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Understanding and Managing Creative People

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Title: Understanding and Managing Creative People


1
Understanding and Managing Creative People
2
Understanding and Managing Creative People
  • Understand current theory regarding the character
    and measurement of creativity
  • Understand some of the personality traits of
    creative people
  • Understand the demographics and personal
    histories common to creative people
  • Identify opportunities for leading creative
    people to do their best work
  • Learn some specific managerial methods for
    motivating and keeping your creative workforce

3
Human Brains
  • Our brain evolved to handle specific challenges
    in our evolutionary environment
  • There appear to have been two bursts in absolute
    brain size
  • one 1.8 million years ago when our brains jumped
    to about 850 cm3 in volume and
  • another about 150 thousand years ago when our
    brains reached the modern 1400 cm3 in volume
  • The bursts appear to have been associated with
    climate changes in Africa which pushed man out of
    the forests and onto the more exposed and
    competitive savannahs

4
Brains
  • Our brain is a very expensive organ
  • drawing up to 25 of an adults energy (and 60
    of an infants)
  • As a percentage of body weight, it is 15-20 times
    larger than those of other mammals
  • Much of that added tissue weight is dedicated to
  • a society of murder, reciprocity, trust,
    hoarding and stealing
  • that arose when early man was forced out into the
    more brutal environment of the savannahs
  • (Per economist Paul Seabright)

5
Creativity
  • Creativity and abstract thought
  • Arose out of the early savannah culture of of
    murder, reciprocity, trust, hoarding and
    stealing
  • But creativity underlies the process of
    invention
  • indeed a useful definition is that inventions are
    the end product of the creative process.
  • As innovations are commercialized inventions, the
    whole process of innovation is more or less
    predicated on the activities of creative
    individuals.

6
Three domains
  • Creativity involves relations between three
    domains
  • (1) the creative person
  • (2) the domain in which the creative act occurs
    (e.g., mathematics, music, literature) and
  • (3) the field of practitioners that set the
    standard (e.g., other mathematicians, museum
    curators, literature readers, and critics).
  • Psychologist Mihaly Csikszentmihaly

7
Measures of CreativityThey are all pretty bad
  • mathematician George David Birkhoffs Aesthetic
    Index can be understood as a measure of quality
    of creative output
  • From a commercial innovation standpoint, it
    should parallel the value of work done in
    generating an invention, and considers the innate
    complexity of the invention
  • He separates the creative experience into three
    phases
  • The effort of attention necessary for perception
  • The realization that the object is distinguished
    by a certain order
  • The appreciation of value that rewards the mental
    effort
  • Birkhoffs formula can be summarized
  • Aesthetic valueO/C
  • Where O is the order of the object, in terms of
    symmetries, excitement, public image, etc. and C
    is the complexity.

8
Measures of CreativityThey are all pretty bad
  • Studies have shown that beyond a certain level of
    IQ probably around 120, there is no clear
    correlation between intelligence and creativity
  • true creativity probably requires some degree of
    intelligence
  • Lewis Termans tests of gifted children
    discovered a cognitive disconnect between
    individuals with more than 30 points IQ
    differential
  • If consumer intelligence tends to hover around an
    average IQ of 100, then perhaps a slightly
    above average intelligence may yield the best
    innovations.
  • Psychologist Ellen Winner has noted about gifted
    children
  • for those who do make it into the roster of
    creators, a certain set of personality traits
    proves far more important than having a high
    general IQ
  • Creators are hard-driving, focused, dominant,
    independent risk-takers"

9
Tolerance of ambiguity is a necessary condition
for creativity
  • Psychologists John Dacey and Kathleen Lennon
    emphasize tolerance of ambiguity
  • The ability to think, operate, and remain
    open-minded
  • in situations where the rules are unclear, where
    there are no guidelines, or
  • where the usual support systems (e.g., family,
    school, society) have collapsed

10
Complexity
  • Psychologist Csikszentmihalyi refers to
    "complexity"
  • as the ability to harbor tendencies that normally
    appear to be at opposite extremes
  • Most people are somewhere in the middle of the
    continuum between being rebellious or highly
    disciplined
  • very creative individuals can alternate between
    the two extremes almost at the drop of a hat.

11
Complexity
  • Csikszentmihalyi interviewed many dozens of
    creative people from a wide range of domains,
    stretching from the arts, humanities, and
    sciences to business and politics. He compiled a
    list of ten dimensions of complexityten pairs of
    apparently antithetical characteristics that are
    often both present in the creative minds.
  • Bursts of impulsiveness that punctuate periods of
    quiet and rest.
  • Being smart yet extremely naive.
  • Large amplitude swings between extreme
    responsibility and irresponsibility.
  • A rooted sense of reality together with a hefty
    dose of fantasy and imagination.
  • Alternating periods of introversion and
    extroversion.
  • Being simultaneously humble and proud.
  • Psychological androgynyno clear adherence to
    gender role stereotyping.
  • Being rebellious and iconoclastic yet respectful
    to the domain of expertise and its history.
  • Being on one hand passionate but on the other
    objective about one's own work.
  • Experiencing suffering and pain mingled with
    exhilaration and enjoyment.

12
Creative Traits
  • Being
  • smart but naive,
  • realistic yet imaginative,
  • simultaneously rebellious and respectful
  • Psychological androgynybeing on one hand very
    sensitive and more "feminine" and on the other
    aggressive and offensive
  • stimulus freedomis what we might call the
    ability to think outside the box
  • are combinations of creative traits.

13
Creative Pathology
  • The film Proof in (Anthony Hopkins / Gwyneth
    Paltrow) for example plays on three recurring
    themes, each with a basis in reality
  • (1) creativity and the loss of a father
  • (2) creativity and youth and
  • (3) creativity and madness.

14
Loss of a father
  • A particular characteristic that appears to be
    shared by many creative individuals is the loss
    of a father early in life
  • Among nearly a hundred creative interviewees,
    Csikszentmihalyi found that no fewer than
  • three out of ten men and
  • two out of ten women
  • were orphaned by the time they reached their
    teens.
  • Lost fathers are a complex mixture of burden and
    opportunity
  • On one hand, there is the huge psychological
    burden of having to live up to the perceived
    expectations of the missing father
  • On the other, such youngsters have the immense
    opportunity of truly inventing themselves
  • Philosopher Jean-Paul Sartre observed that
  • "the death of Jean Baptiste Sartre's father was
    the big event of my life it sent my mother back
    to her chains and gave me freedom.... Had my
    father lived, he would have lain on me full
    length and would have crushed me. As luck had it,
    he died young."

15
Youth
  • Some of the most creative mathematicians, lyric
    poets, and composers of music were
    extraordinarily young when they produced their
    best work
  • Most painters, novelists, and philosophers, on
    the other hand, continue to create and are often
    at their peak well into old age
  • Music critic and novelist Marcia Davenport
    (190396) expressed this reality beautifully
    "All the great poets died young. Fiction is the
    art of middle age. And essays are the art of old
    age."
  • Psychologist Howard Gardner makes a similar
    distinction between mathematicians and scientists
    on one hand and artists on the other
  • It is important to note here a decisive
    difference from creation in the sciences or
    mathematics.
  • Individuals in mathematics begin to be productive
    at an early age and certainly have the option of
    making numerous innovations during their early
    years.

16
Psychosis
  • The most enduring (and perverse) speculations
    about creativity involve its correlation with
    madness
  • Psychologist Arnold Ludwig examined the lives of
    more than a thousand creative individuals and
    found that about 28 of the prominent scientists
    experienced at least some sort of mental
    disturbance (the fraction increased to 87 among
    outstanding poets).
  • Psychologist Donald MacKinnon conducted an
    extensive psychometric evaluation of many
    creative mathematicians, architects, and writers
  • his findings showed that the creative individuals
    consistently scored higher on dimensions that are
    indicative of various affective disorders such as
    schizophrenia, depression, and paranoia
  • Csikszentmihalyis observation that creative
    individuals can alternate between the two
    extremes of being rebellious or highly
    disciplined is consistent with the sorts of
    psychoses associated with creativity.

17
Societal Influences on Creativity
  • Economist Paul Seabright, in his anthropological
    study of economics The Company of Strangers
    argues that the major social stimuli for
    creativity are
  • (1) enough wealth to give those with ideas some
    hope of finding patrons or jobs
  • (2) a substantial immigrant population eager to
    challenge the established order, and
  • (3) a total population large enough to contain a
    critical mass of talent, but with enough focus in
    its geography to allow for effective networking.

18
Societal Influences on Creativity
  • Historian David Landes in his book The Wealth and
    Poverty of Nations provides evidence that
    creativity thrives in societies which
  • operate, manage and build instruments of
    production
  • create, adapt and master new technologies
  • impart expertise and knowledge to the young
  • choose people for jobs by competence and relative
    merit
  • promote and demote on basis of performance
  • encourage initiative, competition and emulation
  • let people enjoy and employ the fruits of their
    labor, enterprise and creativity
  • encourage saving and investment
  • enforce rights of contract
  • secure rights of personal liberty against tyranny
    and crime
  • provide stable government, though not necessarily
    democratic
  • provide responsive government
  • provide no rents or favors for government
    position
  • have governments that are moderate, efficient and
    non-greedy

19
Management Styles
  • How to understand and get the most out of
    creative types

20
Managing Creative People
  • 1. Recruit for diversity, hire for philosophy
  • Creativity is all about seeing things
    differently.
  • Assembling a group of people who have a mix of
    nationalities and cultures can spark ideas and
    generate energy.
  • But if workers aren't on the same page
    philosophically, these can turn toxic
  • 2. These are humans
  • This is the wrong place to enforce rigid,
    bureaucratic aesthetic standards unless you want
    rigid, bureaucratic products
  • Creativity is not like an assembly line. It's
    very stop-start. These are human machines, and
    they break down, get angry, get drunk.

21
Managing Creative People
  • 3. Within limits, let them make the rules
  • The best managers of creatives are those folks
    who have been creatives themselves.
  • But this goes only so far, and you ultimately
    have to lay down the law.
  • If you want to have the ability to do cool
    things,
  • you also have to have the ability to deliver.
  • 4. Keep everyones focus on the objective
  • Most innovative product is 2 inspiration and
    98 perspiration (Edison)
  • Getting focus on the perspiration after the
    inspiration is done is often the hardest part.

22
Managing Creative People
  • 5. Help Creatives develop a holistic perspective
    on the world
  • Creative types can be brilliant at what they do
    best and remarkably naive about the world
    outside their bailiwick. The more you can connect
    them to the real world, the more they're likely
    to understand decisions that customers and
    clients make.
  • 6. Help them to sell their ideas
  • Working within a context can also help creatives
    better sell their ideas. Communication is a skill
    that few young engineers or designers know or
    appreciate, yet it's the one that can determine
    whether their designs are accepted or rejected.

23
Managing Creative People
  • 7. Allow 15 of time for blue-sky thinking
  • While it's important to keep creatives focused on
    the task at hand, allowing them time to take
    creative leaps can lead to big rewards.
  • 8. Protect your team from creativity killers
  • The essential difference between creative workers
    and everybody else is that their work product is
    a personal expression of who they are. As a
    result, they're more emotionally exposed than
    other workers and more vulnerable to criticism.
    While a certain amount of rejection is
    inevitable, it's important to explain why some
    ideas don't pass muster.
  • 9. Add liberal doses of fun
  • Being creative on demand is hard work. It can be
    intellectually taxing and emotionally exhausting.
    Fostering an environment where fun isn't viewed
    as goofing off is absolutely critical.

24
Innovation Workout
  • Brainstorming

25
Brainstorming
  • Alex Faickney Osborn was the O in the name of
    advertising giant BBDO developed Brainstorming in
    the 1930s
  • Brainstorming encourages a group to express
    various ideas
  • and to defer critical judgment until later.
  • Everyone offers ideas that are listed, combined,
    improved, and changed into various other ideas.
  • In the end, the group agrees on a final
    resolution.

26
Two basic principles of brainstorming
  • Quantity breeds quality You should never attempt
    to solve a challenge with only a single idea. The
    more ideas you come up with, the more likely you
    are to arrive at the best solution.
  • Defer judgment Groups instinctively tend to
    anchor on the first idea thrown out (this is an
    inherent fault known as groupthink studied
    extensively by Irving Janis in the 1950s). We
    naturally defer judgment when shopping for
    clothes it is similarly the right way to shop
    for ideas.

27
Brainstorming
  1. Select your problem. Write the problem as a
    definite question, as specifically as possible.
  2. Choose the participants. The ideal number of
    participants is between six and twelve.
  3. Choose the environment. The preferred location is
    a comfortable room off-site..
  4. Select a group leader
  5. After brainstorming, the group leader or the
    group as a whole should arrange the ideas into
    related groups to prioritize and evaluate them.
  6. Follow up. Directly after the meeting,.
  7. It's a good idea to send each person a
    categorized list of the ideas that the group
    generated
  8. Another good follow-up is to ask each participant
    to report back on at least one idea.
  9. Evaluate the ideas
  10. At the end of a brainstorming session, make three
    lists
  11. ideas of immediate usefulness,
  12. areas for further exploration, and
  13. new approaches to the problem.

28
Group Leader
  • The group leader should
  • Prepare in advance as much as possible. Ask each
    participant to become as familiar as they can
    with creativity exercises. Plan the meeting
    carefully.
  • Invite people from diverse areas non-experts as
    well as experts on the situation, and people who
    can make decisions about ideas generated by the
    group. Discourage observers, onlookers, and
    guests. Every attendee should be a participant.
  • Write an agenda and send it to all invitees.
  • Employ a variety of creativity techniques to get
    ideas flowing. Use humor and bizarre examples to
    loosen people up.
  • Focus on the challenge. Be specific about what
    decisions have to be made and continuously
    summarize the group's progress throughout the
    meeting.
  • Encourage any and all ideas,
  • Be prepared to go back and manipulate ideas.
    Creativity always involves manipulation.
  • Emphasize everyone's unique contribution to the
    meeting.
  • Select a recorder. Assign someone to record all
    ideas the group suggests.

29
Variations
  • Brainstorming Bulletin Board
  • Place a bulletin board in a central location,
    write the problem to be solved on a piece of
    colored paper, and place it in the center of the
    board for all interested parties to see.
  • Anyone with an idea or suggestion about the
    problem writes it on a white piece of paper and
    places it under the problem on the board.

30
Variations
  • Solo Brainstorming
  • If you are doing a solo brainstorm, write your
    ideas on index cards.
  • Jot down one idea per card until you run dry.
  • You end up with a pack of ideas that you can then
    sort, resort, and add to as you shuffle them
    around to decide the best ones to pursue for your
    purposes.

31
Variations
  • Visual Brainstorming
  • Brainstorming can also take other forms a golfer
    can brainstorm different shots while playing, a
    composer can brainstorm with music, actors and
    actresses can brainstorm expressions while
    acting, and a visual thinker can brainstorm by
    sketching ideas as they occur.

32
QA with Jazz Vibraphonist Gary Burton Managing
Jazz Artists
  • Case Study
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