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Motion and Force

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The change in position is the velocity multiplied by the time. ... If Pathfinder was crawling on a straight board, it would have only two choices for direction. ... – PowerPoint PPT presentation

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Title: Motion and Force


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Motion and Force
3
Chapter Three Motion
  • 3.1 Position and Velocity
  • 3.2 Graphs of Motion
  • 3.3 Acceleration

4
Investigation 3A
Positive and Negative Position
  • How do we measure position in two dimensions?

5
3.1 The position variable
  • Motion is about knowing where things are and how
    they move.
  • To understand where things are, we need to
    understand position.

6
3.1 The position variable
  • Position is a variable and it is always relative
    to an origin, or the place where the objects
    starting point was zero.

7
3.1 Forward and backward
  • Position and distance are similar but not the
    same.
  • Both use units of length.
  • Distance can have only positive values.

8
3.1 Forward and backward
  • Position uses positive and negative numbers.
  • Positive numbers are for positions to the right
    (in front) of the origin.
  • Negative numbers are for positions to the left
    (or behind) the origin.

9
3.1 Forward and backward
  • Many variables can be positive or negative.
  • These include position, speed, and force.
  • These variables are called vectors because they
    can have a value and a direction.

We use the term velocity to mean speed with
direction.
10
3.1 Keeping track of where you are
  • Pathfinder is a small robot sent to explore Mars.
  • It landed on Mars in 1997.
  • Where is Pathfinder now?

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3.1 Keeping track of where you are
  • Pathfinder keeps track of its velocity vector and
    uses a clock.
  • Suppose Pathfinder moves forward at 0.2 m/s for
    10 seconds.

What is Pathfinders velocity?
12
3.1 Keeping track of where you are
  • Suppose Pathfinder goes backward at 0.2 m/s for 4
    seconds.

What is Pathfinders velocity?
What is Pathfinders change in position?
13
3.1 Keeping track of where you are
  • The change in position is the velocity multiplied
    by the time.

14
3.1 Keeping track of where you are
  • Each change in position is added up using
    positive and negative numbers.
  • Pathfinder has a computer to do this.

15
3.1 Maps and coordinates
  • If Pathfinder was crawling on a straight board,
    it would have only two choices for direction.
  • Out on the surface of Mars, Pathfinder has more
    choices. The possible directions include north,
    east, south, and west, and anything in between.

16
3.1 Maps and coordinates
  • Pathfinders exact position can be described with
    two numbers.
  • These numbers are called coordinates.
  • This graph shows Pathfinder at coordinates (4, 2)
    m.

17
3.1 Maps and coordinates
  • The graph can also show any path Pathfinder
    takes, curved or straight.
  • This kind of graph is called a map.
  • Street maps often use letters and numbers for
    coordinates.

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3.1 Vectors on a map
  • Suppose you run east for 10 seconds at a speed of
    2 m/s.
  • Then you turn and run south at the same speed for
    10 more seconds.
  • Where are you compared to where you started?
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