Title: BlindSight: EyesFree Access to Mobile Phones Kevin A' Li, Patrick Baudisch, Ken Hinckley
1BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Review
- Ken Mikelinich
- University of New Hampshire
- ECE-992
2BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Problems
- Mobile phone conversations are interrupted when
needing to access other additional stored data
using the phones visual interface. - Moving the phone back and forth to the ear
interferes with the conversation.
3BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Goals
- Seek to replace or augment visual control
interface with an auditory one. - Seek a way to avoid look down on mobile phone
usage.
4BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Background
- Prior research foundation
- Why not use simpler technology?
- Headphones can be socially unacceptable, awkward
or impact situational awareness. - Speaker phones have privacy issues
- Audio channel feedback
- Prompt/wait/respond approach annoying
- Drove addition research
- SkipScan --- iterate, ZapZoom
- Time Compressed Utterances -- temporal
compression - Word removal interpolation?
- Non-speech audio more
- Tactile feedback cameo mention here
- Mobile input
- Keyboard entry via iteration or chording
- Gesture based EdgeWrite mentioned
- Back surface input LucidTouch mentioned
- Dual purpose speech small vocabularies can work
well
5BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Hypotheses
- Mobile phone control can occur while place at the
ear - Flip category should beat Ear category in terms
of task time and error rate - Is it possible to overload the auditory channel
with feedback even though that channel is already
in use for human-human communication. - Experimenters would see a subjective preference
for blindSight.
6BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Approach
- Introduction of a prototype mobile phone
application called blindSight that implements an
eyes-free control plane using an in band auditory
feedback interface heard only by the user. - Initial driving survey of 9 participants
indicated Calendaring and Add-Contact functions
are key actions for blindSight development. - This subsequently drove the 3X4 keyboard choice
too. - In house participants, 2f/7m
7BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Approach
- Various hw design challenges were needed to be
addressed - Pilot studies determined various solutions to
reduce error rates - HW button spacing and edges -- discrimination
- Tactile bumps orientation
- FlipPhone -- orientates the keyboard to the back
side
8BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Approach
- Study 1 (for Hypothesis 1)
- Error rates measured against 3 categorical values
(visual, ear, flip) - Visual serves as the control or baseline
- 12 participants (4f, in-house, mobile phone
users,1 known texter) - Task enter a randomly selected 10 digit number
- Audio cues for errant entry
- 3 blocks (experiments) for each category
- Results
- ANOVA
9BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Results and Explanations
- Study 1
- Error Rates and Key Press Time
Flip and Ear Not Significantly Different
10BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Results and Explanation
- Mobile phone control can indeed be done while at
the ear - Flip did not beat Ear category.
- Perhaps more blocks needs (e.g. training needed)
- 6 of 12 participants preferred using flip over ear
11- Approach
- Study 2 (for Hypotheses 3,4)
- Blindsight versus smartphone 2003
- A qualitative study
- Participants and experimenter placed in separate
rooms - Task use calendar and contact list functions
- Enter a phone number and schedule/negotiate an
appointment - smartPhone way -- visual ui
- blindSight way -- audible ui
- Now 8 participants --4 chose Flip, 4 chose Ear
- Two conditions (distractions) injected
- Idle and Driving
- 5 schedule and 4 calendar trials interaced
- 3 blocks per each interface for each distraction
interface combination - Used histogram and Likert chart for results
12- Results and Explanations
- BlindSight vs. Smartphone
13BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- Results and Explanation (continued)
- BlindSight specific
14BlindSight Eyes-Free Access to Mobile
PhonesKevin A. Li,Patrick Baudisch, Ken Hinckley
- High Level Results
- Final study 7 out of 8 participants chose
blindSight phone over traditional smartphone
technology
15When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Review
- Ken Mikelinich
- University of New Hampshire
16When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Problems
- People did not use the MERBoards
17When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Goals
- To examine the hurdles and challenges to adoption
and integration that the MERBoards faced in
their NASA environment (de-brief)
18When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Background
- Prior Research
- Perceived usefulness of IT
- Laboratory or limited term use of large
collaborative displays - Multi-Display environments
19When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Hypotheses
- perceived appropriability must also be taken into
account in analyzing adoption, - as availability of a shared technology must be
negotiated in order for it to be successfully
integrated into use by a members of a workgroup.
20When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Approach
- Investigate use of large collaborative displays
used in the NASA Mars Exploration Rover (MER)
project. - Complex multi-display systems used in MER
- Seamlessly integrated
- MerBoard was one of these components
- 18 such boards were used in the initial (3m) MER
mission - 50 touch-sensitive plasma screens with a
resolution of 1,600 900 pixels - Standup interaction w/ finger, stylus or keyboard
- Software
- MS Office suite,
- SolTree PM package
- WhiteBoard
- CIP Portal -- collaborative share portal
- MerSpace,Merdirectory personal machine i/f for
storage needs - Many scientist came from other research centers
- Had pre-collaboration work
- No initial co-location work
- Work group collaboration evolved
21When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Approach
- 5 theme groups were identified (science depts.)
- Scientist collaborated in and among the groups
- Each group had a MERBoard
- Mission engineers were a secondary user group,
but not studied (yet noted for their teamwork
approach) - Researchers became more distributed during the
extended mission scientists went home
22When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Approach
- Year long field study
- 18 scientists and design team members
- On-site and telephone
- Brief visit to JPL
23When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Results
- Long-Term planning group used SolTree
predominantly - Other applications were less used such as
WhiteBoard - Other groups just did not use the MERBoards much
- Explanations
- The MERBoards were deemed class C nonMission
critical. They had no direct access to live
mission data -- perception factor not met - Class A applications were indeed used
- Scientist were given less instruction time on
this - Scientist were too busy or more comfortable with
familiar technologies - Remote Display
- VNC connection did not live up to the intended
use - Firewall problems (scientist brought their own
machines) - Lack of wireless connection
- Unknown capability among the scientists (thought
they had to use the kludgy MerSpace to move files
24When design just isnt enough the unanticipated
challengesof the real world for large
collaborative displaysElaine M. Huang, Elizabeth
D. Mynatt,Jay P. Trimble
- Explanations
- Ease of appropriation (not met)
- Not easy to see if groups were using the device
- CIP Portal clock dominated the device
- Suggesting that some participants were unwilling
to disrupt the use - Design freeze designers could not readily
change design during mission