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DDDAS Approach to Fire and Agent Evacuation Modeling: Case Study of Rhode Island Nightclub Fire

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Title: DDDAS Approach to Fire and Agent Evacuation Modeling: Case Study of Rhode Island Nightclub Fire


1
DDDAS Approach to Fire and Agent Evacuation
Modeling Case Study of Rhode Island Nightclub
Fire
  • Alok Chaturvedi
  • alok_at_purdue.edu
  • Jay Gore, Sergei Filatyev, Angela Mellema, Tejas
    Bhatt, Chih-Hui Hsieh
  • Purdue Homeland Security Institute
  • Purdue University
  • West Lafayette, IN 47906

This research was funded in part by NSF DDDAS
grant CNS 0325846 and Indiana 21st century
Research and Technology Fund.
2
The Team
  • Alok Chaturvedi, PI, Roko Aliprantis, Steve
    Beaudion, Jerry Busemeyer, Daniel Dolk, Jay Gore,
    Elias Houstis, Rich Linton, Shailendra Mehta,
    Suresh Mittal, and Rusi Taleyarkhan. Eric Dietz,
    Anant Grama, Chris Hoffman, Ahmed Sameh, Vernon
    Rego, Jenna Rickus, Jari Niemi, Chih-hui Hsieh,
    Teja Bhatt, Angela Mellema, Beth Naylor, Cliff
    Wojtalewicz, Rashmi Chaturvedi, Chee Foong, Midh
    Mulpuri, David Lengachar, Yeeling Tham, Steve
    Mallema, Johnson Char
  • State of Indiana
  • Indiana National Guard
  • Purdue University, West Lafayette, IN, USA
  • Naval Postgraduate School, Monterey, CA, USA
  • Indiana University, Bloomington, IN, USA
  • Simulex Inc.

3
Continuously Running Simulation
Automated xNA-NG update systems
JSAF
SWS
Legacy Database
Results of the simulations updates the xNA
Semantic Mining Engine
SEAS-NRT
CNN
Society of simulations
Blogs
xNA provides starting conditions and behavior to
the society of simulations
Ontology Engine xNA
The xNA is automatically being updated with
recent world incidents
Analysts and domain experts update the xNA in a
computer understandable representation
Interagency User Communities
Analysts
4
Why Integrate Simulations
  • To broaden deepen the scope of simulation-based
    modeling.
  • Enables diverse simulations to contribute to
    larger, more complex problemss.eg.,
    StructureSim, FireSim, HumanSim? more than
    just building engineering, physics of fires, or
    evacuations in isolation.
  • Static approximations in simulations can be
    replaced with dynamic data produced by other
    simulations.eg., Heat on building structure
    comes from fire burning paper-based products in
    the building.eg., Flow of smoke is affected by
    escapees opening doors windows.

5
The Need to Address Heterogeneity
  • Diversity of models leads to diversity of
    simulations.
  • Two Approaches
  • Standards-Based Force all simulations into a
    predefined integration architecture.
  • Distributed-Development Enable interactions
    among independently developed simulations through
    translations.

6
Benefits of Distributed Development
  • Simulations can be extended without interfering
    with the development of other simulations.
  • Simulations can be added/removed without
    requiring updates to other simulations.
  • Decoupling of producers and consumers.
    Dependences emerge at run time.
  • Simulation-specific synchronization mechanisms
    and granularities.

7
How to Integrate Simulations
  • metaphormembers cooperating in a society
  • Simulations are autonomously managed members.
  • Members contribute to societal goals by achieving
    personal objectives.
  • Certain aspects of modeled reality are shared by
    multiple members.
  • The same information can be interpreted
    differently by different members.

8
A Society of Simulations Shared Reality
  • Accessible by all members.
  • Persistent data. Members access data through
    pull-based sensing.
  • Data storage can be distributed.
  • Light weight data exchange.Low overhead for
    managing the members.
  • Does not perform translation between consumers
    and producers.
  • Does not keep a map of consumers to producers.

9
A Society of Simulations The Member
  • Analyze its inputs and potential outputs with
    respect to the purpose of the society.
  • Each input/output is described by its syntax,
    granularity (temporal/spatial/etc.), and
    semantics.
  • Describe dependences between the member and its
    inputs.
  • Use member description to build an adaptable
    bridge.

10
A Society of Simulations The Bridge
  • Performs data exchange between members
    inputs/outputs and shared reality.
  • Translates syntax of data in shared reality into
    a form digestible by the member.
  • Interpolates/reduces across granularity
    differences.
  • Handles member-specific run time issues roll
    back, checkpointing, ....

11
A Society of Simulations The Bridge
  • Ontological Matching
  • Knowledge discovery of information in the society
    applicable to the members inputs.
  • Interprets semantics of the data according to
    members ontology.
  • Extends societys ontology to enable members
    concepts.
  • Links emerge as a members bridge
  • Locates and obtains dynamic input data at run
    time.
  • Synchronizes the member with the run time data it
    consumes.

12
Spatial Granularity of Models
Infrastructure
Economy
Markets
Political Inst
Gov Inst
Security Inst
Mil Inst
E Inst
S Inst
Info Inst
Infra Inst
Networks and Supply Chains
Social Networks
Leaders
Soldiers
Citizens
Crowd
Space
Neigh.
City
Province
Country
Region
Locale
13
Time Granularity of Models
Infrastructure
Economy
Markets
Networks and Supply Chains
Social Networks
Leaders
Soldiers
Citizens
Crowd
Time
Seconds
14
Evacuation
  • This simulation was modeled after The Station
    Nightclub fire of West Warwick, RI on February
    20, 2003
  • There were over 400 people present in the
    building the night of the fire
  • The fire spread rapidly in just a few minutes
    the building was engulfed in flames

15
Evacuation
  • Starting with the extensive research NIST has
    done on fire spread, further research was
    completed to incorporate agent behavior during
    the fire
  • Agents choose evacuation routes based on their
    location and previous knowledge of the building
  • Agents are affected by the smoke, CO, and CO2
    levels throughout the building

16
Evacuation
After 5 Seconds
After 30 Seconds
17
Evacuation
  • Fire at times t30, t70, and t76
  • Shortly after 70 seconds room
  • experiences flashover

18
Evacuation
  • Using agent simulation and visualization allows
    evacuation-hindering obstacles within the
    building to be clearly seen, and allow building
    designers to make changes and assess the impact
    of those changes before completing a building

19
Wider Evacuation Modeling
  • This type of simulation can be integrated with a
    simulation of an entire city during a crisis
    situation
  • Creation of a virtual ground zero
  • Aid in training first-responders for preparedness
    and response
  • Test and develop strategies in responding to
    emergency situations
  • See a broad picture (city/country wide) and
    results of decisions made by first-responders
  • A building such as this could be put into any
    city Mixed Reality

20
First Person View for Emergency Response
  • A virtual city has been created using the Unreal
    Game Engine.
  • All of the major aspects of a city have been
    including
  • Transportation
  • Office buildings
  • Schools
  • Hospitals
  • Residential areas
  • Commercial areas
  • Parks/Recreation areas
  • Emergency Responders
  • Agents

21
City View
  • Using the Unreal Game Engine enables a
    first-person view of the crisis situation and how
    various actions affect the scenario.
  • Unreal also provides an immersive environment
    where every element of the scenario can be
    visualized fire, evacuation, quarantine
    measures, roadblocks, etc.

22
City View
23
Building View
  • The user of the simulation is able to enter into
    several key buildings within the city, allowing
    them to observe the crisis workflow that develops
    within the building as the crisis progresses.

24
Modeling National Airspace
25
Air Traffic Control
26
Some other ongoing work
27
On-demand Scaling within SoS
28
Architecture for a Complex Synthetic Environment
Database
X-sim
Red/White Cell
RTI
Kinetic
Entity Based
Query Service
Pull-based stats. DB Supports Multi-COA
TACSIM
CBRNE
COA Analysis
29
Red Team
Communication Model
Intervention Models
Science-based Models
Epidemiological Model (SEIR)
Organization Model
Tools Suite
Collaboration Tools
Weather
Physiology Models
GIS Database
Socioeconomic Information
Virtual National System
Courses of Action Model

Response Asset Database
Coalition Forces
Fire Model (FDS)
Agent Based Model
Logistics/ Utilities
Scenario Database
Structure Model (LS Dyna)
Response Network
Intelligence Information
Experiment Database
Imagery Overlay
Crowd Models
Chemical Model
Open Source Intel Database
Terrain/Cultural Features
Behavior Models
Radiological Model
Live Exercise Sensors
Economic Model
Process Models (HITL)
Decision Support Model
Consequence Assessment Model
Inter-agency Incident Management Group (IIMG)
Living Lab Experiment
Command Center of the Future
Access Grid
Command Center
Virtual Ground Zero
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