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Media Violence and Its Effects

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Thus, when one feels angry, one is more likely to consider an aggressive ... to the second event, increasing the intensity of the response (in this case, ... – PowerPoint PPT presentation

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Title: Media Violence and Its Effects


1
Media Violence and Its Effects
  • Violence in real life considered a significant
    societal problem, to be controlled minimized.
  • Violence in society (murder, rape, assault,
    robbery, etc.) is recognized by most (scientists
    public) as being caused by numerous social
    conditions, e.g., poverty, parental
    neglect/abuse, racism, criminal activity (drugs,
    etc.), disenfranchisement of lower SES, etc.

2
  • Violence in the media represents ___ ____ of
    the viewing audience, by demonstrating
    techniques, and conditions and situations in
    which a violent response to interpersonal
    conflict is appropriate, desirable, or likely to
    succeed.
  • It also conveys info about the pervasiveness of
    violent response, how often it occurs, who uses
    violence, etc. This is a norm setting function.

3
  • As defined by the total number of scientific
    studies published, more is known about the
    effects of TV violence on viewers aggressive
    behavior than any other topic in the entire field
    of psychology.
  • Exact is not certain, but is gt 200 (maybe
    3000!), representing studies involving gt10K
    research participants.

4
  • The role of media depictions of violence as a
    cause of real world violence is scientifically
    conclusive.
  • Yet, its discussion (in media outlets) is nearly
    always politicized, usually by intertwining the
    issue with other nonscientific issues, such as
  • -____ __ ____,
  • - limited understanding of psychological science
    by laypersons, and
  • - intentional discrediting/disputing of
    scientific research by the TV, movie, and
    videogame industries.

5
A. Theoretical mechanisms of influence
  • Observational learning (modeling) Bandura is a
    generic theory of behavior acquisition 4 steps
  • Attention to models behavior
  • Retention (memory) of modeled behavior
  • Motoric reproduction/ability, rehearsal
  • Reinforcement/motivation to perform learned
    behavior.

6
  • Observational learning theory describes how new
    behaviors are learned, as well as how
    previously-learned behaviors are____.
  • Accounts for learning of any type of behavior
    has high relevance for the issue of learning of
    aggression via media violence.

7
  • Cue theory Berkowitz
  • Aggression is motivated initially by a state of
    negative affect (anger, physical discomfort,
    etc.).
  • Whether aggressive behavior will follow is a
    function of cues in persons awareness (current
    situation or memory), e.g., does anything suggest
    that aggression will pay off as a response to my
    negative affect in the current situation?

8
  • Unpleasant stimuli
  • Negative affect/emotion
  • Angry thoughts OR Fearful thoughts
  • Cues
  • Aggression Flight

9
  • In this theory, frequent exposure to media
    violence makes violent/aggressive behaviors ___
    __ ___ more easily (available cues), than for
    low media violence exposure.
  • Thus, when one feels angry, one is more likely to
    consider an aggressive response to the current
    situation if recently exposed to violent behavior
    of TV characters.

10
  • Arousal theory Zillmann
  • Media violence is emotionally-arousing
    physiological arousal remains in ones system for
    several minutes (but leaves conscious awareness).
  • If another event then occurs which raises anger
    or calls for aggress response, the residual
    arousal from the first event adds to the
    emotional response to the second event,
    increasing the intensity of the response (in this
    case, anger) to the 2nd event.

11
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12
  • Any arousing stimulus can amplify the emotional
    response to any subsequent response
  • 1st source/event 2nd event/response
  • Media violence ? aggressive reaction
  • Media violence ? sexual excitement
  • Sexual arousal ? aggressive reaction
  • Sexual arousal ? humorous reaction
  • etc.

13
  • Script theory - Huesmann
  • Scripts are memory schemas for recurring
    behavioral events, e.g., eating at restaurant
  • Enter restaurant
  • Get seated
  • Server takes order
  • Server brings food
  • Pay server/cashier
  • (some variation due to type of restaurant, e.g.,
    fast food, sit-down, cafeteria, etc.)

14
  • Social interaction may be organized as scripts
  • E.g., seeing an acquaintence in store..
  • Greeting
  • Whats new?
  • Chat, this and that
  • Well, have to buy stuff and go home
  • Bye

15
  • Mass media may depict recurring social situations
    that become scripts in viewers memories,
    including those containing violent behavior.
  • E.g.
  • Person goes to rowdy bar
  • Person gets drinks
  • Persons is bumped by
  • antagonist
  • 4. Persons punches
  • antagonist

16
  • Scripts serves as guides for behavior (what is
    expected of you in this situation) as well as
    demonstrating ____ ____ (how others usually act
    in this situation).
  • Mass media may present consistent yet unrealistic
    scenarios, and include violent response much more
    often than would/should occur in real life
    situations.

17
  • Catharsis Freud, Aristotle.
  • Refers to concept that watching violence will
    purge the viewer of similar urges, resulting in
    less aggression afterwards.
  • Aristotle believed this was a healthy benefit of
    seeing the Greek tragic plays.
  • No scientific research has ever found evidence an
    actual cathartic function of viewing media
    violence.
  • Some may confuse it with distraction effects.
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