Modeling - PowerPoint PPT Presentation

About This Presentation
Title:

Modeling

Description:

part of Structured Design (one of the earliest methodologies for software ... two types of collaboration: request for information. request to do something ... – PowerPoint PPT presentation

Number of Views:17
Avg rating:3.0/5.0
Slides: 30
Provided by: cesCl
Learn more at: http://cecas.clemson.edu
Category:

less

Transcript and Presenter's Notes

Title: Modeling


1
Modeling
ECE 417/617Elements of Software Engineering
Stan Birchfield Clemson University
2
Overview
  • Modeling provides abstraction to bridge the gap
    between
  • High-level (world)
  • Low-level (code)
  • Types of modeling
  • Analysis modeling
  • Models problem domain (users, world)
  • System modeling
  • Models solution domain (software)

3
Analysis modeling
  • Let us first look at modeling the problem domain

4
Requirements elicitation
  • It is important to define what the software is
    supposed to do before
  • defining how to do it, or
  • before actually doing it
  • The hardest single part of building a software
    system is deciding what to build. Fred Brooks
  • Requirements elicitation gathering requirements
    from users and other stakeholders

5
Difficulties in specifying requirements
  • Customers often do not know what they want ...
    until they see it
  • Customers often have a poor understanding of the
    ease or difficulty of implementing different
    capabilities
  • The requirements change over time

6
Steps in gathering requirements
  • Inception establish basic understanding of
    problem
  • Elicitation Ask the users what is needed
  • Elaboration Refine the model of the S/W
    functions, features, and constraints
  • Negotiation Reconcile conflicts by ranking
    requirements and discussing priorities
  • Specification Final work product describing the
    function and performance of the S/W
  • Validation Examine the specification to ensure
    that all requirements have been stated
    unambiguously, inconsistencies have been
    corrected, etc.

7
Specifying requirements
  • Requirements can be specified in a number of
    ways
  • user scenarios
  • functions and feature lists
  • analysis models
  • specification

8
Traceability table
  • Captures the relationships between
  • features and requirements
  • interfaces and requirements
  • requirements themselves (dependencies)
  • etc.

aspects
A01 A02 A03 ...
R01 v
R02 v v
R03 v
...



requirements
9
User scenarios
  • Usage scenarios
  • identify a thread of usage for the system
  • enable the S/W team to see how the functions and
    features will be used by different classes of end
    users
  • often called use cases

10
Use cases
  • Use case tells a stylized story about how an
    end-user interacts with the system under a
    specific set of circumstances
  • Can be either
  • narrative text
  • outline of tasks or interactions
  • template-based description, or
  • diagrammatic representation
  • A use-case captures a contract... -- Alistair
    Cockburn, Writing Effective Use Cases.
    Addison-Wesley 2000. http//www.usecases.org/

11
Use case example
  • Use case Withdraw money
  • Level User goal (Three levels Summary, User
    goal, and Sub-function level)
  • Primary actor Client
  • Goal in context To withdraw money from the
    clients account
  • Preconditions User has an account, ATM has
    power and connectivity
  • Main scenario
  • Client inserts card
  • Client types PIN
  • Client specifies which account
  • Client enters amount to withdraw
  • Money is dispensed
  • Card is ejected
  • Client removes card
  • Extensions
  • 1a. Card is invalid card is ejected and client
    notified.
  • 2a. Pin is incorrect client notified and given
    no more than two more attempts.
  • 4a. Amount exceeds limit client notified,
    repeat step.
  • 7a. Client does not remove card within time
    limit card is retracted.

12
System modeling
  • Now let us look at modeling the solution domain

13
Data flow diagram (DFD)
  • Data flow diagram (DFD) developed in late 1970s
  • part of Structured Design (one of the earliest
    methodologies for software development) aka
    Structured Systems Analysis and Design Method
    (SSADM), a waterfall method
  • invented by Larry Constantine, who also developed
    concepts of coupling and cohesion
  • DFD is a forerunner of UML and may complement it
  • Arcs are data boxes are processes/actions

source code
executeunittests
reviewtestresults
test results
review decision
test plan
14
Gane and Sarson notation for DFDs
  • squares external entities
  • round rectangles processes
  • arrows data flow
  • open-ended rectangles data stores

http//www.agilemodeling.com/artifacts/dataFlowDia
gram.htm
15
Data flow diagram (DFD)
  • DFDs are refined iteratively
  • Level 0 is context-level DFD represents s/w as a
    single bubble with input and output
  • Level 1 is achieved by expanding the bubble into
    additional bubbles perform grammatical parse on
    narrative describing bubble
  • Continue refining until each bubble performs
    specific function high cohesion
  • Components bubbles are processes, boxes are
    external entities, arrows are data or control
    objects, and double lines are data stores
  • Process specification (PSPEC) describes all flow
    model processes that appear at the final level of
    refinement. It is a minispec for each transform
    at the lowest level of a DFD
  • Program design language description (PDL) is
    basically pseudocode. One way to represent PSPEC

16
CRC modeling
  • Class Responsibility Collaborator (CRC) is a
    lightweight model
  • Write on 3x5 index cards
  • Used in extreme programming
  • Can be used for
  • detailed object-oriented design
  • conceptual modeling

http//www.agilemodeling.com/artifacts/crcModel.ht
m
17
CRC example
class is collection of objects
  • two types of collaboration
  • request for information
  • request to do something

responsibility is anything a class knows or does
http//www.agilemodeling.com/artifacts/crcModel.ht
m
18
Creating CRC cards
  • Iteratively
  • Find classes
  • Find responsibilities
  • Define collaborators
  • Move the cards around

http//www.agilemodeling.com/artifacts/crcModel.ht
m
19
Unified modeling language (UML)
  • Several competing object-oriented notations
    developed in 1980s and 1990s
  • Rumbaugh and Booch began working together in 1994
    at IBM Rational to standardize their notations
    (OMT and Booch)
  • Result was Unified Modeling Language (UML)
  • Rights owned by Object Management Group (OMG),
    www.omg.org
  • Good reference M. Blaha and J. Rumbaugh,
    Object-Oriented Modeling and Design with UML, 2nd
    ed.

20
UML
  • Unified modeling language (UML) includes three
    models
  • class model structural aspects of system (class
    diagrams)
  • state model temporal, behavioral aspects of
    system (state diagrams)
  • interaction model collaboration of individual
    objects (use cases, sequence diagrams, and
    activity diagrams)

21
A simple problem to provide brief overview of UML
switch
1 W
5 V
light
22
1. Use Case Diagram
SimpleCircuit
FlipOn
FlipOff
ViewLight
User
Functionality from users point of view
23
2. Class Diagram
Switch
Resistor
Light
Battery 5V
Structure of system (objects, attributes,
associations, operations)
24
3. Sequence Diagram
Resistor
Switch
Battery
Light
User
FlipOn()
HeatUp()
Drain()
Shine()
Messages between objects
25
3. Collaboration Diagram
User
1. FlipOn()
1.1 HeatUp()
Resistor
Switch
1.2 Shine()
1.3 Drain()
Battery
Light
More compact, but harder to interpret
26
4. Statechart Diagram
flipSwitchOn
Light Off
Light On
flipSwitchOff
Transitions between states of one
object (Extension of Finite State Machine (FSM)
model)
27
4. Statechart Diagram (different objects)
flipSwitchOn
flipSwitchOn
Not Draining
Cold
Hot
Draining
flipSwitchOff
flipSwitchOff
(Resistor)
(Battery)
28
5. Activity Diagram
Flip Switch Off
Flip Switch On
With swimlanes
Actor1
Actor2
Flip Switch On
Read Book
Actions are states
29
Summary
  • We have looked at five UML diagrams
  • Use case diagrams Interaction Model-- models
    functionality from users point of view
  • Class diagrams Class Model-- models
    structure of system using objects
  • Interaction diagrams Interaction
    Model(sequence and collaboration)-- models
    messages passed between objects
  • Statechart diagrams State Model-- models
    transitions between states
  • Activity diagrams Interaction Model--
    models flow control as transitions between
    activities
  • The actual UML spec has 12 diagrams, but these
    five will be sufficient for us.
Write a Comment
User Comments (0)
About PowerShow.com