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Design%20Fundamentals

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Title: Design%20Fundamentals


1
Design Fundamentals
  • An Introduction

2
Outline
  • What is design?
  • Designing web pages (later...see Chapter 6)
  • Designing web sites (later)
  • Your web site design (quarter-long evolution)

3
What is Design?
  • Many elements around us are designed
  • Communities, buildings, landscapes, road systems,
    information systems, web pages, web sites,
    lectures
  • The word design can be a noun (check out my
    design) or a verb (I need to design my web site)
  • So what does the term design mean?
  • Ever take the riverboat tour of Chicago? What is
    it like? What did you learn?

4
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5
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6
Design Perspectives on the web
  • Design is about creating something with a
    purpose.
  • Design is that area of human experience, skill
    and knowledge which is concerned with mans
    ability to mould his environment to suit his
    material and spiritual needs.
  • Design is more than just technology, it is a
    problem solving process in which the form of the
    final product must occupy a function.

7
Is it possible to teach design?
  • While
  • basic sciences rely on the scientific method and
    testing of hypothesis, and
  • the arts depend primarily on intuition,
  • design is somewhere in between
  • it borrows from both disciplines, developing
    methods and predispositions for acquiring
    knowledge, skills and attitudes that respond to
    the complexity of real life situations.

8
Design Talking Points
  • Design is a process that produces some sort of
    solution.
  • A design solution combines two things
  • A perception of the environment held by the
    designer, e.g. who the audience is, how they will
    use your site, and
  • Features of the solution such as colors, page
    layout, fonts, animation, styles, etc.
  • The designers goal is to match the features of
    the design to the environment.
  • Note, designers all perceive the environment
    differently!

9
Why we go through iterations of designs
  • The quality of the design solution is a function
    of this fit between the environment and the
    designs features.
  • It is difficult for people to describe good
    design.
  • It is MUCH easier for people (e.g. users) to
    detect examples of POOR fit.
  • The adequacy of a genuinely designed form can
    only be evaluated by noting its misfits with the
    context in which it is placed. (Alexander, 1964.)

10
True or false
  • Design can be taught.
  • Different people can arrive at different
    solutions, all of which can be considered good
    design.
  • Most DePaul students web sites will look similar
    as long as they follow good design principles.

11
Good Design Principles
  • Alignment
  • Means that items on the page are lined up with
    each other.
  • Key
  • Choose one alignment and use it on the entire page

12
Good Design Principles
  • Proximity
  • The principle of proximity refers to the
    relationships that item develop when they are
    close together, in close proximity.
  • When two items are close, they appear to have a
    relationship, to belong together
  • When items that belongs together are grouped
    closer together, the information is much more
    organized and easier to read

13
Good Design Principles
  • Repetition
  • The concept of repetition is that throughout a
    project you repeat certain elements that tie all
    the disparate parts together.
  • Each page in the web site should look like it
    belongs to the same web site, the same company,
    the same concept repetition makes it happen.

14
Good Design Principles
  • Contrast
  • Contrast draws your eye into a page, it pulls you
    in.
  • Contrasting elements guide your eyes around the
    page, create a hierarchy of information, and
    enable you to skim through the vast of
    information and pick out what you need.
  • Colors, graphic signposts, or spatial
    arrangements
  • To be effective, contrast must be strong dont
    be a wimp
  • Exceptions
  • No need for contrast when you want to present a
    continuous text, in a novel or article

15
Good Design Principles
  • Contrast
  • Create a Focal Point
  • On screen, package, paper, etc
  • Dressing
  • etc
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