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Irish Rogues and Fairies in Eoin Colfer

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Title: Irish Rogues and Fairies in Eoin Colfer


1
Irish Rogues and Fairies in Eoin Colfers
Artemis Fowl Books
  • by
  • Don L. F. Nilsen
  • Alleen Pace Nilsen

2
(No Transcript)
3
The Artemis Fowl Books
  • Beginning in 2002, Eoin Colfers Artemis Fowl
    books have been competing with J. K. Rowlings
    Harry Potter books for the 1 ranking in the New
    York Times best seller list for young readers.
  • Both of these series are Gothic fantasies
    involving young teenagers as their protagonists
    and as their audiences.

4
Artemis FowlThe Irish Rogue
  • The Irish Rogue is not a criminal, but he is very
    bright and charismatic. And he is subversive.
  • Artemis Fowl is a typical Irish Rogue, in the
    tradition of Christy Mahon in John Synges
    Playboy of the Western World, Mr. Boyle in Sean
    OCaseys Juno and the Paycock, of Finn MacCool
    in James Joyces Finnegans Wake, and of Sebastian
    Dangerfield in J. P. Donleavys The Ginger Man.
  • Jonathan Swift was even being a bit roguish when
    he wrote A Modest Proposal.

5
  • Rogues are revered in Ireland, because it was the
    Rogues who fought back when the English were
    taking over Ireland.
  • Rogues break rules and laws, but it is always for
    the greater good, as when Artemis steals some
    fairy gold to help rescue his father from the
    Russian mafia.
  • Rogues are entertaining and high spirited, and
    they diffuse violence with their use of humor.
    Although they are flirtatious, they seldom form
    any lasting alliances with women (Nilsen 9,
    Waters 40).

6
  • Many rogues are linked to an aristocratic
    figure, usually an Irish rebel chief, for whom he
    risks his life.
  • The rogue is articulate, good natured, fun
    loving, and exhibits an irrepressible élan
    vital (Nilsen 74, Waters 47).
  • Rogues tend to be imaginative and resilient comic
    figures (Nilsen 123, Waters 77)

7
Eoin Colfers Little People
  • Eoin Colfers little people are derived from
    Irish mythology and folklore.
  • In some ways, Eoin Colfers little people are the
    same as are the little people in Irish folklore.
  • But in other ways, they are very different.

8
Colfers fairies are all of the races that live
underground. The term includes
Centaurs (11) Demons (15) Dwarves (16) Elves (27) Fairies (37) Gargoyles (42) Gnomes (43) Goblins (44) Gremlins (49) Imps (50) Krakens (54) Leprechauns (58) Pixies (59) Quaggas (67) Sprites (68) Trolls (69) Warlocks (73)
9
Colfers Mud People
  • Colfers Mud People are the same as Rowlings
    Muggles. Theyre the human beings and they
    include
  • Jerbal Argon
  • Briar Cudgeon
  • Carla Frazetti
  • Loafers McGuire
  • John Spiro, and of course
  • Juliet and Domovoy Butler and
  • Artemis Fowl Junior and Senior

10
Visual Imagery and Characterization
  • Like many fantasy writers, Eoin Colfer
    effectively uses visual imagery to establish his
    fantasy world.
  • But Eoin Colfer also uses visual imagery in
    explaining the characteristics of his various
    fantasy species as a whole,
  • And of special characters who represent these
    various species.

11
Colfers Centaurs (Foaly)
  • In Colfers Artemis Fowl books, the only fairies
    that are not Little People are the centaurs.
  • Like other centaurs, Colfers centaurs are human
    in front and equine in back.
  • In The Time Paradox, there is mention of a human
    movie about Centaurs that considers them to be
    noble and sporty. Male centaurs are expected
    to take more than one bride (24-25).

12
Colfers Demons
  • Colfers demons are the eighth family of the
    fairy people.
  • When the other fairy people were forced to live
    underground, the demons refused to go.
  • They live in Hybras, the city over which the sky
    is forever tinged with the red glow of dawn.

13
Colfers Dwarves
  • Colfers dwarves are small, compact and earthy.
  • Dwarf males can unhinge their jaws, allowing
    them to ingest several pounds of earth a second.
  • This material is processed by a superefficient
    metabolism, stripped of any useful mineralsand
    ejected at the other end (Artemis Fowl 228).
  • Chapter 6 of The Lost Colony is entitled, Dwarf
    walks into a bar (131).

14
  • Dwarf hair is actually a network of living
    antennae, similar to feline whiskers, that can do
    everything from trap beetles to bounce sonar
    waves off a tunnel wall (The Eternity Code
    113-114).
  • The Derrière bottling plant employs Dwarfs to put
    bubbles in their carbonated drinks.

15
Mulch Diggums
  • Mulch Diggums (a.k.a. Lance Digger, Mo Digence,
    and The Grouch) is a kleptomaniac dwarf who has
    been convicted many times for digging and
    entering.
  • He loves to unbutton his bum flap and destroy
    whatever is behind him with a blast of stinky
    air.
  • Chapter 11 of The Arctic Incident is entitled,
    Mulch Ado about Nothing.

16
  • When it is Mulchs job to disable a surveillance
    camera Mulch uses the Dwarf science of
    reflexology.
  • Every part of the foot is connected to a part
    of the body. And it just so happens that the
    left little toe is connected to my----
  • Juliet gingerly grasped the toe, its black curly
    hairs obligingly parting to allow her access to
    the joint.
  • Mulch fine tuned his aim. Okay, Squeeze (The
    Eternity Code 221).

17
  • Juliet held her breath, and closed her fingers
    around the joint. The pressure sped up Mulchs
    leg in a series of jolts.
  • The dwarf fought to keep his aim true in spite of
    his thrashings. Pressure built in his abdomen
    and exploded through his bum flap with a dull
    thump. A missile of compressed air shot across
    the room, heat blur surrounding it like waves of
    water.
  • Too much topspin, groaned Mulch. I loaded
    it.

18
  • The air ball spiraled toward the ceiling,
    shredding layers like an onion.
  • The unlikely missile impacted against the wall a
    meter ahead of its target.
  • Luckily, the ricochet clipped the camera box,
    sending it spinning like a plate on a stick (The
    Eternity Code 222).

19
Colfers Elves (Frond, Grub and Trouble Kelp,
Root, Short, Verbil Vishby)
  • Most of the LEPrecon unit are elves like Corporal
    Lily Frond, Corporal Grub Kelp, Captain Trouble
    Kelp, Commander Julius Root, Captain Holly Short,
    Captain Chix Verbil and Marshal Vishby.
  • Colfers elves can fly, and they can heal people
    with their blue sparks.

20
Colfers Fairies
  • Fairy is the term that Colfer uses for all of
    the people who live underground the centaurs,
    demons, dwarfs, elves, fairies, gargoyles,
    gnomes, goblins, gremlins, imps, leprechauns,
    pixies, sprites, trolls, and warlocks.
  • The good fairies (including the centaurs, but
    excluding the goblins, trolls and one Pixie Opal
    Koboi) are also called The People.
  • There are also quaggas and krakens in Colfers
    fantasy world.
  • Fairies like to do time stops, and use
    bio-bombs.
  • In contrast there are the Mud People, one of whom
    is Artemis Fowl (a little person) and Butler (a
    big person).

21
Colfers Gargoyles (Qwan)
  • Qwan, who was the planets most experienced
    time-traveling fairy, wrote in his best-selling
    autobiography, Qwan My Time Is Now, that,
    riding the time stream is like flying through a
    dwarfs intestine.
  • There are very nice free-flowing stretches, but
    then you turn a corner to find the thing backed
    up and putrid (The Time Paradox 97).
  • Qwan had started out as an Imp, but he warped
    into a Warlock and was enchanted into a Gargoyle.

22
Colfers Gnomes
  • Colfers gnomes dedicated their lives to pizza.
    Every year on the anniversary of Bogs first day
    of business, they chartered a shuttle and took a
    picnic aboveground.
  • The picnic consisted of pizza, tuber beer and
    pizza-flavored ice cream.
  • These parties took place at Stonehenge, in
    Wiltshire. It was at the end of an LEP chute.
  • A gnome called Bog had realized how many
    tourists forgot their sandwiches on aboveground
    jaunts, and so had set up shop beside the
    terminal (The Eternity Code 53).

23
Colfers Goblins (Wart-Face)
  • Goblins are described as Evolutions little
    joke. Pick the dumbest creatures on the planet
    and give them the ability to conjure fire (The
    Eternity Code 28).
  • The LEP (Lower Elements Police) are worried about
    the Goblins uprising instigated by the Bwa Kell
    triad. They are trying to make the Haven
    insecure.
  • If even one renegade fairy got himself captured
    by the Mud Men, then Haven would cease to be a
    haven (The Eternity Code 25).

24
  • Goblins had barely enough electricity in their
    brains to power a ten-watt bulb (The Arctic
    Incident 35).
  • A group of goblins would corner a stray brother
    dwarf, pin him down, and then the leader would
    give him the double barrels of a fireball in
    his face (Artemis Fowl 232)

25
Colfers Gremlins
  • Colfers Gremlins are little people, but they are
    not like the gremlins of World War I, or of World
    War II, or of the movies that contain the name
    Gremlin in their titles.

26
Colfers Imps (No 1, Qwan)
  • Many of the chapters in The Lost Colony, are
    impish puns like the following
  • Chapter 4 Mission IMPossible
  • Chapter 5 IMPrisoned
  • Chapter 8 Sudden IMPact
  • (84, 116, 170)

27
Krakens (Shelly, Little Sister)
  • The giant sea monster that is the kraken sent
    its finned tentacles spiraling toward the oceans
    surface, pulling its bloated body behind.
  • Its single eye rolled manically in its socket,
    and its curved beak, the size of a schooners
    prow, was open wide, filtering the rushing water
    through to its ripplilng gills.
  • The kraken was hungry, and there was room for
    only one thought in its tiny brain as it sped
    toward the holiday ferry above.
  • KillKillKILL (The Time Paradox 23).

28
  • The kraken is a docile creature whose main
    defenses are its sheer size and the bulk of
    shell, gas, and fat cells enclosing a melon-sized
    brain, which provides it with just enough
    intelligence to feed itself and shed its shell.
  • Underneat the crust of rock, weed, and coral, the
    kraken resembles nothing more than the common
    acorn barnacle, albeit a barnacle that could
    easily house an Olympic stadium or two (The Time
    Paradox 30).

29
Colfers Leprechauns
  • In the underworld, it is the LEPrecon unit that
    must police the underworld and keep things going
    smoothly.
  • LEP is an acronym for Lower Element Police.
  • The recon part of the name alludes to
    reconaissance.
  • According to Colfer, The word leprechaun
    actually originated from LEPrecon (Artemis Fowl
    43).

30
Colfers Pixies (Koboi, Mervall and Descant Brill)
  • Colfers Pixies are small and they have pointed
    ears.
  • Doodah Day was something of a legend as a fish
    smuggler.
  • But when he was caught by Holly Short, and
    entombed in Dwarf spittle, Vinaya said, Yes.
    Thats Doodah Day. The fish smuggler. Quite a
    catch.
  • But then she continued the fish metaphor, Youre
    going to have to cut him loose, Holly. We have
    bigger snails to pop (The Lost Colony 35).

31
  • When a pixie was instructed to do something, you
    could rest assured that that thing would be done.
  • Pixies made wonderful employees. They were
    methodical, patient and determined.
  • Plus, they were cute, with their baby faces and
    disproportionately large heads.
  • Just looking at a pixie cheered most people up.
    They were walking therapy (The Opal Deception
    13).

32
Colfers Quaggas
  • Its a quagga, he realized. Half horse, half
    zebra, and there hasnt been one in captivity for
    a hundred years.
  • Not exactly a throroughbred stallion, but it will
    have to do (The Time Paradox 298)

33
Colfers Sprites
  • Colfers sprites have the gift of tongues, and
    they also have a strong aversion to light.
  • They have clawlike mottled green hands.
  • They have slitted golden eyes and long hooked
    noses. Their ears are pointed, and some of them
    are addicted to alcohol.
  • Sprites only had limited healing power. They
    could magic away a wart, but gaping wounds were
    beyond them (The Arctic Incident 28).

34
Colfers Trolls
  • Colfers bull trolls have crimson pupils and
    retractable claws. They have a powerful sense of
    smell. They have curved tusks with serrated
    edges.
  • Trolls were the meanest of the deep-tunnel
    creatures. They wandered the labyrinth, preying
    on anything unlucky enough to cross their path.
    Their tiny brains had no room for rules or
    restraint (Artemis Fowl 54).
  • According to Holly Short, Trolls occasionally
    eat their mothers (The Time Paradox 47).

35
  • Because trolls are by nature tunnel creatures,
    they are guided as much by their sense of smell
    as their night vision.
  • A blinded troll can often survive for years,
    navigating his way to food and water supplies by
    smell alone.
  • Mulchs sudden gaseous recyclings sent a million
    conflicting scent messages to each trolls brain.
  • The smell was bad enough, and the wind was
    sufficient to blow back the trolls deadlocks,
    but the combination of scents inside the dwarf
    gas, including clay, vegetation, insect life, and
    everything else Mulch had eaten over the past few
    days, was enough to short out the trolls entire
    nervous systems (The Opal Deception 328-329).

36
Colfers Warlocks (No 1, Qwan)
  • Most of Colfers warlocks are medics.
  • For example, it was a senior warlock who
    treated Trouble Kelp when he was wounded (The
    Arctic Incident 235).
  • The reason that Imp 1 is taking so long to warp
    is that unlike most imps who warp into demons,
    Imp 1 is warping into a warlock.

37
  • Colfers warlocks like to form a pentagram around
    their target.
  • They then spread an enchanted enclosure over it,
    and stop time.
  • This works fine until the warlocks have to use
    the bathroom.
  • Many sieges were lost because a warlock had had
    one extra glass of wine.

38
The Mud People
  • Colfers Mud People are the humans. They are
    the same as J. K. Rowlings Muggles, and they
    include
  • Domovoy Butler and
  • Artemis Fowl

39
Artemis Fowl
  • Artemis Fowl (a.k.a. Constantin Bashkir, Colonel
    Xavier Lee, Dr. C. Nile Dementia, Malachy
    Pasteur) possibly possesses the greatest human
    intellect of his generation.
  • In the first book, Artemis Fowl is twelve years
    old.
  • In the other books, he is a young teenager.
  • Therefore, in a sense, Artemis Fowl is one of the
    little people.

40
  • Whenever Artemis tells his name, the response is
    always, Isnt that a girls name?
  • Artemis always replies that the name is both a
    girls name and a boys name.
  • The name is derived from Artemis the hunter in
    Greek mythology.
  • The Fowl family motto is Aurum potestas est
    (Gold is power).
  • Chapter 4 of The Arctic Incident is entitled,
    Fair is Fowl (87)

41
Butler
  • Artemis Fowl has a man-servant.
  • He is a Butler, whose name is Butler.
  • Because he is also a body guard, he is huge, and
    he is trained in most of the martial arts.

42
  • The butlers had been serving the Fowls for
    centuries. It had always been that way.
  • Indeed, there were several eminent linguists of
    the opinion that this was how the common noun had
    originated. (Artemis Fowl 21).

43
!En Fin
  • En fin is the French for finally.
  • It was in the En fin restaurant that Jon
    Spiros group tried to kill Artemis and Butler.

44
  • !It all happened in a heart beat. Spiro clicked
    his fingers, and every customer in En Fin drew a
    weapon from inside his or her coat.
  • The eighty-year-old lady suddenly looked a lot
    more threatening with a revolver in her bony
    fist. Two armed waiters emerged from the kitchen
    wielding folding-stock machine guns (The
    Eternity Code 19).

45
  • !With his last vestige of strength, Butler
    raised a hand. Good-bye, Artemis, he said.
    My friend.
  • Artemis caught the hand. The tears were
    streaming now. Unchecked. Good bye, Butler.
  • The bodyguards sightless eyes were calm.
    Artemis, call me Domovoi.

46
  • !!The name told Artemis two things. First, his
    lifelong ally had been named for a Slavic
    guardian spirit. Second, graduates of the Madam
    Ko school were instructed never to reveal their
    first names to their Principals.
  • Butler would never have broken this ruleunless
    it no longer mattered.
  • Good-bye, Domovoi, sobbed the boy. Good-bye,
    my friend.
  • The hand dropped. Butler was gone (The
    Eternity Code 44).

47
  • !!!On page 136 of The Eternity Code, Mulch
    Diggums is talking to Domovoy Butler
  • Glad to see youre alive by the way, big man.
    There was a rumor going round the underworld that
    you were dead.
  • I was, said Butler, But Im better now.

48
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49
Bibliography
  • Colfer, Eoin. Artemis Fowl. New York, NY
    Mirimax/Hyperion, 2001.
  • Colfer, Eoin, Artemis Fowl The Arctic Incident.
    New York, NY Mirimax/Hyperion, 2002.
  • Colfer, Eoin. Artemis Fowl The Eternity Code.
    New York, NY Mirimax/Hyperion, 2003.
  • Colfer, Eoin. Artemis Fowl The Lost Colony. New
    York, NY Mirimax/Hyperion, 2006.

50
  • Colfer, Eoin. Artemis Fowl The Opel Deception.
    New York, NY Mirimax/Hyperion, 2006.
  • Colfer, Eoin. Artemis Fowl The Time Paradox. New
    York, NY Mirimax/Hyperion, 2008.
  • Colfer, Eoin and Andrew Donkin. Artemis Fowl The
    Graphic Novel. New York, NY Mirimax/Hyperion,
    2007.
  • Harmon, William, and C. Hugh Holman. A Handbook
    to Literature, 7th Edition. Upper Saddle River,
    NJ Prentice Hall, 1996.
  • Nilsen, Don L. F. Humor in Irish Literature.
    Westport, CT Greenwood, 1996.
  • Waters, Maureen. The Comic Irishman. Albany, NY
    State Univ of New York Press, 1984.
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