Title: Learning Design: a framework for modelling elearning activities
1Learning Designa framework for modelling
(e-)learning activities?
- Helen BeethamProgramme Consultant,e-Learning
and Pedagogy
2This morning I will
- Suggest a rationale for the present interest in
learning design and modelling (e-)learning
activities - Offer some working definitions
- Consider learning design as an approach to
modelling learning activities - Describe how this work is being taken forward
though the JISC e-Learning and Pedagogy programme - Outline some of the challenges
3Why the interest inlearning design?
- Widespread adoption of designed, standards-based
learning environments and tools - Pedagogical issues appear to have been of
secondary concern until now. JISC/UCISA (2003) - First generation VLEs do not obviously support
innovative or diverse learning activities They
are strongly based around information
transmission .. with little consideration given
to the activities that the learners themselves
might engage inBritain and Liber (2004) - Convergence of pedagogical research and
practitioner education around ideas of - learner-centredness, active, constructive
learners, outcomes-based teaching with emphasis
on relevant tasks
4Why the interest inlearning design?
- Practitioner demand (from consultation)
- curriculum design, practical examples of
learning activities, designing activities
within VLEs - (note the popularity of Salmons (2003)
e-tivities) - a means of describing practice, a means of
mapping theory onto practice a means of mapping
activities onto outcomes, a common set of terms
for all of this - E-learning strategy
- Engaging teachers and lecturers through simple
e-learning design tools would bring them closer
to experimenting with pedagogical design DfES
(2003)
5Therefore
- Learning activities are central to learning
- Designing/selecting and orchestrating tasks
(designing for learning) is a challenge - especially in computer-based learning
environments - which focus on content and highly constrained or
stereotyped interactions (access, post, submit
etc) - where everything has to be represented explicitly
- There is a need for conventional ways of
representing activities and tasks, so - effective activities/tasks can be shared
- practitioners can make informed decisions about
activities and approaches (including e/non-e) - evaluators can compare outcomes of different
approaches - practitioners, researchers and developers of
systems can communicate about what is effective
for learners - learners themselves can reflect more effectively
and critically on their learning activities
6At this point you might like to consider
- What are the advantages of a conventional
framework to describe (e-)learning activities? - Do we have one already? Is it any good?
- What are the difficulties and risks of trying to
develop (a better) one?
7Existing frameworks
- Theoretical frameworks (mainly explanatory)
- systems theory, activity theory, situated
learning, cognitive/constructivist, individual
differences (learning styles) etc - Practice frameworks (descriptive/prescriptive)
- CSALT networked learning model, Britain and
Liber, Salmon, Laurillard, Peters, PangHung, ID
protocols - Taxonomies
- LTSN, DialoguePlus, CANDLE, SESDL, (Bloom,
Reeves, Biggs etc) - Standards and specifications
- technical standards e.g. IMS LOM, LD (may be
hidden) - practice standards e.g. QA procedures, CPD
frameworks - Useful accounts that dont fit neatly into
frameworks - case studies, action research reports
- project findings FDTL, TLTP, X4L, JISC, NLN
evaluation, 5/99, ScotCIT, Europa, other EU
projects - guidelines and staff development materials FPP,
ELT, NetSkills courses - models in use, rules of thumb, non-articulated
expertise
8A pragmatic way forward
- Descriptions/models should meet specific users
needs - taking account of factors relevant to their
activities - using appropriate language and conventions
- Users in first instance are learning and teaching
practitioners engaged in designing for learning - practitioner planning perspective
- Needs to be complemented by (and ideally mapped
to) alternative perspectives, e.g. - developer (designing standards and systems)
- manager (planning the implementation of systems)
- researcher (explaining outcomes, developing
paradigms) - learner (reflecting on previous learning
activities and planning future learning
activities PDP strand) - Need to work with communities of practice
- To encourage sharing, adoption, adaptation,
evaluation and further development of
descriptions (may be v local) - To help build bridges with other CoPs (may be v
narrow)
9Key tasks (from review e-learning models)
- The e-learning and pedagogy programme will seek
to define a range of practice models, i.e.
distinct but comparable approaches among which
practitioners, working in a specific context, can
make an informed choice. - Any framework or terminology used must have a
high degree of recognition and usability in the
practitioner communities - The programme will be concerned with theoretical
(explanatory) models insofar as these provide
general frameworks for discussing, comparing and
evaluating practice models (especially in
relation to learner experience). - Where possible, practice models will be mapped to
technical standards and specifications to ensure
that future systems are compatible with the needs
of learners and teachers. - The focus will be on learning activity/task as
the basic unit of modelling - fits with conclusions from UKeU, CANDLE, Dialog
and work at the OU (eLTN)
10At this point you might like to consider
- An effective technology-supported learning
activity that you have experienced as a learner
or a teacher. - How would you explain what was effective about it
so that another teacher, working in another
context, could decide whether to use or adapt it? - How you would describe the activity so that the
other teacher could reproduce the important
elements for his/her own learners?
11What is Learning Design?
- Broadly
- The planning and ordering of learning activities
in a course or session (vb) - A practitioner planning view on a learning
situation, e.g. a lesson plan or a LAMS design
(n) - In this broad sense, designing for learning
will be the focus of our programmes work in the
first year. - Narrowly
- A new IMS specification for sequences of
interaction between learners and system
components (compare LOM for content, PDPs/LR for
learner data) - A sequence of activities specified according to
LD - Is Learning Design in this narrow sense a good
candidate for the modelling framework we need?
12Learning Design spec
- Based on Educational Modelling Language (OUNL)
- Specifies learning activities according to roles
and resources - Activities are coordinated within an overall
activity structure or learning flow, analagous to
a workflow - Potentially allows expression of different
pedagogical approaches as different structures or
flows of activities - User-tested for both generality and
expressiveness
13theoretical approach
Levels of description (activity/approach)
(H.Beetham, Feb 04)
14Approaches translated into activity
structures/flows (HB)
- Problem-based learning(1) present problem (2)
learner elaborates problem (e.g. through
analysis, discussion) (3) learner seeks
information (4) learner analyses and evaluate
information for relevance (5) learner applies
information to problem (6) learner presents
solution(s) - Conversational model (Laurillard)(1) set task
goal (2) describe conception of subject (3)
learner describes conception of subject (4)
re-describe in light of learner action or
description (5) adapt task goal in light of
action or description (etc) - Cognitive scaffolding (Piaget)(1) present
content (2) learner engages in content-related
task (3) test comprehension (4) present next
content in scaffolded sequence (5) next
content-related task (etc)
15Advantages of LD
- Focus is on interactions rather than on content
- specifies collective as well as individual
activities - Two distinct levels of representation
- activity (specific interaction between users and
system components) and use case (sequence of
interactions) - Use cases can be expressed in machine-readable
terms - an EML player and the LAMS software are already
being piloted by practitioners to develop
sequences - interoperable with VLEs and other standards-based
educational software - Use cases can also be expressed in ways readily
understood by practitioners (e.g. graphically) - Approachsequence escapes use of loaded and
poorly-defined terms e.g. learner-centred,
constructivist - Potentially enables re-use of activity
sequences/flows with different subject content - NB this is what LD spec is designed to do!
16Problems with LD as a framework for modelling
- Most theoretical models use more than two levels
of description for approach/activity - in fact the number of levels required may vary
widely in different contexts (e.g. read this
extract) - Sequencing sets limits on learner autonomy as
well as practitioner improvisation - but without sequencing its unclear how the
specification is an advance on existing schema - Terms used are unfamiliar to practitioners
- Need an intermediary e.g. software tool
- Activities are defined only thru interactions
between users and content resources - How do activities support learning outcomes?
- What are the specific relations between
resources, tasks and goals (i.e. what makes
interactions meaningful for learning?)
17Activity interaction of learner with
environment, leading to planned outcome
A specification for learning activities
(H.Beetham, Feb 04)
18Implications for modelling (e-)learning
- Useful to differentiate learning activities/tasks
from learning approaches ( sequences or
clusters) - But may be variable no. of steps between these,
e.g. - Approach activity structure activity
activity - Philosophy approach strategy tactic (CSALT)
- Activity cluster activity micro-activity
(Dialog) - Approaches to learning may be described
- in terms of sequences of activity (workflows)
- or structures/clusters of activity
(parallel/branching) - Activities defined as interactions between a
learner and an environment with a planned
learning outcome - May not be analysable into smaller components
- Means there are an infinitely large number,
poorly classified - May be difficult to re-use except in very similar
contexts
19Taking this forward current eLaP projects
- Desk study (e-learning models)
- Produce tool for describing learning activities
and approaches in conventional terms - Suggest possible mappings to standards-based and
to theory/research-based means of description - Provide examples and guidelines
- Produce complementary tool for evaluating
described activities (e.g. in relation to learner
experience) - Research study (practitioners)
- Describe forms of representation/representational
practice relevant to e-learning practitioners - Assess which are most effective at supporting
practitioner change - Recommend the form(s) that outcomes of the
programme should take
20Further projects
- Develop series of described and evaluated
instances - different learning activities and approaches
- different subject areas
- different educational sectors and learner needs
- Develop representations of practice that are of
proven value to practitioners - lesson plans/learning designs for different
environments - representations (e.g. video) of different
approaches in use - a toolkit or planning tool for practitioners
- a database of activities indexed to learning
outcomes or needs - re-usable activity sequences e.g. for use in a
LAMS-type system - an online knowledge garden in which
participants contribute, refine and link
e-learning concepts - materials for use in staff development and/or
reflection, e.g. integrated into FPP modules - new digital library/portal functions
- other ideas??
21Holistic view of eLaP(year one designing for
learning)
Developing e-learning models
Descriptive framework(modelling tool)
22Your role
- Please take part in the consultation exercise by
filling in one of the forms available today - Return it to me now (Helen Beetham) or to the
programme manager (Sarah Knight) at the address
on the form - Visit the programme web-site and download some of
the documents referred to - www.jisc.ac.uk/index.cfm?nameelearning_pedagogy
- Get involved via our email discussion list and
ongoing consultation activities - Bid for funds under forthcoming invitations to
tender!
23An idea from activity theory
- A model is rooted in a particular view of the
world (discourse, paradigm, modelling
language) - e.g. instructional design, systems design and
engineering, activity theory, constructivism - certain aspects are seen as important
(abstraction) - It also has particular affordances for use in the
world - e.g. it can be used to structure future
activities such as systems design, learning,
planning, research - A model is both an artefact and a tool
- As an artefact it is a product of the culture
that made it (it is not true but constructed,
partial and conventional) - As a tool it is a guide to future action, again
in specific cultural contexts - We can develop frameworks for modelling either by
making a commitment to a particular paradigm of
production (likely to be contentious) or by
determining how the models can best be used as
tools
24We need
- Representations of (e-)learning
- activities/tasks
- overall approach (orchestration of
activities/tasks) - that can be
- shared
- compared (including use/non-use of computer-based
technologies) - generalised (to some degree)
- applied to new contexts
- within a common framework
- e.g. taxonomy, modelling language, plain
English etc
25We might want to differentiate
- What needs to be represented/modelled in
e-learning systems - i.e. according to technical standards/specs
- highly interoperable BUT representationally poor
- conventions widely agreed by designers but hidden
from users - What needs to be represented/modelled outside the
system - i.e. according to shared conventions between
people - richer representations BUT not easily
generalised Which conventions (whose)? How
widely accepted? - can be openly expressed, shared and critiqued
- What cannot be represented/modelled
- i.e. no standard or conventional terms exist
- may need to be experienced for real, played
out, given v rich (e.g. multimedia)
representations
26- What is represented/modelled in e-learning
systems - i.e. according to technical standards/specs
- can be designed and formally agreed
- likely to be hidden from end-users
- What is represented/modelled outside the system
- i.e. according to shared conventions between
people - can be openly expressed and critiqued
- But which conventions (i.e. whose)? How do they
gain acceptance? How general are they really? - What cannot be represented/modelled
- i.e. cannot be expressed in standard or
conventional terms - aspects of learning interaction which may need to
be experienced for real, played out, enacted etc