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Introducing ASML

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Title: Introducing ASML


1
Introducing ASML
  • Methods, Values, Constraints, Constants,
    Variables, Sets, Sequences
  • Lecture 11, 12
  • Software Engineering COMP201

2
I. Methods
  • Methods are named operations that may be invoked
    in various contexts
  • The definition of a method may include parameters
    that will be associated with particular values
    each time the method is invoked
  • Methods may also specify a return value that is
    available after the operation has been performed

3
The general form for a method definition
The type of the return value, if there is one
the name of method
  • name (parameter 1 as Type,
    parameter n as Type) as Type

the values sent to the method, if there any
4
Method IsWord()
  • An expression in the form IsWord() is an
    application of the name IsWord to argument i,
    which is a long integer.

IsWord ( i as Integer ) as Boolean
return (0lt i and i lt 0xFFFF) Main() step if
IsWord ( 123 ) then WriteLine (123 is a
word of memory.)
  • IsWord evaluates an argument i and returns the
    value true if i? 0 and i?0xFFFF (hexadecimal
    number).
  • If i doesnt fit these criteria, IsWord returns
    the value false.

5
Functions and update procedures
  • Functions have no effect on state variables
  • Functions must return a value

IsWord ( i as Integer ) as Boolean
return (0lt i and i lt 0xFFFF)
  • Update procedures configure the values of state
    variables for the next sequential step of the
    machine
  • Update procedures may optionally return a value

6
Update procedure power()
var x as Integer 3 var y as Integer 0 var
index as Integer 3 power (x as Integer, n as
Integer) as Integer var result as Integer 1
var i as Integer 1 step while iltn
resultresultx ii1 step
return result Main() step y power(5,3)
step WriteLine (5 cubed y)
WriteLine(3 cubed power(3,index)) x
power(x, power(2,2)) step WriteLine (x x)
Output 5 cubed 125 3 cubed 27 x 81
7
Local names for values
Statement in the form identifier expression
introduce identifier as a local name for the
value given on the right hand side of the equals
sign ( ) by expression.
Size (S) Cardinality of the set S
Local names may be introduced within any block of
statement. Local names could appear after
the then keyword of an if then else
statement
8
Local names in sequences of steps
  • A local name can be referenced anywhere in its
    statement block.
  • In a sequence of steps, local names introduced
    within a step block are available within any
    following step block.

Main() step mySet1 1, 2, 3
WriteLine (mySet has asString(size(mySet1))
elements. ) step mySet2 mySet1 union
4 , 5, 6 WriteLine(mySet has
asString(size(mySet2)) elements. )
9
Method overloading
  • Method overloading allows you
  • to use the same name in different methods
  • in each instance to have the compiler choose the
    correct instance

Must be a clear way for the compiler to decide
which method should be called for any particular
instance
The KEY for this is
the parameter list
10
Method overloading example
S 1, 8, 2, 12, 13, 6 Max (i as Integer, j
as Integer) as Integer return if i gt j then
i else j Max (s as Set of Integer) as
Integer return any m m in S where not
(exists n in S where ngtm ) Main() step
writeln(The largest number in the set is (
Max(S) ) ) step writeln(The largest of the
two integers is ( Max(2,3) ) )
A series of methods with the same name but
differentiated by their parameter lists are
overloaded methods
11
II.ValuesWhat are values?
The term value has the same meaning as in
mathematical sets
Value
A value is an immutable element that supports two
operations equality testing and set membership.
If x and y are values, then we can ask whether x
is equal to y
If the S is a set, then we can ask whether x is
an element of S
x in S
x y
12
Structured values
  • Some values are composed of other values
  • Some structured values are built into AsmL
    others may be defined by you

structure Location base as Integer
offset as Integer
Location (1,4) is a value of the
user-defined structure type Location
13
Built in value types
14
Built in value types
Meaning
Data Type
Unicode character type
Char
Unicode string type
String
A sequence of elements of type A
Seq of A
A set containing elements of type A
Set of A
A table whose entries map of elements of type A
to type B
Map of A to B
15
Built in value types
Meaning
Data Type
A tuple consisting of elements of type A1, A2,
Tuple values are written in the same form For
example, (1,2) is of a value of the built-in type
(Integer,Integer)
(A1,A2,)
Types in the form t? includes all of the values
of type t plus the special value undef. For
example, a variable declared as Boolean? could
contain either of the Boolean value true or false
or the value undef.
A?
16
III. Constraints Assertions
  • Assertions require and ensure statements document
    constraints placed upon the model
  • Violating a constraint at runtime is called an
    assertion failure

AllTickets 1..1024 IsTicketID (i as Integer)
as Boolean require i gt 0 return ( i
in AllTickets) ChooseAnyTicket() as Integer
ensure IsTicketID(result) return any t t
in AllTickets
  • The keyword result denotes the value of the
    return statement

17
Type constraints
  • Types of constants, variables and method
    parameters may be specified using the syntax
  • name as type
  • Types may be explicitly checked using the is
    operator
  • value is type
  • an expression will be either true or false,
    depending on whether the value given is an
    element of the type
  • Types are not themselves values. For example,
    you cant pass a type as an argument

18
IV. Constants
  • Constants are fixed, named values
  • Constants can either be global or local
  • Global constants are declared in the beginning of
    the program
  • Local constants are declared within a statement
    block
  • The general form of declaring and initialising a
    constant is
  • Name as Type value

MaxInteger 100 Main() MinInteger 0
19
V. Variables
  • Variables are names given to memory locations.
  • Updating variables is the only way to change a
    state of a machine.
  • Variables can be complex types such as structures
    or maps as well as simple types.
  • Here is the general form for declaring and
    initialising variables
  • var name as Type value

20
Types of variables
  • There are three types of variables in AsmL
  • Global variables
  • Local variables
  • Instance-based variables
  • Instance-based variables are variables that exist
    for each instance of a class

var x as Integer 10 // shows explicit
typing var x 10 // shows implicit
typing var greeting as String Hello //
shows a // string variable var y
1..6 // shows a sequence of
// integers from 1 to 6 var menu ham,
cheese, bit // shows a // set
21
III. Sets
  • A set is an unordered collection of distinct
    values that are of the same type (for example,
    all integers or all characters)
  • These values are called the elements or members
    of the set
  • To show all the elements of a set, frame the
    elements between two curly braces and separate
    one element from the other by commas
  • A a,e,i, o,u //set of characters
  • B 2,3,0, 22,4 //set of integers
  • C //empty set

22
Sets with enumerated elements Sets given by value
range
  • To specify a set you can either
  • list all the elements in the set or
  • you can state all the properties that
    characterize the elements of the set

X1,2,3,4 Main() step WriteLine(X)
These methods are practical for small sets
X1..4 Main() step WriteLine(X)
23
Sets described algorithmically
  • In many cases, listing all the elements of a set
    isnt practical

Problem Suppose we have a set that includes the
integers from 1 to 20 and we want to find those
numbers that, when doubled, still belong to the
set. Solution
A 1..20 C i i in A where 2i in
A Main() step WriteLine(C)
24
Binding multiple names(example)
  • This example finds pairs of numbers where
  • the first number is a member of A and less than
    4,
  • while the second number is also in A and is less
    than the first number

i lt 4
i lt j
A 1..5 C (i,j) i in A where i lt 4 , j
in A where j lt i Main() step
WriteLine(C)
The result is C(2,1) (3,1) (3,2)
25
Set operations
  • Union
  • Intersect
  • Size

A 1,2,3,4,5 B 4,5,6 Main() step
WriteLine(B union A) step WriteLine(B
intersect A) step WriteLine(size(A))
The result is 1, 2, 3, 4, 5, 6 4, 5 5
For more complete documentation, see the AsmL
documentation http//research.microsoft.com/fse/a
sml/doc/StartHere.html
26
I. Sequences
  • A Sequence is a collection of elements of the
    same type, just as a set is.
  • Sequences differ from sets in two ways
  • A sequence is ordered while a set is not.
  • A sequence can contain duplicate elements while a
    set does not.
  • Elements of sequences are contained within square
    brackets
  • 1,2,3,4, 4,3,2,1, a,e,i,o,u, a,a,e,i,o,u

X1,2,3,4 Y1,1,2,3,4 Z1,1,2,3,4 Main()
step WriteLine(X X) step WriteLine (Y
Y) step WriteLine (Y Y)
The result is X 1,2,3,4 Y 1,2,3,4 Z
1,1,2,3,4
27
Ordering of sequences
eq ne ? lt lt gt gt in ? notin ?
subset ? superset ? subseteq ? superseteq ?
A 1,2,3,4 B 4,3,2,1 C 4,3,2,1 D
1,2,3,4 Main() step if A eq B then
WriteLine (A B) else
WriteLine (A ltgt B) step if C eq D then
WriteLine (C D) else
WriteLine (C ltgt D)
A B
The result is A B C ltgt D
28
Accessing sequence entries by index
  • Sequences are zero-based, which means that the
    first element in the sequence is indexed by zero
    (0)
  • To select a specific element from the sequence,
    use the sequence name followed by element number,
    enclosed in parentheses

m 1..5 Main() step WriteLine (m(1))
The code displays the number 2
29
II. Parallel evaluation
  • It is possible to make updates in parallel using
    the forall statement that evaluates all the
    members of a set or sequence in a single step
  • Parallel evaluation is helpful because, it
    greatly reduces the number of steps required to
    specify an algorithm
  • forall binders statement-list

30
Parallel Evaluation Example
class Person var age as Integer Alice new
Person(20) Bob new Person(16) Ted new
Person(40) People Alice, Bob,
Ted GrowOlder() forall p in People p.age
p.age 1 var year 2002 Main() step
while year lt 2010 WriteLine
(AlicesAlice.age in year)
WriteLine (BobsAlice.age in year)
WriteLine (TedsAlice.age in year)
GrowOlder() year year 1
31
Sequential iteration
  • AsmL provides for sequential iteration through
    the elements in a collection using the step
    foreach while and until statement
  • step foreach boundedvars
  • step while expression
  • step until ( fixpoint expression )
  • If you need to use step foreach, and you are
    using it with sets remember that sets have no
    inherent order
  • If the order is important, use sequences rather
    than sets

32
Sequential iteration over a collection
class Person var age as Integer Alice new
Person(20) Bob new Person(16) Ted new
Person(40) People Alice, Bob,
Ted GrowOlder() step foreach p in People
p.age p.age 1 var year 2002 Main()
step while year lt 2010 WriteLine(Alices
Alice.age in year) WriteLine
(BobsAlice.age in year)
WriteLine (TedsAlice.age in year)
GrowOlder() year year 1
33
III. Maps
  • Maps are tables that associate keys to values
  • Like arrays, maps have a set of unique keys and a
    set of values associated with those keys

Example. Map declaration var phoneNumber as Map
of String to Integer
Example. Enumerating map entries phoneNumber
Bob gt100, Carol gt101
The gt symbol associated keys with values. It
is read as map to
34
Maps with single argument
Example. Looking up values in a map var
phoneNumber as Map of String to Integer
Bob gt100, Carol gt101 Main() step
WriteLine (Carols extension is
phoneNumber(Carol))
Example. Map-based binding var phoneNumber as
Map of String to Integer Bob gt100, Carol
gt 101, Ted gt102, Alice gt103 Main()
step y j i gt j in phoneNumber where j
lt 103 WriteLine(The set of extensions
less than 103 isy)
35
Map construction
  • Map display is an enumeration of individual
    element-to-element associations in the form
  • d1 gt r1, d2 gt r2,
  • Map comprehension denotes a map in terms of
    iterated expressions. Its from is
  • expr1 gt expr2 binder1, binder2,

Example. Constructing maps X 2..5 Y i gt
i 1 i in X where i lt4 // same as z Z 2
gt 3, 3 gt 4 WriteLine (z(2)) // prints 3
36
Maps with multiple arguments
  • Maps whose keys are tuples can be thought of as
    multidimensional arrays.
  • Each argument is one of the indexers into the
    table.

Example. Tuples as map keys and Nested maps
var phoneNumber1 as Map of (String,String) to
Integer (Bob, Home) gt 5550000, (Bob,
Work) gt 100 ) var phoneNumber2 as Map of
String to Map of String to Integer Bob gt
Home gt 5550000 Main() step WriteLine
(phoneNumber1) step WriteLine (phoneNumber2)
When you declare the map, separate each of the
argument types with a comma , and enclose them
all in parentheses ( and ).
37
Map Operations
  • dom to find the domain of a map
  • ran - to find the range of a map

var phoneNumber as Map of String to Integer
Bob gt100, Carol gt101 Main() step
WriteLine (The keys are dom(phoneNumber))
step WriteLine(The values are
ran(phoneNumber))
The result is The keys are Bob,Carol The
values are 100,101
38
Map merge
  • The merge operation combines two maps

A Bob gt100, Carol gt101, Ted gt100,
Carol gt101 B Jeff gt104, George
gt105, Ann gt106, Beth gt107 Main()
step WriteLine (B merge A)
The result is Bob gt100, Carol gt101,
Ted gt100, Carol gt101, Jeff gt104,
George gt105, Ann gt106, Beth gt107
39
Partial updates of maps
  • Along with sets, partial updates are also useful
    with maps.

var Extension as Map of String to Integer
gt Main() step Extension(Bob) 100
Extension(Carol) 101 step
WriteLine(Bobs extension is
Extension(Bob)) WriteLine (Carols extension
is Extension(Bob))
  • A name (a string) is associated with an extension
    (an integer).
  • Initially, the map is empty. We can then add
    entries to it, one person at a time

40
IV. Non-Determinism
  • Non-deterministic systems exhibits two
    characteristic
  • There is a finite set of possibilities
  • Within that set the result may be any value, but
    we dont know which one
  • In addition to accuracy, non-determinism provides
    flexibility
  • A specification should not limit the possible
    implementations
  • Non-determinism can be used to show where
    multiple options are possible
  • Using non-determinism to model aspects of your
    system is an important part of keeping your model
    focused
  • It helps to avoid being distracted by detail that
    does not matter for chosen view

41
Non-deterministic choice
Successful modellers are conscientious about
excluding what does not matter (for the chosen
level of abstraction) and including what does.
Example. ND choice, expression level A
1..10 Main() step x any y y in A
WriteLine(x is x) //prints any element from
A
Example. ND choice, statement level S 1, 6,
3 Main() step choose i in S where i gt 4
WriteLine (i was chosen) // prints any
// elements from A that is greater than 4
Possible ERROR !
42
Non-deterministic choice ifnone
  • If there are no elements that fit the
    qualifications, the system generates a runtime
    error
  • You can avoid this with ifnone

Example. Default choice S 1,6,3 Main()
step choose i in S where i gt 4
WriteLine (i was chosen) // prints any //
elements from A that is greater than 4
ifnone WriteLine (There were none to
choose.)
43
External non-determinism
  • Another kind of non-determinism occurs when you
    make a method call outside of AsmL (for example,
    into an external library)
  • You should not assume that external functions
    appears in a method body will be the same as the
    order they are invoked at runtime, unless a
    step separates them

Main() step WriteLine (This could print
second) WriteLine (This could print
first) step WriteLine (This will print
last)
44
Non-determinism of new
  • The new operator that is used to create
    instances of a class can be seen as an external
    or non-deterministic function
  • The reason for this is that new expressions
    like
  • new Person(Bill, 40))
  • in the earlier examples) return a different
    value every time they are invoked
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