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Physics of Video Games and Simulators

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... that would approximate what happens in real life or in a fantasy world. Description ... Physics based character animation in the past only used rigid body dynamics ... – PowerPoint PPT presentation

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Title: Physics of Video Games and Simulators


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Physics of Video Games and Simulators
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Physics in video games and simulations
  • Video Game/simulation Physics
  • A Computer animation physics or game physics
    involves the introduction of the laws of physics
    into a simulation or game engine, particularly in
    3D computer graphics, for the purpose of making
    the effects appear more real to the observer.
    Typically simulation physics is only a close
    approximation to real physics, and computation is
    performed using discrete values.
  • There are several elements that form components
    of simulation physics
  • Physics engine is program code that is used to
    simulate Newtonian physics within the
    environment.
  • Collision detection is used to solve the problem
    of determining when any two or more physical
    objects in the environment cross each other's
    path.
  • It would be possible to make a video game just be
    a video or movie, but how would it respond to the
    almost infinite possible user inputs
    realistically if it werent for simulation and
    calculation of real time physics equations.the
    same equations and concepts we are using in
    Physics class this year.

I wish I could simulate some good grades!
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Physics in video games and simulations
  • Video Game Physics
  • A physics engine is a computer program that
    simulates Newtonian physics models, using
    variables such as mass, velocity, friction and
    wind resistance. It can simulate and predict
    effects under different conditions that would
    approximate what happens in real life or in a
    fantasy world.
  • Description
  • There are generally two types of physics engines,
    real-time and high precision. High precision
    physics engines require more processing power to
    calculate very precise physics and are usually
    used by scientists and computer animated movies.
  • Examples would be high precision aircraft
    simulators to train pilots
  • In video games, or other forms of interactive
    computing, the physics engine will have to
    simplify its calculations and lower their
    accuracy so that they can be performed in time
    for the game to respond at an appropriate rate
    for gameplay. This is referred to as real-time
    physics.
  • Computer games (especially racing games) use
    physics engines to ensure realism. Recently,
    there has been increased interest in the reality
    of the physics engines in games. This may be the
    result of advancing processor speeds, allowing
    the game developer to use realistic physics to
    add a new level of game play while still creating
    a stunning graphical environment.
  • Anybody ever see the game Pong??
  • Physics based character animation in the past
    only used rigid body dynamics because they are
    faster and easier to calculate, but modern games
    and movies are starting to use soft body physics
    now that it is possible. Soft body physics are
    also used for particle effects, liquids and
    cloth.

The educational value of video games.yes!
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