Requirements Wrap-up (Chapter 31 of requirements text) and Interaction Design: Introduction (Chapters 1 of Interaction Design text) - PowerPoint PPT Presentation

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Requirements Wrap-up (Chapter 31 of requirements text) and Interaction Design: Introduction (Chapters 1 of Interaction Design text)

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Refine the System Definition. Build the Right System. Manage ... Usability Principles Used mostly as the basics for evaluating prototypes and existing systems ... – PowerPoint PPT presentation

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Title: Requirements Wrap-up (Chapter 31 of requirements text) and Interaction Design: Introduction (Chapters 1 of Interaction Design text)


1
Requirements Wrap-up (Chapter 31 of requirements
text)andInteraction Design Introduction(Chapte
rs 1 of Interaction Design text)
  • CSSE 371 Software Requirements and Specification
  • Don Bagert, Rose-Hulman Institute of Technology
  • October 20, 2005
  • Thanks to Steve Chenoweth for some of the slides
    included.

2
Outline
  • Requirements Wrap-up
  • Interaction Design - Introduction

3
Requirements Wrap-up
4
Requirements Process Steps
  • Get Organized
  • Understand the Problem Being Solved
  • Understand User and Stakeholder Needs
  • Define the System
  • Continuously Manage Scope and Change
  • Refine the System Definition
  • Build the Right System
  • Manage the Requirements Process

5
Interaction Design - Introduction
6
Introduction
  • Interaction design (ID) is designing interactive
    products to support people in their everyday and
    working lives.
  • The ID work itself is usually done as a team
    with different people having different skills.

7
Why Interaction Design is Important
  • People will pay you to do this stuff well
  • Its a pervasive part of software design
  • Likewise for devices which use software
  • You need to know when its good or bad, to make
    your systems acceptable to users

8
Whats good and whats poor
  • Some examples What are they?

9
More examples
10
Another example
11
More examples
12
More examples
13
More examples
14
Goals of Interaction Design
  • Usabilityand
  • User experience

15
Heuristics and usability principles
  • Heuristics Design principles used in practice
  • Usability Principles Used mostly as the basics
    for evaluating prototypes and existing systems
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