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Culture, Creativity, Innovation

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3 components of creativity. Must have basic relevant skills ... 3 Westinghouse Electric = 28,005. 4 AT&T = 23,948. 5 General Motors = 23,559. 6- Du Pont ... – PowerPoint PPT presentation

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Title: Culture, Creativity, Innovation


1
Culture, Creativity, Innovation
  • Ch 14
  • Part 2 April 24

2
Creativity
  • Production of novel, useful ideas
  • Can be trained can use group methods
  • Delphi technique
  • 3 components of creativity
  • Must have basic relevant skills in area
  • Creativity skills needed
  • Individual Diffs in this related to?
  • Age effects?
  • Tenure effects?

3
(cont.)
  • Intrinsic motivation Amabile (96), people will
    be most creative when motivated by interest, sat,
    challenge of the work itself, not by external
    pressures.
  • Note importance of social environment/culture
  • May also be linked to positive affect
  • Multiplicative relationship betw 3 components
    (creativity 0 if any one is 0)

4
Amabiles research
  • Importance of social environment on creativity
  • 3 features appear to be critical
  • 1) Competition different effects depending on
    locus of the competition
  • How so?
  • 2) Time pressure paradox but overall a slight
    neg effect (cont)

5
(cont.)
  • How does legitimacy of the time pressure affect
    creativity?
  • 3. Rewards complex effects.
  • What does she mean by the threshold effect with
    resources?

6
Innovation
  • Process of developing implementing new ideas
  • Could include products or processes
  • Orgs have to innovate to survive, but innovation
    may be resisted become political

7
(cont.)
  • Implement creative ideas within org
  • Org must have culture that values innovation
  • Must have resources (financial, people)
  • Management linked w/innovation
  • How so?
  • Examples?

8
Most Innovative Orgs (based on patents)See Table
14.6
  • 1 General Electric 50,837 patents
  • 2 IBM 32,498 patents
  • 3 Westinghouse Electric 28,005
  • 4 ATT 23,948
  • 5 General Motors 23,559
  • 6- Du Pont
  • 7 Hitachi
  • 8 Eastman Kodak
  • 9 Canon
  • 10 U.S. Navy 17,805

9
Innovation
  • Case studies of innovative orgs reveal presence
    of 1 or more idea champions
  • Who are these?
  • Howell Higgens (90) study comparing champions v
    non-champions who worked on same project
  • Differences in the groups?
  • What may lead you to be a champion?

10
Innovation
  • Communication w/external environment
  • Gatekeepers - what do they do?
  • Internal v external communication
  • How does culture play a role in this?

11
5-stage model
  • Innovation process can include
  • Set the agenda (mission statement as guide)
  • Set the stage w/goal setting
  • Produce ideas
  • Test implement ideas resources impt.
  • Outcome assessment -

12
Best Practices in Innovation
  • Set challenging goals
  • Application of goal-setting theory
  • Introducing diversity/new ideas
  • Outsiders v insiders
  • Create opportunities for talented ees
  • Allow ees to move around internally w/o having to
    give up job title (GE)
  • Reward innovation w/share of profits (GE)
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