GAMBLING ADDICTION : AWARENESS PROMOTION AMONG ELECTRONIC SCRATCH CARD RETAILERS IN SWITZERLAND - PowerPoint PPT Presentation

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GAMBLING ADDICTION : AWARENESS PROMOTION AMONG ELECTRONIC SCRATCH CARD RETAILERS IN SWITZERLAND

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The Local Lottery ' Lotterie Romande ' delegated Laurence ... These results are encouraging as the retailers maintained the knowledge after eight months. ... – PowerPoint PPT presentation

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Title: GAMBLING ADDICTION : AWARENESS PROMOTION AMONG ELECTRONIC SCRATCH CARD RETAILERS IN SWITZERLAND


1
GAMBLING ADDICTION AWARENESS PROMOTION AMONG
ELECTRONIC SCRATCH CARD RETAILERS IN SWITZERLAND
  • Jennifer Szymanski
  • Mathias Romailler
  • Centre du Jeu Excessif,
  • Center for Pathological Gambling
  • Departement of Adult Psychiatry, University of
    Lausanne, Switzerland

2
Plan of the Presentation
  • Tactilo Electronic Scratch Card Machines
  • Background Context
  • Aim of the Study
  • Aim of the Programme
  • Method
  • Results
  • Discussion
  • Conclusion

3
Tactilo Electronic Scratch Cards Machines
  • 293 machines, usually in pairs
  • Found in Bars, Cafés Restaurants across the
    French speaking part of Switzerland
  • Open from Monday to Saturday, 8am to 11 pm

4
Background Context
  • The Local Lottery  Lotterie Romande  delegated
    Laurence Aufrère of the Center for Pathological
    Gambling (CJE) in Lausanne to give a two-hour
    long awareness programme to help the retailers to
    manage their clients.
  • 13 groups met in the different regions of the
    french speaking part of Switzerland.
  • 376 retailers took part in the programme.

5
Aim of the Study
  • Evaluate the awareness programme about excessive
    gambling.
  • Improve screening and precocious orientation of
    pathological players.
  • Provide a description of our first results,
    including the eight-months follow-up results.

6
Aim of the programme
  • Develop the retailers awareness to excessif
    gambling
  • Enable them to detect, handle and orientate
    excessive gamblers
  • Help them not to reinforce excessive gambling
    behaviours
  • Motivate them to share their knowledge with their
    staff

7
Method
  • The sessions were given in groups of 15 to 30
    people.
  • Interactive awareness course.
  • 15 minute video.
  • 2 questionnaires were completed before and after
    the workshop.
  • A follow-up questionnaire was sent out after 8
    months with stamped adressed envelopes for
    returning the test.

8
Questionnaires
  • Code of subject (last 4 numbers of telephone
    number and year of birth)
  • Socio-demographic data
  • Individual perceptions on excessive gambling
  • Reactions the retailers have towards problem
    gambling behaviours (Multiple choice
    questionnaire)
  • Satisfaction of the programme

9
Results
10
Participants Characteristics (N376)
  • Men 58,5
  • Age 44,5 10 years
  • Swiss Nationality 64,9
  • Status Owner 49
  • Manager 29,5
  • Associate 4,5
  • Employee 13,0
  • Other 4
  • 8,7 3,5 hours/day spent in contact with players
  • 2,8 1,9 years of use of the electronic scratch
    card machines in the restaurants

11
Reactions towards Problem Gambling Behaviours
  • 161 subjects (42,8) sent back the follow-up
    questionnaire.
  • The following results are calculated on these 161
    subjects.

12
Question 1 If a gambler spontaneously came up
to talk to you about his problems, what would you
do?
Wrong Answers
Correct Answers



p lt 0.05 p lt 0.01 p lt 0.001 between
pre test follow up test
13
Question 2 If you decided to talk to one of
your clients about his gambling behaviour, what
would you do?
Wrong Answers
Correct Answers





p lt 0.05 p lt 0.01 p lt 0.001 between
pre test follow up test
14
Satisfaction Usefullness
  • At eight months, 79,5 (n161) of the subjects
    thought the programme was practical in their
    everyday work.
  • 86,2 would recommend the course to other people.
  • !!! Answers were given by the subjects who took
    the time to send back the follow-up questionnaire
    !!!

15
Discussion
  • The programme allowed the retailers to acquire,
    in the short term at 8 months, knowledge of
    ways to handle and orientate excessive gamblers
    who are asking for help.
  • However, our study only measured the retailers
    perceptions and not their real habilities in
    handling excessive gamblers in the restaurants
    and bars.

16
Conclusion
  • These results are encouraging as the retailers
    maintained the knowledge after eight months.
  • An investigation on what actually happens in the
    restaurants and bars would be necessary to
    evaluate the real impact of the programme.
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