
    construction to study user preferences and
    application requirements for viewing angle
    geometry
  • Semitransparent mirror enables user to see hands
    and computer rendering simultaneously
  • Future Place cameras under the mirrors to track
    hand location and gesture

10
Display Technologies
  • AccessBot
  • Teleconference device that uses life-sized plasma
    display screen
  • High fidelity video- and audio-conferencing
  • Robotic camera pan-tilt-zoom camera that lets
    remote user look around meeting room (zoom gives
    augmented vision capability)
  • High speed (wireless) networking
  • Equal telepresence with local participants in a
    meeting
  • Prototype NCSA Access Center in Washington, DC

11
Networking
  • Teleimmersive environments provide testbed for
    high performance networking
  • Transmission of extremely large scientific and
    multimedia datasets
  • Latency and bandwidth issues
  • Complex distributed data handling - real-time
    audio and video streams, real-time tracker
    information on position and orientation of
    participants, updates to large multidimensional
    datasets, rendered geometry
  • Multiple connections
  • Realtime data network performance instruments -
    low latency, low bandwidth
  • Audio and video - multicast over high bandwidth,
    low latency
  • Models - high bandwidth
  • Smooth interaction - guaranteed QoS

12
Networking
  • Participants in
  • MREN - Metropolitan Research and Education
    Network midwestern US
  • NSF vBNS - Very high performance backbone network
    service
  • Star Tap - Science, technology, and research
    transit access point for international
    infrastructure
  • Teleimmersive applications are only beginning to
    use these networks

13
Software Framework
  • Current software framework for collaborative VR
  • Low-bandwidth commodity Internet
  • Massive connectivity involving thousands of
    simultaneous participants - gaming, military
    simulations
  • VR for scientific, manufacturing, information
    visualization
  • Smaller, focused groups
  • More demanding realtime streaming data
  • Higher volume of engineering, scientific datasets

14
Software Framework
  • Cavernsoft framework
  • Many data classes
  • Information Resource Broker (IRB) like CORBAs
    Object Request Broker (ORB)
  • Lower overhead than ORB
  • Emulate distributed shared memory, message
    passing system but maintain them separately
  • TCP, UDP, or multicast
  • Persistence of shared memory segments so that
    client programs can cache frequently used data at
    local sites
  • Client-server symmetry using IRB - collection of
    clients can easily form arbitrary collaborative
    topologies

15
Software Framework
  • Cavernsoft framework
  • IRB-based libraries - avatars, audio-conferencing,
    collaborative interfaces, virtual email, model
    importing, data distribution, 3D manipulation
  • Limbo and Tandem - higher level tool
    organization, source code available
  • Example - Users import 3D models into
    teleimmersive env., Limbo distributes datasets to
    all participants for collective manipulation

16
Applications
  • VisualEyes
  • General Motors
  • Import 3D CAD models from Alias into CAVE
  • Quick visual inspection then do life-sized design
    review
  • Changes in lighting and materials propagated
    automatically
  • GM extension for transglobal design and
    manufacturing
  • Synchronous and asynchronous access to design
    that persist, evolve

17
Applications
  • Virtual Temporal Bone
  • UIC Virtual Reality Medicine Lab
  • Remote physician teaches medical students about
    3D structure and function of inner ear
  • 3D interaction with model between students and
    instructor
  • Remove organs and tissues to reveal inner anatomy

18
Applications
  • ALIVE
  • Architecture Linked Immersive Virtual Environment
    (Amsterdam Univ)
  • Architects in Amsterdam and clients in Chicago
    use StarTap and teleimmersion for navigating 3D
    CAD models
  • Network performance instruments - bandwidth
    usage, latency, jitter

19
Applications
  • CAVE6D
  • Center for Coastal and Physical Oceanography
  • Uses CAVE5D and Cavernsoft
  • Vis5D for visualization methods for
    multidimensional numerical data - isosurfaces,
    contour slices, volume visualization,
    wind/trajectory vectors, image projections
  • Extensions - salinity, circulation vectors,
    temperature, etc.
  • Distribute multiple observable dimensions to
    different users - coordinated vs independent
    displays

20
Applications
  • TIDE
  • Teleimmersive Data Explorer, UIC National Center
    for Data Mining
  • Let collaborators query and access terascale
    datasets
  • CAVE, Immersadesk, workstation users with avatars
    linked
  • Streaming audio between geographically separated
    sites
  • Data flow model on workstation used to construct
    visualization
  • 3D tools to manipulate visualizations online
  • Offline generation of high resolution stereo
    animation sequence on remote rendering server in
    background while teleimmersion continues then
    users see animation stream
  • Need 3D annotation and recording of discoveries
    during session
  • US DoE and NOAA applications being investigated
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