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Games Are Art,

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Title: Games Are Art,


1
GamesAre Art,
  • and what to do about it
  • Randy Smith

2
My personal thoughts about
  • How video games are art
  • How better artistry can benefit games
  • Finding and developing the aesthetic center of a
    game

3
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4
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7


8
CLOSUREis the space between the panels
9
INTERACTIVITY
How user input is translated into activity on
screen
10
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13
Distinct Qualities of Cinema Editing, Cuts,
Camera movement, etc.
TONS!!
Hardly any
14
Distinct Quality of Video Games Interactivity
TONS!!
Hardly any
Magnitude of Interactivity How much the game
listens to and appliesthe players input
15
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16
More Interactive
Discrete
Analog
Stepwise
Continuous
Isolated
Connected
Designer-Authored
Player-Authored
17
Kickflip Roastbeef Revert
A
B
18
Interactivity Is Technical
for now
!
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20
?
The Language of Cinema
Media Literacy
21
TONS!!
Hardly any
!
22
?
Magnitude Of Interactivity
?
23
A Functional Definition of Art
24
Consistent trends in stories from disconnected
cultures
Certainty of Death
Need for Connection
Fundamental Isolation
Stories as Functional
25
Relevance
and
Honesty
How Should I Live My Life?
What Is Life Like For You?
26
Q
A
Teaches you about life
Gets stuck in your head
Makes you feel less alone
Gets through the thick wall
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29
Great Product Contains Great Art
30
Top 10 Best Selling Movies
  • Titanic
  • Return of the King
  • Dead Mans Chest
  • The Dark Knight
  • Philosophers Stone
  • At Worlds End
  • Order of the Phoenix
  • The Two Towers
  • The Phantom Menace
  • Shrek 2

31
The story could not have been written
better...The juxtaposition of rich and poor, the
gender roles played out unto death (women first),
the stoicism and nobility of a bygone age, the
magnificence of the great ship matched in scale
only by the folly of the men who drove her
hell-bent through the darkness. And above all the
lesson that life is uncertain, the future
unknowable...the unthinkable possible.
James Cameron
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MALE
?AGE?
FEMALE
33
MALE
?AGE?
FEMALE
34
MALE
?AGE?
FEMALE
35
11 mil
16 mil
33 mil
40 mil
90 mil
106 mil
36
11 mil
16 mil
33 mil
40 mil
70-140 mil
37
Why Think About Games As Art
  • You could reach more people
  • You could make more money

38
How it works
Aesthetics
How it feels
39
I could put my arms around every boy I see,
but theyd only remind me of you.
All the flowers you planted in the backyard
All died when you went away.
I know that living with you was sometimes hard
But Im willing to give it another try
Because nothing compares 2 U
40
Message comes from
  • The topics of the artistic piece
  • How the piece represents how they work, how they
    feel

41
How it works
How it feels
42
How it works
How it feels
43
?
?
Dynamics
Mechanics
Aesthetics
artist
player
Players often attempt to knock out the leader as
quickly as possible
When the leader is knocked out, the rest of the
pack scatters
I feel like a calculating hunter trying to
identify and take out the leader in a quick
surgical strike
Leader is identical to the others
Players cant identify leader until he gets
knocked out
I feel like I flail in desperation, then suddenly
the pack scatters, and I feel a flood of relief
44
Possibility Space
What is possible in the game world?
An understood, designer-authored range of
possible experiences
45
Discovery Through Play
46
?
?
Dynamics
Mechanics
Aesthetics
artist
player
Players often attempt to knock out the leader as
quickly as possible
When the leader is knocked out, the rest of the
pack scatters
I feel like a calculating hunter trying to
identify and take out the leader in a quick
surgical strike
Which is the rightaesthetic for your message?
Leader is identical to the others
Players cant identify leader until he gets
knocked out
I feel like I flail in desperation, then suddenly
the pack scatters, and I feel a flood of relief
47
The dogma of
FUN!
Fairness
Goals
Clarity
!
Balance
48
Topics
Aesthetics, Messages
Mechanics
Licensed IPYour own ideaTeam project
49
Topics
Aesthetics, Messages
What excites you aboutthese topics?Get deeper
by asking why? repeatedly
50
Topics
Aesthetics, Messages
Mechanics
What mechanicsand tuning willproduce
thoseaesthetics?
51
Post-Apocalyptic MMO
Human struggle, neediness
? starvation economy
Tenuous alliances
? individuals vulnerable, groups hard to kill
52
Post-Apocalyptic MMO
Why?
Human struggle, neediness
? starvation economy
Why?
Why?
53
Topics
Aesthetics, Messages
Mechanics
Why?
Mechanics
Why?
Mechanics
Why?
Mechanics
54
RTS meets FPS
The loneliness of leadership
? jump jets, LOD renderer
? audio and visual touches
Responsibility of war commanders
? giving RTS orders from FP
? soldier reactions to being sent into battle
55
Topics
Aesthetics, Messages
Mechanics
Tuning
56
Summary
  • Video games are a maturing art form, but still
    lots of people to reach
  • Interactivity is our distinct quality
  • Game mechanics carry your aesthetics and messages
    to the player
  • The overall interactive work is a possibility
    space

57
!

But are we going to be the ones to mature the
art form?
  • Limited range of topics
  • Dogmas of what games are supposed to be
  • Interactivity is technical, but the barrier to
    entry will drop some day

58
Thanks!
  • Q A
  • Randy Smithwrite for slides geminiradio_at_gmail.c
    om
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