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Project Overview

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Upon completion of Bag-It, new hires will demonstrate organized and efficient ... be more understandable for the user than an icon, depending on icon ... – PowerPoint PPT presentation

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Title: Project Overview


1
Project Overview
  • Bag-It Game
  • E-Learning By Design Group
  • Presenters
  • Cheryl Anderson
  • Chuck Chills
  • Tim Davis
  • Lisa Fuller
  • Susan Genden

2
Project Goals
  • Setting the standards
  • Planning Phase
  • Design Phase (Macro-Design Document)
  • Development Phase
  • Implementation
  • Lessons Learned

3
Setting the Standard
  • Quality of Team Members
  • Group members skills and strengths
  • Specific Game Requirements
  • Development of a Flash-based multimedia game

4
Planning Phase
  • Conducting the initial brainstorming
  • Identifying the game concept
  • Narrowing the scope of the audience
  • Determining/identifying resources
  • Defining the look and feel of the game

5
Design Phase Macro-Design Document
  • Initial ideas
  • Concept
  • Flash-based game, challenging new hire to
    properly bag groceries
  • Improper techniques result in reduction in pay
    check bonus received for proper techniques
  • One component of several possible Flash-based
    training tools

6
Design Phase Macro-Design Document
  • Program description/need for product
  • ACME has predicted high employee and customer
    turnover
  • Needs assessment and task analysis revealed that
    ACME employees were not efficient in bagging
    grocery products.
  • Audience/Learner Characteristics
  • New hires at ACME, 15-20 years old
  • Little to no experience bagging groceries
  • Exposed to computer technology throughout life

7
Design Phase Macro-Design Document
  • Objectives
  • Upon completion of Bag-It, new hires will
    demonstrate organized and efficient bagging
    techniques
  • Enabling objectives
  • Game rules
  • Look and feel
  • Informative and entertaining
  • Animated, colorful and fun

8
Development Phase
  • Game specifications
  • Rough draft of game features

9
Development Phase
  • Design of game graphics 1st version

10
Development Phase
  • Design of game graphics Rules 1st version

11
Graphical Interface
  • Graphics combine with functionality after design
    defined
  • Task end user comprehension - most important.
  • Example text in a button can be more
    understandable for the user than an icon,
    depending on icon
  • Look and feel of Bag-It
  • Consider target audience (15-20 yrs., new hires)
    to create something animated, colorful and fun

12
Development Phase
  • V.2 game screen
  • All game elements included
  • Mouse added for humor
  • Prototype approved

13
Development Phase
  • V. 2 design of game Rules Screens 1 2

Mouse added for humor
14
Development Phase
  • V.3 game revisions
  • color adjustments graphic design changes to
    target audience. Add music, scoring spot below
    bags
  • Cheerleader dudereplaced mouse
  • Animations of guy coupon
  • Broken bags created
  • Final layout of Game Screen before Actionscript

15
Development Phase
  • V.3 screen revisions
  • color adjustments graphic design changes.
  • Final layout of Rules Screen 1
  • with animated guy and coupon
  • Screen 2 design of rules deleted just changed
    text

16
Development Phase
  • Writing program codes for Bag-It Game
  • Loading screen
  • Scoring features
  • Animation and sound
  • Final Game Revisions

17
ActionScript
  • Difficult with all the different scenarios but
    could be developed further
  • actions layer used
  • Buttons have script for ease of use
  • Music and sound

18
Loading Screen
  • Used for online deployment and slow connections

19
Scoring Features
  • Timer
  • Items bagged
  • Items damaged
  • Paycheck deductions and bonuses

20
Animation and Sound
  • Animation mostly ActionScript as opposed to
    tweening.
  • Sound stored in library
  • Event driven

21
Game Revisions
  • Some bugs found during testing
  • Limited game function due to the many different
    scenarios that could exist
  • Game could continue with enhancements for future
    versions

22
Implementation Phase
  • Bag-It Game Demonstration
  • To be posted

23
Pilot Testing
  • Testing occurred 7/23/05 7/24/05
  • Testers
  • Ages 16 20
  • 2 Males / 1 Female
  • Look and feel was received well by all testers
  • Previous look / feel revisions were a smart move
  • Some testers found the rules / instructions easy
    to grasp, others more difficult
  • In depth rules / instructions necessary to ensure
    learning occurs
  • Testers had issues with a couple of items
    sticking and not behaving properly
  • Concerns were examined and corrected

24
Lessons Learned
  • Initial Project Plan was developed after the
    design document
  • Integration of roles and tasks by team members
    roles not clearly defined
  • Game graphics and programming glitches
  • Team primarily communicated via e-mail
    more face to face meetings were required for
    cohesiveness

25
Any Questions?
  • Setting the standards
  • Planning
  • Design (Macro-Design Document)
  • Development
  • Implementation
  • Game Demonstration
  • Pilot Testing
  • Lessons Learned
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