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Microworlds as Mindtools

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Extensive and includes cases that cover variations in concepts and laws. Syntonic. A sense of harmony, possesses resonance, builds in intensity to reach stability ... – PowerPoint PPT presentation

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Title: Microworlds as Mindtools


1
Microworlds as Mindtools
2
Objectives
  • Introduce explain microworld concept
  • Discuss examples of microworlds
  • Discuss microworlds as Mindtools
  • Consider advantages disadvantages of microworlds

3
Microworlds for Learning
  • "A microworld is a structured environment that
    allows the learner to explore and manipulate a
    rule-governed universe, subject to specific
    assumptions and constraints, that serves as an
    analogical representation of some aspects of the
    natural world." Pea, 1987
  • Concrete models which permit direct manipulation
    of abstract ideas
  • Learning by doing
  • Objects to think with
  • Exploratory learning
  • Constructivism vs instructionism

4
Characteristics of Microworlds
  • Simple
  • Easy to understand but contains more than is
    obvious
  • Patterns provide foundation for understanding
  • Useful
  • For the development of knowledge with
    understanding
  • General
  • Extensive and includes cases that cover
    variations in concepts and laws
  • Syntonic
  • A sense of harmony, possesses resonance, builds
    in intensity to reach stability

Lawler (1982) cited in Flake et al
5
Checklist for Microworlds
  • Allows for experimental learning, including
    explorations, investigations and building hunches
  • Is conceptually based
  • Contains underlying structure of the content to
    be explored
  • Allows major cognitive restructuring and facility
    to meaningfully construct knowledge
  • Allows students to generate feedback from which
    they can judge the efficacy of their methods of
    thinking
  • Is intrinsically interesting enough for students
    to want to discuss alternative strategies with
    others about explorations, hence allowing social
    constructions
  • Facilitates reflective abstractions
  • Is easy to get started
  • Flake et al

6
Seymour Papert
  • Trained as a mathematician
  • Worked with influenced by Piaget
  • Constructivist epistemology
  • Influenced by personal experience as a child
  • Gear systems helped thinking about ratio
  • Need for objects that are good for thinking
  • Microworlds
  • Logo programming language developed as an
    environment for learning creating microworlds
  • Turtle geometry was the initial Logo microworld

7
Foundational ideas of Logo
  • Taylors classification
  • Computer as tutor, tool, tutee
  • Papert in Mindstorms
  • Standard CAI computer programs the child
  • His vision the child programs the computer
  • Learning by teaching
  • Programming (explaining) requires understanding
  • Implicit ideas become explicit

8
Logo language
  • Derived from LISP - AI language
  • Created as a learning environment
  • Interactive active and experiential learning
  • Simple but powerful
  • Extensible
  • Promotes problem solving
  • More than Turtle Graphics
  • May influence teaching styles

9
Other microworlds
  • Visualise mathematical systems
  • Interactive Physics
  • SimCalc
  • Geometric Supposer
  • Turtle Math
  • Simulations
  • Sim- series

10
Using microworlds with learners
  • Support self-regulated learning
  • Support self-directed problem solving
  • Encourage incidental learning
  • Encourage connection to familiar objects
  • Model hypothesis generation
  • Encourage collaboration of learners
  • Have students report and reflect

11
Evaluating microworlds as Mindtools
  • Advantages
  • Encourage active experiential learning
  • Represent complex natural phenomena
  • Integrate knowledge, skills attitudes through
    problem solving
  • Support self-regulated learning
  • Limitations
  • Single purpose, limited adaptability
  • Require skills learners may not have
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