Title: Designers and innovation: Creativity problemsolving styles and organisational resistance to new idea
1Designers and innovation Creativity
problem-solving styles and organisational
resistance to new ideas
2Design and innovation
- Research on the role of design in innovation very
limited - Problems in quantifying designs contribution to
new product success - Defining design in itself is difficult
- Design quality notoriously difficult to assess
- function / ergonomics / reliability / safety /
form / intangibles? - Designers themselves are part of the problem!
3Organisational thinking
- Organisations need to harvest what they have
already created - They have to please shareholders and other
stakeholders - They develop routines, systems and structures
that are economic for existing products - They develop belief systems over time
- as the result of learning what works and how not
to repeat mistakes - Paradigm resistant to deviant, i.e. novel, ideas
4(Source Scott Adams, Dilbert Cartoons)
5Design thinking
- Design leads the organisation where it has not
yet been - creating the future - Positioned in the territory where art and science
come together, the quantifiable and the poetic,
the rational and the intuitive - Focussed on possibilities and opportunities (not
problems and solutions) - Grounded in dissatisfaction
- based on a sense that something better is possible
6Reconciling the two stereotypes
- The designers role is to think out of the box
- . but also produce new ideas that will be
accepted - isnt there a contradiction here?
7Some provisos
- Not all organisations are completely antithetical
to novelty - Some build in systems to constructively dismantle
existing thinking - Double-loop learning
- Not all designers are interested in breaking the
bounds - Some like working on improving things
8Cognitive styles
- Consistent individual differences in preferred
ways of organizing and processing information - In-built and automatic way of responding to
information and situations - Present at birth or at any rate fixed early on in
life - and deeply pervasive
- Psychometric instruments, Myers- Briggs (MBTI),
Cognitive Style Index (CSI) KAI
9Kirtons adaption / innovation inventory (KAI)
- KAI is an instrument that defines and measures
creativity, problem-solving and decision-making
style - Style does not mean amount of creativity but the
way of being creative. - Doing things differently innovation
- Doing things better adaption
10Organisational KAI distributions
2/3rds of the population within this range
11Adaptors
- Provide solutions that depend on generally-agreed
paradigms, and therefore are more readily
accepted by most. - innovate within rules, need structure
- are reliable, cautious, practical
- use standard approaches
- prefer improving things
- act in a cohesive way,
- concerned to make existing things better
12Innovators
- Ideas less closely related to the groups
prevailing paradigms, - consequently more strongly resisted.
- Break rules
- Challenge assumptions, reframe, take risks
- Idealistic
- Not overly concerned with what has gone before
- More concerned with doing things differently than
well
13Comparison KAI occupational group scores
- Branch Bank Managers, Civil Servants,
Manufacturing Managers, Plant Managers, Machine
Superintendents, Production Managers, Accounts
Supervisors, Maintenance Engineers, Programmers,
Cost accountants - Nurses
- General population
- Managers generally
- Teachers
- R D professionals
- Personnel
- Finance
- Marketing
- Planning
- Design managers
- RD Managers (Special Project Teams)
- 80-90
-
- 92
- 95
- 96
- 97
- 101
- 103
- 105
- 106
- 110
- 111
- 112-115
14Design Managers KAI scores (n 156)
- 111
- 112
- 109
- Possible Population Design Mgrs
- Range Mean Mean
- 13-65 41 47
- 7-30 19 28
- 12-60 35 35
- Mean score
- Of these
- Women Men
- Sub scores
- sufficiency of originality
- efficiency
- rule / group conformity
15How the other half sees it!
- High Is see high As as
- Boring
- Stodgy
- Over-cautious
- Old-hat
- Outdated
- High As see high Is as
- Reckless
- Abrasive
- Dangerous
- Inefficient
- Out of control
- undisciplined
16Or maybe.
- Glamorous
- Exciting
- Interesting
17High I scores behavioural implications
- Have more permeable search boundaries, scattering
effort and gathering ideas from every direction. - Present many less formulated possibilities but
are more likely to reconstruct the problem. Work
better with change and in an unstructured
environment - Can be undisciplined, abrasive, and not follow
through projects systematically
18High A scores - behavioural implications
- Good implementers
- Detail-oriented
- Follow projects through systematically
- Produce ideas based on, but stretching, existing
agreed definitions of the problem - Search for creative solutions thoroughly in a
limited area. - Offer fuller and deeper ideas, but fewer of them.
19Divergent and Convergent Innovation Phases
20Coping / flexing
- People crossing style boundaries
- Have to use coping behaviours
- These are psychologically expensive
- When people operate in a hostile environment
stress is the result - Alters behaviour and perception
21Coping behaviours
- Coping is problem solving behaviour
- Outside of someone's preferred style
- For as short a period as possible
- In minimal quantities
- Attempts to remove or deal with the stress
- Need to enhance behavioural repertoire
- Fuelled by motive
- When motive switches off there is a return to
preferred style
22Coping for high As
- Be open to new ways of doing things
- Give ideas a fair chance to mature
- Try to recognise the contribution of apparently
ridiculous ideas
23Coping for high Is
- Seek clarification of important requirements
- Do not look for novelty for its own sake
- Be aware that the best solution may lie within
the existing paradigm - Become more tolerant of structure, as a means of
achieving tasks - Become more respectful of consensus
- Understand that others are not wrong about
everything all of the time!
24Role for Janusian bridgers or boundary-spanners
- Bridgers have scores between two other scores
- Social role of intermediaries
- Translate behavioural norms
- Likely to be stressed because they never spend
time with their own style group
25Semi-permeable membranes
Unit / Firm B
Unit / Firm A
Resource access
(knowledge, skills, infrastructure)
Resource transfer
(cash, information, product)
Resource protection from appropriation
and preservation from contamination
context
-
- specific
Facilitated access to context-specific resources
resources
(e.g. culture, ideology, routines reputation)
semi
-
permeable membrane type A
Boundary spanner
semi
-
permeable membrane type B
26Further research
- Links between creative styles, creative climate
and creative output at an early stage of research - Not clear how style interacts dynamically with
organisational climate factors - Some evidence of links between some aspects of
organisational creativity climate (WEI scale for
example) and style - Relationship between style and level of
creativity on creative outcomes not well known - Impact of experience
27Further research (contd.)
- Fleshing out semi-permeable membranes
- The role of boundary spanners
- How they protect resources from contamination
- How they clean and translate behaviour from one
group to another - Some work on politics of change and champions of
innovation, but fairly a-contextual - What coping behaviours they use
- What coping behaviour is in practice not well
known - especially in design context - What makes for effectiveness in specific
innovative contexts