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Designers and innovation: Creativity problemsolving styles and organisational resistance to new idea

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Paradigm resistant to deviant, i.e. novel, ideas (Source Scott Adams, Dilbert Cartoons) ... Positioned in the territory where art and science come together, the ... – PowerPoint PPT presentation

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Title: Designers and innovation: Creativity problemsolving styles and organisational resistance to new idea


1
Designers and innovation Creativity
problem-solving styles and organisational
resistance to new ideas
2
Design and innovation
  • Research on the role of design in innovation very
    limited
  • Problems in quantifying designs contribution to
    new product success
  • Defining design in itself is difficult
  • Design quality notoriously difficult to assess
  • function / ergonomics / reliability / safety /
    form / intangibles?
  • Designers themselves are part of the problem!

3
Organisational thinking
  • Organisations need to harvest what they have
    already created
  • They have to please shareholders and other
    stakeholders
  • They develop routines, systems and structures
    that are economic for existing products
  • They develop belief systems over time
  • as the result of learning what works and how not
    to repeat mistakes
  • Paradigm resistant to deviant, i.e. novel, ideas

4
(Source Scott Adams, Dilbert Cartoons)
5
Design thinking
  • Design leads the organisation where it has not
    yet been - creating the future
  • Positioned in the territory where art and science
    come together, the quantifiable and the poetic,
    the rational and the intuitive
  • Focussed on possibilities and opportunities (not
    problems and solutions)
  • Grounded in dissatisfaction
  • based on a sense that something better is possible

6
Reconciling the two stereotypes
  • The designers role is to think out of the box
  • . but also produce new ideas that will be
    accepted
  • isnt there a contradiction here?

7
Some provisos
  • Not all organisations are completely antithetical
    to novelty
  • Some build in systems to constructively dismantle
    existing thinking
  • Double-loop learning
  • Not all designers are interested in breaking the
    bounds
  • Some like working on improving things

8
Cognitive styles
  • Consistent individual differences in preferred
    ways of organizing and processing information
  • In-built and automatic way of responding to
    information and situations
  • Present at birth or at any rate fixed early on in
    life
  • and deeply pervasive
  • Psychometric instruments, Myers- Briggs (MBTI),
    Cognitive Style Index (CSI) KAI

9
Kirtons adaption / innovation inventory (KAI)
  • KAI is an instrument that defines and measures
    creativity, problem-solving and decision-making
    style
  • Style does not mean amount of creativity but the
    way of being creative.
  • Doing things differently innovation
  • Doing things better adaption

10
Organisational KAI distributions
2/3rds of the population within this range
11
Adaptors
  • Provide solutions that depend on generally-agreed
    paradigms, and therefore are more readily
    accepted by most.
  • innovate within rules, need structure
  • are reliable, cautious, practical
  • use standard approaches
  • prefer improving things
  • act in a cohesive way,
  • concerned to make existing things better

12
Innovators
  • Ideas less closely related to the groups
    prevailing paradigms,
  • consequently more strongly resisted.
  • Break rules
  • Challenge assumptions, reframe, take risks
  • Idealistic
  • Not overly concerned with what has gone before
  • More concerned with doing things differently than
    well

13
Comparison KAI occupational group scores
  • Branch Bank Managers, Civil Servants,
    Manufacturing Managers, Plant Managers, Machine
    Superintendents, Production Managers, Accounts
    Supervisors, Maintenance Engineers, Programmers,
    Cost accountants
  • Nurses
  • General population
  • Managers generally
  • Teachers
  • R D professionals
  • Personnel
  • Finance
  • Marketing
  • Planning
  • Design managers
  • RD Managers (Special Project Teams)
  • 80-90
  • 92
  • 95
  • 96
  • 97
  • 101
  • 103
  • 105
  • 106
  • 110
  • 111
  • 112-115

14
Design Managers KAI scores (n 156)
  • 111
  • 112
  • 109
  • Possible Population Design Mgrs
  • Range Mean Mean
  • 13-65 41 47
  • 7-30 19 28
  • 12-60 35 35
  • Mean score
  • Of these
  • Women Men
  • Sub scores
  • sufficiency of originality
  • efficiency
  • rule / group conformity

15
How the other half sees it!
  • High Is see high As as
  • Boring
  • Stodgy
  • Over-cautious
  • Old-hat
  • Outdated
  • High As see high Is as
  • Reckless
  • Abrasive
  • Dangerous
  • Inefficient
  • Out of control
  • undisciplined

16
Or maybe.
  • Safe
  • Nice
  • Sound
  • Glamorous
  • Exciting
  • Interesting

17
High I scores behavioural implications
  • Have more permeable search boundaries, scattering
    effort and gathering ideas from every direction.
  • Present many less formulated possibilities but
    are more likely to reconstruct the problem. Work
    better with change and in an unstructured
    environment
  • Can be undisciplined, abrasive, and not follow
    through projects systematically

18
High A scores - behavioural implications
  • Good implementers
  • Detail-oriented
  • Follow projects through systematically
  • Produce ideas based on, but stretching, existing
    agreed definitions of the problem
  • Search for creative solutions thoroughly in a
    limited area.
  • Offer fuller and deeper ideas, but fewer of them.

19
Divergent and Convergent Innovation Phases
20
Coping / flexing
  • People crossing style boundaries
  • Have to use coping behaviours
  • These are psychologically expensive
  • When people operate in a hostile environment
    stress is the result
  • Alters behaviour and perception

21
Coping behaviours
  • Coping is problem solving behaviour
  • Outside of someone's preferred style
  • For as short a period as possible
  • In minimal quantities
  • Attempts to remove or deal with the stress
  • Need to enhance behavioural repertoire
  • Fuelled by motive
  • When motive switches off there is a return to
    preferred style

22
Coping for high As
  • Be open to new ways of doing things
  • Give ideas a fair chance to mature
  • Try to recognise the contribution of apparently
    ridiculous ideas

23
Coping for high Is
  • Seek clarification of important requirements
  • Do not look for novelty for its own sake
  • Be aware that the best solution may lie within
    the existing paradigm
  • Become more tolerant of structure, as a means of
    achieving tasks
  • Become more respectful of consensus
  • Understand that others are not wrong about
    everything all of the time!

24
Role for Janusian bridgers or boundary-spanners
  • Bridgers have scores between two other scores
  • Social role of intermediaries
  • Translate behavioural norms
  • Likely to be stressed because they never spend
    time with their own style group

25
Semi-permeable membranes
Unit / Firm B
Unit / Firm A
Resource access
(knowledge, skills, infrastructure)
Resource transfer
(cash, information, product)
Resource protection from appropriation
and preservation from contamination
context
-
- specific
Facilitated access to context-specific resources
resources
(e.g. culture, ideology, routines reputation)
semi
-
permeable membrane type A
Boundary spanner
semi
-
permeable membrane type B
26
Further research
  • Links between creative styles, creative climate
    and creative output at an early stage of research
  • Not clear how style interacts dynamically with
    organisational climate factors
  • Some evidence of links between some aspects of
    organisational creativity climate (WEI scale for
    example) and style
  • Relationship between style and level of
    creativity on creative outcomes not well known
  • Impact of experience

27
Further research (contd.)
  • Fleshing out semi-permeable membranes
  • The role of boundary spanners
  • How they protect resources from contamination
  • How they clean and translate behaviour from one
    group to another
  • Some work on politics of change and champions of
    innovation, but fairly a-contextual
  • What coping behaviours they use
  • What coping behaviour is in practice not well
    known - especially in design context
  • What makes for effectiveness in specific
    innovative contexts
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