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Linear Kinematics of Human Movement

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Kinematics of Projectile Motion. Three mechanical purposes used in projecting object ... Components of a projectile vector. Horizontal. Vertical ... – PowerPoint PPT presentation

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Title: Linear Kinematics of Human Movement


1
Linear Kinematics of Human Movement
2
Displacement vs Distance
  • Distance path of motion
  • A scalar quantity
  • Has magnitude but no direction
  • Displacement straight line from point A to
    point B
  • Pf Pi
  • A vector quantity
  • Has magnitude and direction
  • To the right/up positive
  • To the left/back negative

3
Speed vs Velocity
  • Speed
  • Scalar
  • Distance/change in time
  • Velocity
  • Vector
  • Direction
  • Direction positive positive acceleration
  • Change is displacement divided by change in time
  • Pf Pi/ time2 time1
  • Units

4
Linear Acceleration
  • Rate of change in velocity
  • v2 v1/ t2 t1
  • v2 gt v1 incr accel positive accel
  • v2 lt v1 decr accel neg accel
  • v2 v1 zero acceleration
  • Magnitude of acceleration
  • Direction Affect on Acceleration
  • Average vs instantaneous acceleration

5
Kinematics of Projectile Motion
6
Three mechanical purposes used in projecting
object
  • For maximum horizontal distance
  • Maximum vertical distance
  • Maximum accuracy

7
Components of a projectile vector
  • Horizontal
  • Vertical
  • Factors influencing projectiles components
  • Gravity
  • Air resistance

8
Factors Influencing a Projectiles Trajectory
before Release
  • Angle of Projection
  • Projection Acceleration
  • Height of Projection

9
Angle of Projection
  • Trajectory solely dependent on projection angle
  • Three basic shapes
  • Purely vertical
  • Oblique projection
  • Horizontal projection

10
Angle of Projection
  • Trajectory solely dependent on projection angle
  • Three basic shapes
  • Purely vertical
  • Oblique projection
  • Horizontal projection
  • Affects of Projection Angle

11
Projection Acceleration
  • Projection angle constant will determine length
    and size of trajectory
  • Vertical P. angle initial acceleration
  • Oblique angle acceleration determines both
    vertical and horizontal length of trajectory

12
Projection Height
  • Difference between height initial and height at
    which lands or ceases motion
  • When projection angle and acceleration are
    constant this equates to longer flight time and gt
    horizontal displacement

13
Optimal Projection Conditions
  • Want to maximize accel and release height
  • PH 0 then PA 45
  • Increasing PH
  • Decreasing PH

14
Projecting Body for Vertical Distance
  • Three Factors Determine Bodys Reach Height
  • Vertical Velocity of COG at Takeoff
  • Height of the COG at Takeoff
  • COG to Finger Tip Height

15
Vertical Velocity of COG at Takeoff
  • Determines how high COG will travel
  • Influence of air resistance
  • Projection angle influences takeoff velocity
  • Pure vertical vs vertical and horizontal combined

16
Height of COG at Takeoff
  • Must be maximized before takeoff
  • COG can be moved relative to the body by
    relocating segments
  • Must occur before takeoff
  • How can we increase COG before takeoff?

17
COG to Finger Tip Height
  • Distance between COG at the peak of flight and
    the finger tips of reaching hand
  • Maximize COG height at takeoff
  • In air lower one arm
  • Affect COG
  • Gives appearance of hanging in the air
  • Also increase vertical leap

18
Projecting for Vertical Distance with a
Horizontal Component
  • Running approach in many sports followed by a
    vertical component force
  • Still have horizontal component
  • Dunking a Basketball
  • Angle of projection
  • Large vertical velocity at takeoff
  • Greatest COG at takeoff has advantage

19
Projecting for Horizontal Distance
  • Object projected horizontally will continue until
    ceased by external force
  • Longer in the air the greater the horizontal
    component
  • Tradeoff between horizontal and vertical
    component
  • Horizontal Projection when takeoff and landing
    heights are equal
  • Horizontal Projection when takeoff and landing
    height are unequal

20
Projecting for Accuracy
  • Vertical Plane Targets
  • Horizontal Plane Targets
  • Projecting the Body for Accuracy
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