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Title: Archetype Definitions:


1
Archetype Definitions
  • Character Archetypes
  • Situation Archetypes
  • Symbolic Archetypes

2
The HeroCharacter Archetype
  • In its simplest form, this character is the one
    ultimately who may fulfill a necessary task and
    who will restore fertility, harmony, and/or
    justice to a community. Often he/she will embody
    characteristics of Young Person from the
    Provinces, Initiate, Innate Wisdom, Pupil and Son.

3
Young Person From the ProvincesCharacter
Archetype
  • This hero is taken away as an infant or youth and
    raised by strangers. He/she later returns home
    as a stranger and is able to recognize new
    problems and new solutions.

4
The InitiatesCharacter Archetype
  • These are young heroes who, prior to the quest,
    must endure some training and ritual. They are
    usually innocent at this stage.

5
MentorsCharacter Archetype
  • These individuals serve as teachers or counselors
    to the initiates. Sometimes they work as role
    models and often serve as father or mother
    figure. They teach by example the skills
    necessary to survive the journey and quest.

6
Loyal RetainersCharacter Archetypes
  • These individuals are like the noble sidekicks to
    the hero. Their duty is to protect the hero.
    Often the loyal retainer reflects the heros
    nobility.

7
Friendly BeastsCharacter Archetypes
  • These animals assist the hero and reflect that
    nature is on the heros side.

8
The Devil FigureCharacter Archetypes
  • This character represents evil incarnate. He/she
    may offer worldly goods, fame, or knowledge to
    the protagonist in exchange for possession of the
    soul or integrity. This figures main aim is to
    oppose the hero on his quest.

9
The TemptressCharacter Archetype
  • Characterized by sensuous beauty, she is the one
    whose physical attraction may bring about the
    heros downfall.

10
The Platonic IdealCharacter Archetype
  • This source of inspiration often is a physical
    and spiritual ideal for whom the hero has an
    intellectual rather than physical attraction.

11
Damsel in DistressCharacter Archetype
  • This vulnerable woman must be rescued by the
    hero. She also may be used as a trap, by an evil
    figure, to ensnare the hero.

12
The Star-Crossed LoversCharacter Archetype
  • These two characters are engaged in a love affair
    that is fated to end in tragedy for one or both
    due to the disapproval of society, friends,
    family, or the gods.

13
The Creature of NightmareCharacter Archetype
  • This monster, physical or abstract, is summoned
    from the deepest, darkest parts of the human
    psyche to threaten the lives of the hero/heroine.
    Often it is a perversion or desecration of the
    human body.

14
Father-Son ConflictCharacter Archetype
  • Tension often results from separation during
    childhood or from an external source when the
    individuals meet as men and where the mentor
    often has higher affections of the hero than the
    natural parent.

15
The Scapegoat Character Archetype
  • An animal or more usually a human whose death in
    a public ceremony expiates some taint or sin that
    has been visited upon a community. Their death
    often makes them a more powerful force in the
    society than when they lived.

16
The Outcast Character Archetype
  • A figure who is banished from a social group for
    some crime (real or imagined) against his fellow
    man. The outcast is usually destined to become a
    wanderer from place to place.

17
The Earthmother Character Archetype
  • Symbolic of fruition, abundance, and fertility,
    this character traditionally offers spiritual and
    emotional nourishment to those with whom she
    comes in contact.

18
The Shadow
  • The Shadow is the threat - the primary obstacle
    to the Hero's successful completion of his Quest,
    and should be strong enough to provide a worthy
    opponent. The Shadow can be the darker side of
    the Hero that he is trying to suppress.
  • (An obvious example would be the "Evil Duncan"
    that emerges when MacLeod takes the Dark
    Quickening in Highlander. The best Heroes, and
    the best Quests incorporate both internal and
    external Shadows.)

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19
Herald
  • A necessary archetype is the Herald--the
    harbinger of change who delivers the "Call to
    Action" or challenge to the Hero. The Herald can
    be a minor character, a significant ally of the
    Hero's, or even an agent of the Shadow. The Call
    can be an event instead of a message delivered by
    a person. The way the Call is delivered, and the
    Hero's reaction to it, can tell the reader a
    great deal about the story and about the Hero.
    (Typically, the Hero refuses the Call in some
    manner characteristic of his internal weakness or
    doubts before he is persuaded to accept it, thus
    setting the scene for his struggles with his own
    nature later.)

20
The QuestSituational Archetype
  • This motif describes the search for someone or
    some talisman which, when found and brought back,
    will restore fertility to a wasted land, the
    desolation of which is mirrored by a leaders
    illness and disability.

21
The TaskSituational Archetype
  • This refers to what possibly superhuman feat must
    be accompanied in order to fulfill the ultimate
    goal.

22
The JourneySituational Archetype
  • This sends the hero in search for some truth of
    information necessary to restore fertility,
    and/or harmony to the kingdom. The journey
    includes the series of trials and tribulations
    the hero faces along the way. Usually the hero
    descends into a real or psychological hell and
    forced to discover the blackest truths, quite
    often concerning his faults. Once the hero is at
    this lowest level, he must accept personal
    responsibility to return to the world of the
    living.

23
The InitiationSituational Archetype
  • This situation refers to a moment, usually
    psychological, in which an individual comes into
    maturity. He/she gains a new awareness into the
    nature of circumstances and problems and
    understands his or her responsibility for trying
    to resolve the dilemma. Typically, the hero
    received a Calling, a message or a signal that he
    or she must make sacrifices and become
    responsible for getting involved in the
    problem. Often a hero will deny and question the
    calling and, ultimately, The Initiation, but will
    eventually accept responsibility.

24
The RitualSituational Archetypes
  • Not to be confused with the Initiation, the
    Ritual refers to an organized ceremony which
    involves honored members of a given community and
    an Initiate. This situation officially brings
    the young man or woman into the realm of the
    communitys adult world.

25
The FallSituational Archetype
  • Not to be confused with the awareness in The
    Initiation, this archetype describes a descent in
    action from a higher to a lower state of being,
    an experience that might involve defilement,
    moral imperfection, and/or loss of innocence.
    This fall is often accompanied by expulsion from
    a kind of paradise as penalty for disobedience
    and/or moral transgression.

26
Death and RebirthSituational Archetype
  • The most common of all situational archetypes,
    this motif grows out of the parallel between the
    cycle of nature and the cycle of life. It refers
    to those situations in which someone or
    something, concrete and/or loss of innocence.
    This fall is often accompanied by some sign of
    birth or rebirth.

27
Battle Between Good and EvilSituational Archetype
  • These situations pit obvious forces which
    represent good and evil against one another.
    Typically, good ultimately triumphs over evil
    despite great odds.

28
The Unhealable WoundSituational Archetype
  • This wound, physical or psychological, cannot be
    healed fully. This wound also indicates a loss
    of purity or innocence. Often these wounds pain
    drives the sufferer to desperate measures of
    madness.

29
The Magic WeaponSituational Archetype
  • Sometimes connected with the Task, this refers to
    a skilled individual heros ability to use a
    piece of technology in order to combat evil,
    continue a journey, or to prove his/her identity
    as a chosen individual.

30
Nature vs. the Mechanistic World Situational
Archetype
  • Nature is good, while science, technology and
    society are often evil.

31
Light vs. DarknessSymbolic Archetype
  • Light usually suggest hope, renewal, OR
    intellectual illumination darkness implies the
    unknown, ignorance, or despair.

32
Water vs. DesertSymbolic Archetype
  • Because water is necessary to life and growth, it
    commonly appears as a birth or rebirth symbol.
    Water is used in baptism services, which
    solemnizes spiritual births. Similarly, the
    appearance of rain in a work of literature can
    suggest a characters spiritual birth.

33
Heaven vs. HellSymbolic Archetype
  • Humanity has traditionally associated parts of
    the universe not accessible to it with the
    dwelling places of the primordial forces that
    govern its world. The skies and mountaintops
    house its gods the bowels of the earth contain
    the diabolic forces that inhabit its universe.

34
Haven vs. WildernessSymbolic Archetype
  • Places of safety contrast sharply against the
    dangerous wilderness. Heroes are often sheltered
    for a time to regain health and resources.

35
Fire vs. IceSymbolic Archetype
  • Fire represents knowledge, light, life and
    rebirth while ice like desert represents
    ignorance, darkness, sterility and death.

36
Supernatural InterventionSymbolic Archetype
  • The gods intervene on the side of the hero or
    sometimes against him.

37
FogSymbolic Archetype
  • Fog symbolizes uncertainty.

38
The RiverSymbolic Archetype
  • The river symbolizes the stream of time and the
    flow of circumstances. Since baptism often takes
    place in a river, it also symbolizes the washing
    away of evil and the regaining of purity and
    righteousness.

39
The CrossroadsSymbolic Archetype
  • This intersection is often a place or time of
    decision when a realization is made, and change
    or penance results.
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