TABLE 1: Comparison of scores from the year the immediate feedback format was used to the previous year when multi-format exams were used. * p < 0.05 compared to previous year - PowerPoint PPT Presentation

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TABLE 1: Comparison of scores from the year the immediate feedback format was used to the previous year when multi-format exams were used. * p < 0.05 compared to previous year

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Title: TABLE 1: Comparison of scores from the year the immediate feedback format was used to the previous year when multi-format exams were used. * p < 0.05 compared to previous year


1
Multi-faceted Approach to Improve Learning in
Pharmacokinetics Adam M. Persky, PhD Division of
Pharmacotherapy and Experimental Therapeutics
University of North Carolina, Chapel Hill, NC
INTRODUCTION
RESULTS
IMMEDIATE FEEDBACK TESTING
GAMES
  • Current instructional techniques in
    pharmacokinetics education vary but are mainly
    lecture-based.
  • The lecture-based format may not be successful in
    achieving the desired outcomes set forth by the
    curriculum, particularly those outcomes for
    higher-order learning.
  • Diverse classroom formats may better address the
    diversity of learning styles of the students
  • The purpose of this project was to increase
    deep-learning and student satisfaction with their
    pharmacokinetics curriculum
  • Format appeared to increase self-reported test
    anxiety (31 of responders)
  • Students preferred the format over other forms of
    assessment (78 of responders)
  • Format allows tracking of competency for
    questions based on content and/or level learning
  • Students enjoyed games but were not sure they
    learned more from the format compared to a
    traditional format

TABLE 2 Final examination scores from the year
the games were played versus the previous year
when games were not played. p lt 0.05 compared
to without games
Condition Median 25 Quartile 75 Quartile
With Games 86 81 89
Without Games 79 73 83
TABLE 1 Comparison of scores from the year the
immediate feedback format was used to the
previous year when multi-format exams were used.
p lt 0.05 compared to previous years respective
examination.
INNOVATIONS
MULTIMEDIA MODULE
Course Condition Median (IQR) Median w/o Partial Credit (IQR)
Current Year Exam 1 93.5 (5.6) 89.6 (8.4)
Current Year Exam 2 90.9 (10.3) 82.6 (16.2)
Current Year Final Exam 134 (11.4) 117 (16.2)
Previous Year Exam 1 90.9 (7.9) ---
Previous Year Exam 2 90.0 (10.8) ---
Previous Year Final Exam 135 (13.0) ---
  • IMMEDIATE FEEDBACK ASSESSMENT
  • Examinations for the foundational
    pharmacokinetics course utilized immediate
    feedback assessment (IT-AF Epstein Educational
    Products) with answer-until-correct format.
  • GAMES (Persky et al., AJPE 2007)
  • PK Poker Group game to review the semester.
    Teams placed bets on their knowledge of an area
    and groups could answer as a group or
    individually
  • Pharmacy Scene Investigation Designed for SSRIs
    and TCAs that involved solving a crime based on
    clues.
  • Top 300 Drug Game Based on the game Clue,
    students had to learn about selected 20 Top 300
    drugs and then use the information to determine
    Murderer, Weapon and Location.
  • INTERACTIVE, MULTIMEDIA MODULE
  • Self-paced module to help students learn
    foundational concepts of hepatic clearance.
  • REFLECTIVE WRITING
  • During the foundational pharmacokinetics course,
    weekly reflective writing assignments.
  • Writing topics included relevance to the
    students life and future practice relevance to
    other courses questions about content
  • Students felt module was engaging and easy to use
  • Overall, students enjoyed the self-paced module
    but did not want to lose instructor contact.

TABLE 3 Pre- and post-quiz scores. In-class
group received content via lecture and Module
group received content via the module. plt 0.05
compared to pre-quiz
REFLECTIVE WRITING
Pre Pre Pre Post Post Post
Median 25 75 Median 25 75
In Class 4.0 3.0 5.0 6.0 4.3 6.0
Module 3.0 2.8 4.3 5.0 4.0 6.0
  • Majority of students felt reflective writing
    every week based on the same questions was
    monotonous
  • When combined with immediate feedback
    examinations, only the first examination differed
    in grade from previous years (Table 1)

CONCLUSIONS
  • This initial investigation suggests immediate
    feedback examinations are enjoyed to students.
    This format also should increase deep-learning.
    (Epstein et al., Psych Reports 2002). Future
    examination analysis may incorporate confidence
    in student responses to answers
  • Games offer an alternative to traditional class
    format with the benefit of increasing student
    enjoyment and potentially deep-learning. Future
    version of games will focus on optimizing
    processes (e.g., group size)
  • A multimedia, self-paced module may allow basic
    content to be offloaded from class time and allow
    for higher order learning to occur during the
    class period. Future versions will have enhanced
    quiz function and graphics

The author would like thank the professional
students for their cooperation, Gary Pollack, Bob
Dupuis, Jennifer Stegall-Zanation, UNC
Information Technology Services for their
assistance in the activities
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