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CIS 105 Survey of Computer Information Systems

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Title: CIS 105 Survey of Computer Information Systems


1
CIS 105 Survey of Computer Information Systems
  • Essential Concepts and Terminology
  • Study Unit 10

2
Synergism.
  • The simultaneous action of separate agencies
    which, together, have a greater total effect than
    their separate effects.

3
Computer Network.
  • A collection of computers and related devices,
    connected in a way that allows them to share
    data, hardware, and software.

4
Terminal.
  • A device with a keyboard and a monitor, used for
    input and output, but not for processing.

5
Local Area Network (LAN).
  • An interconnected group of computers and
    peripherals located within a relatively limited
    area, such as building or a campus.

6
Network Version Software.
  • Applications designed for installation on a file
    server and made available to more than one user
    at a time.

7
Groupware.
  • Software that provides ways for multiple users to
    collaborate on a project, usually through a pool
    of data that can be shared by members of the
    workgroup.

8
Circuit Switching.
  • The method of establishing an end-to-end connect
    between computers for the duration of a data
    transmission.

9
Packet Switching.
  • A technology employed by data communications
    networks, such as the Internet, whereby a message
    is divided into smaller transmission units called
    packets.

10
Router.
  • A computer at an intersection on a
    packet-switching network that examines IP
    addresses and forwards the data towards its
    destination on the least congested path.

11
Protocol.
  • In data communication and networking, a
    specifying standard governing data format and
    transmission rules.

12
Protocol Suite.
  • The total collection of protocols that define how
    a specific network's functions. Networks can
    employ dozens of protocols.

13
Protocol Stack.
  • A network architecture concept that describes the
    sequence of data handling, between the user and
    the physical media, by a series of protocols.

14
Network Interface Card (NIC) .
  • A circuit board that enables sending and
    receiving data on a network.

15
Workstation.
  • A computer connected to a local area network.

16
Node.
  • Each device on a network, including workstations,
    servers, printers, and other peripherals.

17
Client/Server Network.
  • A network with workstations (clients) and one or
    more the servers.

18
File Server.
  • In client/server computing, a high-capacity,
    high-speed computer dedicated to making files
    and programs available to client workstations and
    nodes.

19
Clients.
  • In network computing, all the workstations that
    connect to and send requests to a server.

20
Topology.
  • The physical layout of a network. The pattern of
    communications pathways, such as star, bus, and
    ring.

21
Collision.
  • A disruption of communication that occurs when
    two packets are sent at the same time.
    Corruption of data caused by simultaneous
    transmission.

22
Ethernet.
  • A LAN standard in which network nodes are
    connected by coaxial cable or twisted-pair wire.
    The most popular network architecture, capable of
    transmitting data at 10 Mbps to 1 Gbps.

23
Electronic Data Interchange (EDI).
  • A set of business-to-business standards to
    facilitate paperless financial transactions.

24
End of Study Unit 10.
  • Return to first slide
  • Move to Study Unit 11
  • CIS 105 Home Page

Created by James Q. Jacobs
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