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BAB 3: Proses

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Scheduller memindahkan proses yang berjalan terlalu lama dan memanggil proses yang lain ... How many links can there be between every pair of communicating Proseses? ... – PowerPoint PPT presentation

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Title: BAB 3: Proses


1
BAB 3 Proses
  • Konsep Proses
  • Penjadwalan Proses
  • Operasip pada Proses
  • Kerjasama antar Proses
  • InterProses Communication
  • Komunikasi pada sistem Client-Server

2
KONSEP Proses
  • Definis Proses
  • Sebuah program yang sedang dijalankan
  • Sebuah sistem operasi mengeksekusi bermacam-macam
    program dalam satu waktu
  • Batch system jobs
  • Time-shared systems user programs or tasks
  • Pada sistem multiprogramming, CPU menswitch dari
    satu program ke program lian bahkan ribuan
    instruksi per milisecond.
  • Sebuah Proses termasuk
  • program counter
  • stack
  • data section
  • Suatu proses membutuhkan Resource, seperti CPU
    time, Memory, File, dan I/O device untuk
    menyelesaikan proses tersebut.

3
Proses DALAM Memory KOMPUTER
4
TAHAPAN SEBUAH Proses
  • Ketika sebuah Proses dijalankan, hal ini akan
    mengubah tahapan sebuah proses
  • new Proses diciptakan
  • running Proses sedang dijalankan
  • waiting Proses sedang menunggu kejadian yang
    akan terjadi (misal menunggu untuk menyelesaikan
    I/O atau menerima sinyal)
  • ready Proses siap dijalankan lagi oleh Prosesor
  • terminated Proses selesai di eksekusi

5
DiagraM DARI TAHAPAN SEBUAH Proses
6
Tahapan proeses (LANJ...)
  • Process Bloks for Input
  • Proses tidak bisa dilanjutkan, secara otomatis
    akan masuk state block
  • Scheduller picks another Process
  • Scheduller memindahkan proses yang berjalan
    terlalu lama dan memanggil proses yang lain
  • Scheduller pick this Process
  • Scheduller mengambil Proses yang tertunda
    dijalankan
  • Input become Avaliable
  • Proses menunggu input dari sebuah output proses
    yang lain.

7
Proses Control Block (PCB)
  • Informasi yang berhubungan dengan masing-masing
    proses
  • Tahapan Proses
  • Program counter
  • CPU registers
  • Informasi Penjadwalan CPU
  • Informasi Memory-management
  • Informasi Accounting
  • Informasi I/O status

8
Proses Control Block (PCB)
9
CPU MENGGANTIKAN DARI SEBUAH Proses KE Proses
YANG LAIN
10
Proses Scheduling Queues
  • Job queue set of all Proseses in the system
  • Ready queue set of all Proseses residing in
    main memory, ready and waiting to execute
  • Device queues set of Proseses waiting for an
    I/O device
  • Proseses migrate among the various queues

11
Ready Queue And Various I/O Device Queues
12
Representation of Proses Scheduling
13
Context Switch
  • When CPU switches to another Proses, the system
    must save the state of the old Proses and load
    the saved state for the new Proses
  • Context-switch time is overhead the system does
    no useful work while switching
  • Time dependent on hardware support

14
Proses Creation
  • Parent Proses create children Proseses, which, in
    turn create other Proseses, forming a tree of
    Proseses
  • Resource sharing
  • Parent and children share all resources
  • Children share subset of parents resources
  • Parent and child share no resources
  • Execution
  • Parent and children execute concurrently
  • Parent waits until children terminate

15
Proses Creation (Cont.)
  • Address space
  • Child duplicate of parent
  • Child has a program loaded into it
  • UNIX examples
  • fork system call creates new Proses
  • exec system call used after a fork to replace the
    Proses memory space with a new program

16
PeNciptaan Proses
17
A tree of Proseses on a typical Solaris
18
Proses Termination
  • Proses executes last statement and asks the
    operating system to delete it (exit)
  • Output data from child to parent (via wait)
  • Proses resources are deallocated by operating
    system
  • Parent may terminate execution of children
    Proseses (abort)
  • Child has exceeded allocated resources
  • Task assigned to child is no longer required
  • If parent is exiting
  • Some operating system do not allow child to
    continue if its parent terminates
  • All children terminated - cascading termination

19
Cooperating Proseses
  • Independent Proses cannot affect or be affected
    by the execution of another Proses
  • Cooperating Proses can affect or be affected by
    the execution of another Proses
  • Advantages of Proses cooperation
  • informasi sharing
  • Computation speed-up
  • Modularity
  • Convenience

20
Producer-Consumer Problem
  • Paradigm for cooperating Proseses, producer
    Proses produces informasi that is consumed by a
    consumer Proses
  • unbounded-buffer places no practical limit on the
    size of the buffer
  • bounded-buffer assumes that there is a fixed
    buffer size

21
InterProses Communication (IPC)
  • Mechanism for Proseses to communicate and to
    synchronize their actions
  • Message system Proseses communicate with each
    other without resorting to shared variables
  • IPC facility provides two operations
  • send(message) message size fixed or variable
  • receive(message)
  • If P and Q wish to communicate, they need to
  • establish a communication link between them
  • exchange messages via send/receive
  • Implementation of communication link
  • physical (e.g., shared memory, hardware bus)
  • logical (e.g., logical properties)

22
Implementation Questions
  • How are links established?
  • Can a link be associated with more than two
    Proseses?
  • How many links can there be between every pair of
    communicating Proseses?
  • What is the capacity of a link?
  • Is the size of a message that the link can
    accommodate fixed or variable?
  • Is a link unidirectional or bi-directional?

23
Communications Models
24
Direct Communication
  • Proseses must name each other explicitly
  • send (P, message) send a message to Proses P
  • receive(Q, message) receive a message from
    Proses Q
  • Properties of communication link
  • Links are established automatically
  • A link is associated with exactly one pair of
    communicating Proseses
  • Between each pair there exists exactly one link
  • The link may be unidirectional, but is usually
    bi-directional

25
Indirect Communication
  • Messages are directed and received from mailboxes
    (also referred to as ports)
  • Each mailbox has a unique id
  • Proseses can communicate only if they share a
    mailbox
  • Properties of communication link
  • Link established only if Proseses share a common
    mailbox
  • A link may be associated with many Proseses
  • Each pair of Proseses may share several
    communication links
  • Link may be unidirectional or bi-directional

26
Indirect Communication
  • Operations
  • create a new mailbox
  • send and receive messages through mailbox
  • destroy a mailbox
  • Primitives are defined as
  • send(A, message) send a message to mailbox A
  • receive(A, message) receive a message from
    mailbox A

27
Indirect Communication
  • Mailbox sharing
  • P1, P2, and P3 share mailbox A
  • P1, sends P2 and P3 receive
  • Who gets the message?
  • Solutions
  • Allow a link to be associated with at most two
    Proseses
  • Allow only one Proses at a time to execute a
    receive operation
  • Allow the system to select arbitrarily the
    receiver. Sender is notified who the receiver
    was.

28
Synchronization
  • Message passing may be either blocking or
    non-blocking
  • Blocking is considered synchronous
  • Blocking send has the sender block until the
    message is received
  • Blocking receive has the receiver block until a
    message is available
  • Non-blocking is considered asynchronous
  • Non-blocking send has the sender send the message
    and continue
  • Non-blocking receive has the receiver receive a
    valid message or null

29
Buffering
  • Queue of messages attached to the link
    implemented in one of three ways
  • 1. Zero capacity 0 messagesSender must wait
    for receiver (rendezvous)
  • 2. Bounded capacity finite length of n
    messagesSender must wait if link full
  • 3. Unbounded capacity infinite length Sender
    never waits

30
Client-Server Communication
  • Sockets
  • Remote Procedure Calls
  • Remote Method Invocation (Java)

31
Sockets
  • A socket is defined as an endpoint for
    communication
  • Concatenation of IP address and port
  • The socket 161.25.19.81625 refers to port 1625
    on host 161.25.19.8
  • Communication consists between a pair of sockets

32
Socket Communication
33
Remote Procedure Calls
  • Remote procedure call (RPC) abstracts procedure
    calls between Proseses on networked systems.
  • Stubs client-side proxy for the actual
    procedure on the server.
  • The client-side stub locates the server and
    marshalls the parameters.
  • The server-side stub receives this message,
    unpacks the marshalled parameters, and peforms
    the procedure on the server.

34
Execution of RPC
35
Remote Method Invocation
  • Remote Method Invocation (RMI) is a Java
    mechanism similar to RPCs.
  • RMI allows a Java program on one machine to
    invoke a method on a remote object.

36
Marshalling Parameters
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