Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements - PowerPoint PPT Presentation

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Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

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Each year there are nearly 43,000 traffic collisions (NHTSA, 2005) ... Inattention is the most sighted cause for traffic crashes (NHTSA, 2000) Background ... – PowerPoint PPT presentation

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Title: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements


1
Mobile Phone Use in a Driving Simulation Task
Differences in Eye Movements
  • Stacy Balk, Kristin Moore,
  • Will Spearman, Jay Steele

2
The Problem
  • Each year there are nearly 43,000 traffic
    collisions (NHTSA, 2005)
  • Traffic crashes are responsible for 40 percent of
    deaths of people aged 15-20 (National
    Transportation Board, 2005)
  • Inattention is the most sighted cause for traffic
    crashes (NHTSA, 2000)

3
Background
  • When driving, mental workload is increased
    (e.g. high traffic, visual clutter, etc.) drivers
    are less able to maintain high situation
    awareness.
  • A reduction in situation awareness may result in
    a lowered ability to optimally perform driving
    tasks (Gugerty 1997).

4
Background Cont.
  • In addition to normal aspects of driving,
    conversing on mobile phones has been shown to
    dramatically increase mental workload (Recarte
    Nunes, 2003).
  • This is especially troubling due to the recent
    increase in the popularity of mobile phones
    (Incisive Interactive Marketing, 2005)

5
Background Cont.
  • 85 of all mobile phone owners talk on their
    phones at least occasionally while driving
    (NHTSA, 1997)
  • 21 of crashes or near crashes reported by
    respondents involved at least one driver using a
    mobile phone (Seo Torabi, 2004).

6
Previous Work
  • Strayer Johnston (2001) found participants who
    used a mobile phone (both hand-held and hands
    free) performed worse in a driving task compared
    with participants who passively listened to radio
    broadcasts or books on tape.
  • Thus the hands aspect is not what degrades
    driving performance

7
Previous Work cont.
  • Strayer et al. found that people that talking on
    mobile phones in a driving task were more likely
    to experience looked-but-failed-to-see errors
    (2003)
  • Crundall et al. (2004) found that people talking
    on mobile phones have shorter fixation durations
    which may account for looked-but-failed-to-see
    errors

8
Previous Work cont.
  • It has been well established that talking while
    driving degrades driving performance.
  • It is not known, however, which aspects of good
    driving are affected when talking on a mobile
    phone while driving (Gugerty, 2004)

9
Purpose
  • Engaging in TMWD increases driving errors as well
    as looked-but-failed-to-see errors, it is not
    known how visual search strategies are modified
    according to the specific driving task.
  • The current study sought to quantify if/how
    visual search patterns change while engaging in a
    mobile phone conversation as well as combined
    with potentially hazardous driving situations

10
Participants
  • 16 (11 female) Clemson University undergraduate
    students
  • 20/20 or corrected to 20/20 vision
  • A valid drivers license
  • At least 2 years driving experience (M 3.5
    years).
  • One person was not able to participate due to
    poor tracking

11
Apparatus
  • Tobii 1750 eye tracker
  • Sampling rate of 50 hertz
  • 1280 x 1024 display 17 LCD screen

12
Design
  • Between subjects, 2 x 2 design.
  • 8 people (3 male, 5 female) participated in the
    mobile phone condition
  • 8 people (2 male, x 6 female) participated in the
    non-mobile phone condition.
  • All participants viewed 12 trials with 4 vehicles
    and 12 trials with 7 vehicles in the driving
    scene.

13
Development of the Driving Simulator
  • C, OpenGL, SDL
  • Dynamic ROI generation
  • Synchronization of frame rate and eye tracker
  • Mirrors

14
Language task
  • Pimsleur Japanese language learning compact disk
    set for beginners
  • 3 language aspects
  • Listening
  • Repeat
  • Generate
  • Synced to begin and end with each driving scene

15
Procedure
  • Participants were given instructions
  • Practice trials
  • Calibration
  • View trials (people in the mobile phone task
    spoke simultaneously)
  • Answered a question about what occurred during
    the scene
  • Confidence in their response

16
Procedure
  • After the completion of the 24 trials, people
    responded to a questionnaire about their
    attitudes and thoughts about mobile phones

17
Results
  • People on the mobile phone answered fewer
    questions about the scene correctly F (1, 14)
    49.594, p lt .001 (37 vs. 68)
  • People in the non-mobile phone group were more
    confident in their responses F (1, 200) 23.314,
    p lt .001. (4.03 vs. 3.18)
  • Overall people answered more questions with 4
    vehicles correctly than with 7 F (1, 380)
    11.861, p .001. (60 vs. 44)

18
Results
19
Survey Results
  • All participants owned a mobile phone
  • On average, participants reported using their
    mobile phone sometimes often while driving
  • 4 participants reported using their phone nearly
    every time they drove.
  • All felt others driving performance is degraded
    while TMWD
  • However, 7 of the 16 participants felt their
    driving performance was only degraded slightly or
    not at all

20
Eye Data Analysis
  • Removed bad data
  • Velocity filter to determine fixations and
    durations
  • ROI output from driving simulator compared with
    fixations

21
Eye Data Results - Overall
  • Mobile Phone
  • Fewer total valid points
  • Percentage of fixations of total eye points were
    not different
  • No Mobile Phone
  • Larger number of total fixations
  • The spread of the fixations were not different

22
Eye Data Results ROIs over whole task
  • Mobile Phone
  • Less time spent in the ROI
  • Duration of fixations was less (supports
    looked-but-failed-to see hypothesis)
  • No Mobile Phone
  • More fixations in the ROI

23
Eye Data Results ROIs during the event
  • Mobile Phone
  • Less time spent in the ROI
  • Duration of fixations was less (supports
    looked-but-failed-to see hypothesis)
  • No Mobile Phone
  • More fixations in the ROI

24
Discussion
  • Language task
  • Controlled speed of conversation
  • Interest level
  • Etc.
  • Low-fidelity vs. high fidelity simulator
  • Eye-data thinking phenomenon

25
Conclusions / future work
  • People may not be aware of decreased performance
    when TMWD
  • Repeat the expt. with a more involved task
  • Examine the validity
  • of the language task

26
Questions!
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