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AzFOA White Hat Clinic

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Title: AzFOA White Hat Clinic


1
AzFOA White Hat Clinic
2006
Coaches Clinic
2
AzFOA White Hat
  • Welcome
  • Don Cerimeli
  • President AzFOA

3
AzFOA White Hat
  • Welcome
  • Don Cerimeli
  • Lame

4
AzFOA White Hat/Coaches 2006
  • 900 am to Noon Officials
  • 100 pm to 400 pm Coaches
  • THE SAME MESSAGE GETS EVERYONE ON THE SAME
    PAGE!!!

5
TODAYS AGENDA
  • 2005 Rules Review
  • 2006 AIA Executive Board Amendments
  • 2006 Rule Changes
  • 2006 Mechanics Changes
  • Review Line Play and Blocking
  • Passing Game

6
BIG GOALS
  • ALL CREWS ON THE SAME PAGE
  • TEACH THE COACHES WHATS ON THAT PAGE
  • EXECUTE !!!!!!!!!
  • EVERY GAME
  • EVERY NIGHT
  • EVERY ARIZONA OFFICIAL

7
OFFICALS CODE OF ETHICS(officials manual page
6)
  • Officials must master both the rules of the game
    and the mechanics necessary to enforce the rules
    and shall exercise authority in an impartial,
    firm and controlled manner.

8
Challenge
  • Challenge 1
  • Get into the rule book more than ever.
  • Challenge 2
  • Learn todays Mechanics/Changes
  • Challenge 3
  • Must control the game and the sidelines!!!!!!!!
  • We MUST enforce Pursuing Victory With Honor

9
How to Accomplish the Challenge 3
  • Coaches MUST stay in and coach from the box!!!!!
  • We will allow the Head Coach to manage the game
  • We will allow Assistant Coach to coach the players

10
AzFOA White Hat/Coaches 2006
  • House Keeping Notes
  • 15 minute break half way through
  • Restrooms out and to the right
  • Make sure you sign in
  • Check out the NEW AzFOA gear

11
Rules 2005 Review
Bob Sietsema
12
2005 RULES REVIEWHIGHLIGHTS ONLY
  • 1-2-3 9 yard marks. All offensive players must
    be inside the numbers at some point between the
    RFP and the snap.
  • 5 yard penalty.

13
2005 RULES REVIEWHIGHLIGHTS ONLY
  • 3-3-4 A period shall not be extended when a foul
    occurs that specifies a loss of down.
  • Loss of down fouls now mean loss of period
    extension as well.

14
2005 RULES REVIEWHIGHLIGHTS ONLY
  • 7-5 Only one forward pass may be thrown each
    down.
  • 5 yards and loss of down.

15
2005 RULES REVIEWHIGHLIGHTS ONLY
  • 7-5-10 Hindering an opponents vision without
    making an attempt to catch, intercept or bat the
    ball is pass interference, even though no contact
    was made. The covering official(s) will rule
    based on the defender covering the man or the
    ball.

16
2005 RULES REVIEWHIGHLIGHTS ONLY
  • 7-5-11 Contact by a defender obviously away from
    the direction of the pass is not considered pass
    interference.
  • Contact could be called as DEFENSIVE HOLDING
    or PERSONAL FOUL. Defender is not allowed a free
    shot.

17
2005 RULES REVIEWHIGHLIGHTS ONLY
  • ANY RULES QUESTIONS ABOUT 2005 ?

18
AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
19
AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
  • OVERTIME FOR ALL VARSITY GAMES
  • NEW SPEED UP RULE

20
AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
  • The National Federation OVERTIME PROCEDURE will
    be used for ALL varsity level games in ALL
    conferences.
  • Commonly called the 10 Yard Overtime Procedure,
    this tie breaking system has been used in 4A and
    5A regular season games and during the playoffs
    for several years.

21
AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
  • Special timing rules will apply anytime a
    team is ahead of an opponent by 42 or more
    points. The Referee will start the clock on the
    Ready-For-Play signal if the clock was stopped
    because
  • The ball had gone out of bounds
  • There was a change of possession
  • A legal or illegal pass was incomplete
  • A delay of game penalty
  • Following a legal kick play
  • Regular timing rules shall apply in the last two
    minutes of the game or when the score returns to
    less than 42 points.

22
AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
  • COMMENTS ON THE 42 POINT
  • SPEED UP RULE
  • The game is no longer automatically over at the
    half (or later) with a 42 point margin.
  • The Speed Up Rule allows a more graceful
    conclusion.
  • The crew of officials will be encouraged to keep
    the clock running when possible.
  • By mutual agreement of the Head Coaches and the
    Referee, any period may be shortened at any time
    or the game may be terminated.

23
AIA EXECUTIVE BOARD FOOTBALL AMENDMENTS FOR 2006
  • Any questions on the
  • AIA Executive Board
  • 2006 changes ?

24
2006 NFHS Rule Changes
25
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • 1-2-3g Advertising and/or commercial markings may
    be permitted in the end zone.
  • 1-3-5b The official line-to-gain and down
    indicators shall be operated approximately 6
    feet outside the sideline, where facilities
    permit.
  • 1-5-1 Beginning in 2010, the visiting team shall
    wear white jerseys. The home team will have
    additional limitations as to how much white may
    be on their jerseys.
  • 1-5-1a At least a four point chin strap shall be
    required to secure the helmet.
  • 1-5-1i Mouth guards shall be of any readily
    visible color, other than white or clear.
  • 1-5-1f2 Beginning in 2008, the measurement of
    the length of non- removable cleats shall be
    from the tip of the cleat to the sole of the
    shoe.
  • 1-6-2 Phones and headsets are permitted for use
    by anyone during an authorized sideline
    timeout.
  • 2-6-2a Authorized sideline timeout shall be held
    directly in front of the team box and within
    the 9-yard marks.

26
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • 2-29 The language and definition of
    participation and substitution have been
    revised.
  • 2-31-8 A definition has been added to define when
    a player becomes a kicker.
  • 2-40 The word intentional has been removed
    from the definition of the spearing rule.
  • 4-2-2 The holder may now recover a snap and
    retain the same options of going back to a knee
    for the kick, advance, pass, or run the ball.
  • 7-2-8 The option to use a planned loose ball
    has been removed.
  • 7-5-13 The act of illegally touching the ball by
    an ineligible player carries the same penalty
    whether the act occurs behind, in, or beyond
    the line of scrimmage.
  • 7-5-13 The act of illegally touching the ball by
    an ineligible player carries the same penalty
    whether the act occurs behind, in, or beyond
    the line of scrimmage.
  • The 9-yard marks required for 11 player games has
    been modified to 7-yard marks for games involving
    8 players per team.

27
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • The act of illegally touching the ball by an
    ineligible player carries the same penalty
    whether the act occurs behind, in, or beyond the
    line of scrimmage.
  • It is no longer Offensive Pass Interference if
    an ineligible receiver touches or is touched by a
    legal forward pass beyond the neutral zone. Now,
    regardless of where the bat, muff, or catch
    occurs, the foul is ILLEGAL TOUCHING, penalized
    five yards and including a loss of down.

28
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • The language and definition of participation and
    substitution have been revised.
  • Participation is now a defined term. This will
    facilitate decisions on illegal participation
    versus illegal substitution. The key point in
    making the determination is whether or not the
    person (player or non-player) participates during
    the down. This would include lining up in an
    offensive position and causing the opponent to
    defend/cover.

29
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • Phones and headsets are permitted for use by
    anyone during an authorized sideline timeout.
  • Authorized sideline timeout shall be held
    directly in front of the team box and within the
    9-yard marks.
  • During a charged timeout, a player or players
    may use the headset during a conference at the
    sideline. Every player is restricted if the
    conference is on the field and between the
    inbounds spots.
  • Also, the permitted area for a sideline
    conference now is anywhere in front of the team
    box (25 to 25) and within the nine yard mark
    nearest the sideline (top of the numbers).

30
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • A definition has been added to define when a
    player becomes a kicker.
  • The definition of a kicker has been modified. A
    player has kicker status when his knee, lower
    leg, or foot makes contact with the ball. This
    will aid in determining when protection begins.
  • More latitude will be given to the defense in
    cases where a player in kicking formation gives
    the impression that a run or pass might occur.
    However, this change does not give the defense a
    free shot simply due to a bad snap.
  • The Referee is encouraged to verbalize Balls
    away, alerting the defense that a kick has taken
    place.

31
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • The holder may now recover a snap and retain the
    same options of going back to a knee for the
    kick, or may rise again to advance, pass, or run
    the ball.
  • The exception for the holder of a place kick has
    been modified. Previously, the holder could
    legally rise to catch an errant snap (in flight)
    and return a knee to the ground without ending
    the play. In 2006, the holder may also recover a
    grounded snap by rising and returning a knee to
    the ground without ending the play.

32
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • In either case, the holder must immediately
    return a knee to the ground after possessing the
    ball. The holder maintains the option to rise and
    run/pass after returning the knee to the ground.
  • The holder may not legally pass/pitch the ball
    while having a knee or knees contacting the
    ground.

33
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • The word intentional has been removed from the
    definition of the spearing rule.
  • The definition of spearing no longer includes
    the word intentional. Any act of spearing is
    now a foul. A flagrant act may still include a
    disqualification.
  • Officials do not have the burden of determining
    the intent of a player who fouls.
  • Coaches should not be teaching or condoning the
    use of the helmet in an unsafe manner.

34
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • The option to use a planned loose ball has
    been removed.
  • No more Fumblerooski plays.
  • Previously, if a team informed the Referee prior
    to running a planned loose ball play, it was
    legal. Language allowing this to occur has been
    removed.

35
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • Equipment Changes
  • At least a four point chin strap is required to
    secure the helmet.
  • All players must have and use a four-point chin
    strap. All four points shall be snapped. Coaches
    and officials have responsibility for the safety
    of players.

36
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • Equipment Changes
  • Mouth guards shall be of any readily visible
    color, other than white or clear.
  • All players must have and use a colored mouth
    piece. Entirely CLEAR or entirely WHITE
    mouthpieces are illegal. The key phrase in the
    rule change is readily visible.

37
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • Field Changes
  • The official line-to-gain and down indicators
    shall be operated approximately 6 feet outside
    the sideline, where facilities permit.
  • Many schools already have implemented this
    practice. Due to space limitations, some schools
    cannot.
  • Officials and coaches are encouraged to work
    together, especially in the Team Box area, to
    accommodate this change. Increased safety for all
    is the goal.

38
NATIONAL FEDERATIONRULES CHANGES FOR 2006
  • Field Changes
  • Advertising and/or commercial markings may be
    permitted in the end zone.
  • End zones may now contain commercial
    advertising. The goal line, the end line, and
    sidelines in the end zone must be clearly marked
    and free from any advertisement. Further, no
    commercial advertising is permitted in the field
    of play.

39
Mechanics Changes
Brian Mahoney
40
The following are the ONLY allowable exceptions
to the NHFS Mechanic Manual !!!!!
41
NHFS Mechanics Free Kicks
42
Free Kick
B Opposite of press box on Ks line L Press
box side on Rs line U Press box side on
pylon H Opposite press box on pylon R Center
of field on goal line
43
Free Kick
B and L use reverse fade on long returns R
May move U and H between the 20 and goal line
depending on the kickers ability
44
NHFS Mechanics Scrimmage Kicks
45
Scrimmage Kick
B Opposite side of press box, 10 yards wider
and 5 yards deeper than the deepest R player L
Down field on same yard line as B R moves to L
sideline covering kicker, sideline, goal line
and end line
46
Scrimmage Kick
U favoring press box sideline covering snapper
inside Ks 10 ready to assist with the goal
line R and U Signal tip ball R Verbalize
when ball has been kicked
47
Scrimmage Kick
B Drop bean bag on yard line where kick ends
(PSK) B Extend arm to point direction at end
of play and hold until seen by R
48
NHFS Mechanics Coin Toss
49
Coin Toss
R and U Enter from press box side R faces
scoreboard L Escorts home captains, stopping
at the numbers B Escorts visitor captains,
stopping at numbers H Stay with chain crew
50
NHFS Mechanics Second Half Options
51
Second Half
R and U Enter from press box side R faces
scoreboard L Escorts home captains, stopping
at the numbers B Escorts visitor captains,
stopping at numbers H Stay with chain crew
52
NHFS Mechanics Running Plays
53
Running Plays
H and L Plays ending in the middle of field
Square off at 900 Do not pass any player when
coming onto field Spot critical make way to
actual spot on the field
54
Running Plays
H and L Runs to opposite side of field
Observe action behind the runner and assist with
action on QB after he gives up the ball Stay even
with runner or behind observing action behind U
55
Running Plays
H an L - Clean up in the middle of field When
play ends make an effort for cross field spot
56
Running Plays
H and L Out of Bounds your side Blow whistle
and signal time out Move to spot when players
have cleared Pivot to face out-of-bounds
57
Running Plays
H and L - Only after all play has
stopped!!!!! Obtain ball and place at the
spot Assist with relay of another ball if
necessary B 18 to 20 yards and always deeper
than the deepest B player
58
NHFS Mechanics Pass Plays
59
Pass Plays
U Will turn on forward passes that cross the
LOS to assist on ruling on complete or
incomplete U - Primary responsibility for passes
beyond/behind the LOS B 18 to 20 yards and
always deeper than the deepest B player
60
NHFS Mechanics Field Goals and Try
61
Field Goal and Try
R 1-5 yards to the rear and 5-10 yards wide of
kick location Verbalize when ball has been
kicked B and L ID and announce eligible
receivers
62
Swinging Gate
R On hook post B Non hook post H and L
normal positions
63
Swinging Gate
After Shift normal positions
64
NHFS Mechanics Goal Line
65
Goal Line
B Starts on end line if snap is from the 15
yard line or inside Wings move to goal line
and straddle after snap YOUR CALL!!!! Start at
pylon and move back if needed
66
Goal Line
When giving TD signal DO NOT MOVE, be
stationary Maintain until R sees the signal, DO
NOT TAKE YOUR EYES OFF THE PLAYERS!!!! TD signal
is NEVER echoed
67
NHFS Mechanics Reverse Goal Line
68
Reverse Goal Line
Inside the 3 yard line H and L will move to goal
line at the snap YOUR CALL!!!!
69
Reverse Goal Line
Between the 3 and 10 yard lines R will share the
goal line with the wing that is facing him at the
snap
70
Reverse Goal Line
Beyond the 10 yard line R will have the goal line
71
Additional Mechanics
H and L will punch off backwards passes R will
arrange for captains at least three minutes prior
to kick off B and L will escort teams after half
time to field Delete VII(A)(3)(d) on page 78
When ball becomes dead give no visible
signal. Penalty enforcement H stays with the
box until the ball is placed following
enforcement. When possible all flags should be
covered Sideline warning the wing will throw the
flag into the air
72
NHFS Mechanics Approved Signals Page 24
73
Counting Players
11 Players Fist closed with arm extended Less
than 11 Players 10 fingers extended with hands
on thighs More than 11 Players Roll fingers at
chest height
74
Receivers On/Off Line
Off the Line Extend arm with open hand towards
offensive backfield Two Widest Players Off the
Line 2 fingers in the air sweeping arm down to
offensive backfield Acknowledge Signal Extend
arm and point to the wing across the field
75
Miscellaneous
Double Stakes Tap fists on top of each
other Previous Play Ended Out-of-Bounds Cross
arms in front of chest Backward Pass Extended
arm with close fist towards the offensive
backfield and held Unbalanced Line Wings to
use false start signal Numbering Exception
(scrimmage kicks) U raises open hand into the
air
76
Blocking
Hank Mancini
77
  • Clarification of Blocking Rules
  • 1. Everybody Holds! Everybody Grabs! The
    position of the feet is critical and there must
    be an effort to restrain an opponent.
  • 2. If there is a potential for offensive holding
    but the action occurs away from the point of
    attack and has no effect on the play, offensive
    holding will not be called.
  • 3. Holding shall NOT be called if a defender,
    while making a rip or swim technique, places
    himself into a position that looks like holdings,
    unless the offensive player uses that position to
    restrain the defender by turning or tugging him.

78
  • Clarification of Blocking Rules
  • 4. All takedowns will be called regardless of
    position of the player on the field.
  • 5. Double Team Blocking
  • Officials will NOT call holding on double team
    blocks, unless there is a take down.
  • When Legal becomes Illegal

79
Chop Block
80
  • Clarification of Blocking Rules
  • 6. Defensive Holding
  • 7. Legal Blocking and Frame of the Body
  • 8. When Legal blocking Becomes Illegal
  • 9. Blocking Wide Receivers

81
Blocking in the Back
82
(No Transcript)
83
  • Clarification of Blocks In the Back
  • 1. The guideline is not whether both hands are on
    the back. (Back numbers)
  • 2. The direction of the player being blocked.
    When blocked in the back illegally, a player will
    fall or move in the same direction as his initial
    momentum. (15o)
  • 3. For side blocks with one hand on the back,
    look for which hand guides the player. If player
    being blocked moves sideways, block is legal. If
    player being blocked moves forward, block may be
    illegal.

84
  • Clarification of Blocks In the Back
  • 4. Exception to these philosophies - Punting
    situations gunner and trailer
  • 5. Shadow Blocking Do not need hands to block
    in the back

85
Pass Interference
Tom Scarduzio
86
Defensive Pass Interference
  • Not Playing the Ball
  • Contact by a defender who is not playing the
    ball, contact restricts the receivers
    opportunity to make the catch
  • Playing Through the Back
  • Playing through the back of a receiver in an
    attempt to make a play on the ball
  • Arm Grab
  • Grabbing a receivers arm(s) and restricting his
    opportunity to catch a pass
  • Arm Bar
  • Extending an arm across the body of a receiver
    and restricting his ability to catch a pass,
    regardless if the defender is playing the ball
  • Cut Off
  • Cutting off the path of a receiver by making
    contact with him without playing the ball
  • Hook and Turn
  • Hooking a receiver causing the receivers body to
    turn prior to the ball arriving

87
Offensive Pass Interference
  • Blocking
  • Blocking downfield by an offensive player prior
    to or during the pass
  • Push Off
  • Initiating contact with a defender by shoving or
    pushing off thus creating a separation in an
    attempt to catch a pass
  • Drive Through
  • Driving through a defender who has established a
    position on the field

88
OPI Philosophy
  • See the contact look to see the QB and ball
    which side does the pass go to
  • If you see Blocking by the offense and the pass
    has not been thrown (the QB has the ball), then
    call OPI (no matter where the ball is thrown).
  • If you see contact by the offense (Push Off or
    Drive Through) and then see that the ball is in
    the air and coming to that side of the field -
    call OPI. If the ball is going to the other side
    of the field - do not call OPI.

89
OPI Philosophy
  • Illegal contact/holding on eligible receivers
  • Holding eligible receiver

90
AzFOA White Hat
  • Any questions?

91
AzFOA White Hat
  • Have a Great Season!!!!
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