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Media Violence Primary Source is George Gerbner: Television Violence: The Power and the Peril 1995

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Title: Media Violence Primary Source is George Gerbner: Television Violence: The Power and the Peril 1995


1
Media Violence Primary Source is George
Gerbner Television Violence The Power and the
Peril (1995)
2
Socialization
  • In traditional societies, stories about life and
    values are told to children by parents, churches,
    schools and others in the community.
  • These agents of socialization have no hidden
    agenda.
  • They are driven by the desire for children to
    learn the proper way of life and to develop into
    mature, sociable adults.
  • It is important that children learn the cultural
    stories and myths which instill a sense of
    cultural pride and develop their moral stance.

3
Socialization
  • In the past, cultural stories about life were
    told by people who had something to tell.
  • Today they are told by people who have something
    to sell.
  • They are told by distant conglomerates whose
    agenda is to maximize their stockholders
    profits.
  • Their stories may not serve the childs best
    interests.
  • A key issue, therefore, involves the centralized
    mass production of cultural stories and myths.

4
Socialization
  • The TV has brought about a radical change in the
    way American children grow up and learn about the
    way to live in our society.
  • Children are a captive audience for television.
  • They are highly susceptible to TV messages.
  • TV watching represents a mainstream way of life
    it is the single most common leisure activity of
    Americans.
  • Those who program our TV shows are the principle
    storytellers of our lives today.
  • Yet their agenda is not the parents agenda.

5
Socialization
  • Unlike other forms of media, TV
  • 1. Requires no literacy skills.
  • 2. Requires little selectivity or previously
    acquired tastes.
  • 3. Requires little or no attention.
  • Anyone can watch TV.
  • Commercial TV uses repetitive patterns and
    messages which are insidious they are absorbed
    into the pattern of everyday life in a
    taken-for-granted way.
  • This makes commercial TV a powerful instrument of
    socialization.

6
Socialization
  • In the past, the roles children grew into were
    handcrafted and community inspired.
  • Today, children learn much about roles and life
    from watching TV.
  • Most television content is the product of a
    complex, integrated, globalized manufacturing and
    marketing system.
  • TV corporations earn money by delivering a
    receptive audience to their corporate sponsors.
  • This is their Number One priority.
  • Serving the public interest is their Number Two
    priority, if prioritized at all.

7
TV Violence why so much?
  • The usual argument promoted by broadcasters
    regarding TV violence is that they are giving
    the audience what it wants.
  • This view is not supported by the research.
  • TV watchers tend to prefer nonviolent over
    violent content. Generally the more violent the
    TV content, the more most viewers will get turned
    off.
  • But it gets more complex than this simple point.

8
TV Violence why so much?
  • While TV violence is generally not highly
    regarded, it makes up for this by grabbing a
    greater diversity of viewers.
  • TV violence, like TV sex, especially grabs
    younger viewers.
  • Younger viewers are a key demographic to
    corporations because they tend to be spenders,
    not savers. They generally make ideal consumers.
  • The potential diversity of viewers is relevant to
    the ultimate goal of consumer capitalism to
    create a mass consumer base.

9
TV Violence why so much?
  • To create a mass consumer base, corporate
    television has developed a least-cost marketing
    formula for reaching and massifying a diverse
    public.

10
The Mass Marketing Formula
  • Mass marketing television programs requires
    looking for the lowest common denominator themes.
  • These are themes that everyone regardless of
    age or ethnicity can understand.
  • Two themes are universally understood by all
    people sex and violence.

11
The Mass Marketing Formula
  • Commercial TV portrays lots of violence because
    formula violence is readily understood by nearly
    everyone even those who dont speak the
    language.
  • According to the producer of Die Hard 2 Everyone
    understands an action movie. If I tell a joke,
    you may or may not get it. But if a bullet goes
    through the window we all know how to hit the
    floor, no matter the language.

12
The Mass Marketing Formula
  • The basic motive of media conglomerates is to
    forge a global assembly line of mass culture.
  • They emphasize themes that people can understand
    or relate to across cultures, even though most
    specific groups tend to prefer culture-specific
    content.
  • To industry, subcultural specificity is costly.
    It is cheaper to look for lowest common
    denominator themes that sell across cultures.
  • This is the nature of the mass media. Their
    mass-profits agenda is to break down most
    subcultural differences, replacing them with mass
    habits.

13
The Mass Marketing Formula
  • Therefore, it is inaccurate to say that the
    public wants violence.
  • It is more accurate to say that violence is more
    universally understood by the widest array of
    potential viewers.
  • Note research suggests that those who watch lots
    of TV tend to be less selective over program
    content.
  • These viewers are at risk of addiction to
    television as escapist behavior. They risk
    becoming teleholics.

14
The Mass Marketing Formula
  • Supporting diversity of cultures is more
    expensive to industry than imposing monolithic
    lowest common denominator themes.
  • This is one of the reasons why local cultures
    erode in the face of global media empires.
  • Action-movies exploit sex and violence, violence
    especially.
  • Action-movies are universally understood.
  • Even young children understand action-movie
    violence.

15
Action-movies are the 1 U.S. movie export.
  • Action-Movie Killings by Movie

16
How much violence is on TV?
  • George Gerbner directed the Cultural Indicators
    Project at the University of Pennsylvania. They
    did extensive research from the 1960s thru the
    1990s.
  • By 1994, they had studied 2,816 TV programs and
    34,882 TV characters.
  • They found that the TV is on about 7 hours per
    day on average and the average viewer watches at
    least 2 hours per day (children too).
  • The average TV viewer witnessed 21 criminals per
    week committing an average of 150 acts of
    violence, including 15 murders (not counting
    cartoons or news).

17
How much violence is on TV?
  • They found that there had been a stable pattern
    over the last 30 years (thru 1994) in primetime
    shows that depicted white, middle class males as
    the dominant characters who have power.
  • They were less likely to be the victim of
    violence and more likely to use violence for
    good rather than evil purposes.

18
How much violence is on TV?
  • While the TV heroes tended to be white middle
    class males, TV victims tended to be women,
    children, the poor, seniors, and minorities.
  • TV villains tended to be young adult males,
    ethnic minorities, or the mentally ill.
  • Of all the main TV characters, 52 were involved
    in violence in any given week.

19
What is the overall message?
  • 1. The world is a mean and dangerous place (the
    mean world syndrome). Viewers feel vulnerable.
    More on this later.
  • 2. White middle class males are the good guys.
  • 3. Young minority males are often the bad guys.
  • 4. Women, children, seniors, the poor, and
    minorities are often the victims.
  • Conclusion TV depictions of violence reinforce
    the status-quo pecking orders of society,
    favoring the dominant groups.

20
Its not just quantity, its the quality of the
violence.
  • TV violence is qualitatively different from the
    violence found in the historical literature.
  • Not all violence is alike. In some contexts
    violence can be a legitimate cultural expression
    used to symbolize important moral themes.
  • Example Shakespeare relied on the theme of
    murder and violence to reveal the tragic costs of
    deadly compulsions.
  • Tragic violence is common in historical
    mythologies.

21
Commercial TV Violence
  • Commercial violence, however, tends to be happy
    violence.
  • Happy violence is presented as hip or cool and is
    usually sanitized to lead to a happy ending.
  • Tragic violence is largely censored by commercial
    television outside of the news.
  • This is because the goal of commercial TV is to
    deliver the audience to the next commercial. The
    audience must be in a receptive mood.
  • Happy violence is used to entertain - not to
    upset - the consumer.
  • People are more likely to consume when they are
    not upset or provoked into introspective thinking.

22
What are the effects of violence on TV or in the
commercial media?
  • Those who watch TV 3 hours or more per day see
    much more violence - and they are susceptible to
    forming long term assumptions about the real
    world that mirror what they have seen on TV.
  • To Gerbner, TV violence cultivates long term
    assumptions about how the real world operates for
    heavy TV watchers.
  • His model is known as cultivation theory. The
    cultivation theory asserts that heavy viewers'
    attitudes are cultivated primarily by what they
    watch on television.

23
The Mean World Syndrome
  • Gerbner argued that long term regular exposure to
    violent TV tends to cause people to feel that
    they are living in a mean and dangerous world
    the mean world syndrome.

24
The Mean World Syndrome Heavy TV viewers tend to
  • 1. Be more fearful about society and crime.
  • 2. Buy more guns and protective devices.
  • 3. Be more aggressive themselves.
  • 4. Be more desensitized to violence.
  • 5. Support right-wing political platforms
    favoring more jails and harsher punishments.

25
The Effects of Media Violence
  • There have been more than 3000 studies of media
    violence, with about 300 of these studies being
    quite extensive. The research points to three
    basic effects
  • 1. Aggressor effect.
  • 2. Victim effect.
  • 3. Desensitization.

26
The Aggressor Effect
  • Watching violence teaches viewers via
    observational learning how to perform violence.
  • This is especially true for children, who model
    what they have seen.
  • The Columbine high school massacre (1999) was
    largely modeled from watching violent content in
    various commercial media.
  • It may also be that heavy viewers of violence
    tend to become aggressive themselves because they
    learn to distrust and suspect strangers they
    distrust young minority males especially.

27
The Aggressor Effect
  • Finally, observing violence that has been
    rewarded (the violent good guy usually gets a
    reward) promotes the belief that aggression is an
    appropriate way to solve problems.
  • Media heroes are role models.
  • We learn to see their violent style of problem
    solving as appropriate.
  • We learn to see their weapons as good.

28
The Victim Effect
  • Media violence promotes the fear that one will
    become a victim of violence.
  • A prevailing fear culture of violence permeates
    American culture.
  • This fear culture is nurtured by the commercial
    media, and it is exploited by politicians
    catering to right-wing solutions that compromise
    citizen rights in the name of law and order and
    security.
  • Women especially are conditioned to fear
    victimization by the commercial media.
  • Parents are conditioned to be afraid to let their
    children play outside.
  • Recall the Mean World Syndrome.

29
The Desensitization Effect
  • Constant exposure to media violence is associated
    with becoming somewhat numb or desensitized to
    violence.
  • It now takes extremely graphic violence to
    produce the pop effect so often desired by male
    adolescent audiences who have been regularly
    exposed to violence.
  • This helps explain why video games are
    progressively more graphically violent.

30
Long and Short term Effects of Media Violence
  • The effects of TV violence are both long term and
    short term.
  • Long term effects include the mean world
    syndrome, the aggressor effect, the victim
    effect, and the desensitization effect.
  • Short term effects include
  • 1. Observational learning, especially for
    children, about about violent techniques and
    social appropriateness.
  • Children imitate what they have seen.
  • 2. Heightened emotionality and increased
    adrenaline puts people into an excited state.
  • This is an immediate positive reinforcement.

31
The Quantity of Violence Matters
  • Those who are frequent and regular viewers of TV
    are significantly more likely to suffer from
    exposure to violence in the media.
  • George Gerbner found that those who average 3 or
    more hours of TV viewing per day are at risk.
  • Redundancy of violence produces subconscious
    effects, one of which is desensitization.
  • Repeated exposure to guns in the media has
    normalized Americans to their presence. We are no
    longer shocked to see them used.

32
The Quality of Violence Matters
  • 1. Level of realism. Cartoons are less realistic
    than an action movie.
  • 2. If the violence is associated with positive
    reinforcement.
  • If a positive role model uses violence, or is
    rewarded for using violence.
  • 3. Whether the viewer identifies with the hero or
    the villain (anti-heroes), both of whom are
    typically males.
  • 4. The extent to which the story or character is
    relevant to the viewer.
  • The commercial media rely upon stereotypes in
    order to assure relevance.

33
Who is most likely to be affected by TV violence?
  • Heavy TV viewers.
  • The poor and working class, partly because they
    spend more time watching TV.
  • They also tend to be less educated, and are
    therefore likely to be more impressionable.
  • Those who are young and/or immature.
  • Boys.
  • Most media violence role models are men.
  • In American culture, masculinity and aggression
    are tied together. It is a simple step to tie
    violence to masculinity.
  • Those who have never become media-aware, or
    developed a critical awareness of the media.

34
Whose fault is it?
  • Producers of TV violence like to argue that they
    are simply giving the audience what it wants.
  • Most audiences DONT want much violence.
  • Also, television is not a free market where
    audiences/consumers pull the strings.
  • Television is big business. It is run by
    oligopolies with tremendous ability to dictate TV
    content.
  • Studies of TV ratings reveal that ratings are
    inaccurate indicators of popularity. Ratings are
    best determined by
  • The time of the program
  • The lead-in program
  • What else is or is not on another channel

35
Whose fault is it?
  • TV violence cannot be properly understood as
    being driven by the force of audience demand.
  • Rather it is driven by the force of centralized
    mass production of lowest common denominator
    themes in the interest of massification and mass
    profits.
  • In commercial TV, commercial concerns outweigh
    the public interest.

36
Whose fault is it?
  • Large media conglomerates have imposed their
    formulas of happy violence and happy sex on
    the channels they own because this is what
    pleases sponsors more than audiences.
  • This is why talk radio became so right-wing, too.
    It is driven by private interests, not the public
    concern.
  • We are getting less diversity of viewpoints as we
    get bigger oligopolies. The same corporation
    dictates the content of many channels, and it has
    chosen to emphasize happy violence and happy sex
    out of its own self interest.

37
Who makes media policy in the U.S.?
  • The usual question, does TV violence incite
    real-life violence? obscures a deeper issue.
  • Behind the problem of TV violence is the critical
    issue of who makes cultural policy and on whose
    behalf?
  • This question is rarely asked in the U.S.
  • Media images and messages in the U.S. are almost
    entirely determined by powerful private media
    corporations, with little public input.

38
We need to ask fundamental questions about the
media
  • Who are the storytellers in American culture?
  • What is their underlying purpose?
  • What do they gain from the stories they tell?
  • How can we assure that diverse and alternative
    stories will be told, even if they lack selling
    power?
  • To what extent does the public have the right to
    participate in making decisions about which
    stories are told?

39
Possible legal reforms
  • Allow more public input.
  • Reform legislation to protect citizens from
    excessive violence and commercialism, and to
    assure educational content.
  • The 1990 Children's Television Act required more
    educational content for kids on Saturday
    mornings.
  • The conglomerates responded by labeling The
    Jetsons and G.I. Joe as educational content.
  • Enforce the anti-trust laws.
  • Very unlikely, given the lobbying power of the
    conglomerates on both sides of the political
    aisle.

40
Where do we go from here?
  • Currently, there are 4 basic social policy
    approaches to responding to television violence
    being discussed.
  • 1. Laissez faire. Do nothing.
  • 2. Total ban on TV violence.
  • This violates the First Amendment.
  • 3. Limit TV violence to certain times.
  • The FCC encourages this and has established the
    post 10pm slot for all broadcast stations for
    risqué content.
  • 4. The V-Chip.
  • Great potential, but currently the V-Chip is
    programmed by private industry, not public
    citizens. Even so, it basically works if parents
    use it.
  • Parents need more information and education.

41
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