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Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle

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Title: Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle


1
Gamelogs Blogging About GameplayDefinitions of
Games and PlayMagic Circle
  • Foundations of Interactive Game Design
  • Prof. Jim Whitehead
  • January 11, 2008

2
Upcoming Assignments
  • Due Monday (Jan. 14) first Gamelog assignment
  • Game of your choice
  • Details on web site (Analysis gt Game session
    logging)
  • Will discuss this in class today
  • Course web site
  • http//www.soe.ucsc.edu/classes/cmps080k/Winter08/
  • Following Friday (Jan. 18) team selection
  • Find your partner for your game project
  • Pick team name, know contact info

3
www.GameLog.cl
  • Online blogging tool for games
  • www.gamelog.cl
  • Multiple, parallel blogs (one per game)
  • Can help you
  • Increase your vocabulary for discussing games
  • Develop skill at analysis of design elements of
    games
  • Connect game elements across multiple games
  • Gain insight on how the experience of playing a
    game changes over time

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8
Gamelog Assignment Details
  • High level overview
  • Play a game for 45minutes to an hour
  • Write about this gameplay experience
  • Summary of game
  • Your gameplay experience
  • Play the same game for an additional 45-60min
  • Write about the gameplay experience some more
  • Your gameplay experience
  • Observations on the games design

9
Gamelog Template
  • First gamelog entry
  • Summary
  • 1-5 sentences summarizing the game.
  • Gameplay style, goals
  • Gameplay
  • 2-5 paragraphs about personal subjective gameplay
    experience
  • DO NOT write a play-by-play description
  • Boring!
  • Thoughts on emotional state, characters,
    storyline, gameplay, social interactions, whether
    game was fun, etc.
  • Second gamelog entry
  • Gameplay
  • 2-5 more paragraphs about the second round of
    gameplay
  • Design
  • 2-5 paragraphs about the design of the game
  • Your thoughts on
  • Innovative aspects
  • What makes this a good game
  • Challenges
  • How game creates conflict
  • Level design, use of space
  • Emergent complexity
  • Reward structure, etc.

10
Creating Gamelog Username
  • When creating your gamelog site username
  • Use any username you want
  • Must enter correct name
  • Must also select which class youre taking
  • If you dont do this, we wont be able to grade
    your gamelogs.
  • Demo of gamelog site.

11
Gamelog Writing
  • Your gamelog entries must
  • Use conventions for standard written English
  • Correct capitalization, especially I, first
    word of sentences
  • Use of paragraphs to organize writing
  • Correct punctuation (remember the period?)
  • N0 l337 sp33k f0r gamelog n00bs
  • First gamelog entries due by midnight, Monday,
    Jan. 14
  • Game of your choice
  • Many games/consoles available at Science and
    Engineering Library

12
Are these games?
  • Consider these activities
  • Children playing with dolls
  • Jumping rope
  • Using a slot machine in Las Vegas
  • Russian roulette
  • Playing Monopoly
  • Driving

Kaba Kick Russian roulette for kids. Instead
ofbullets, a pair of feet come out the barrel.
If gun doesnt fire, player earns
points.Source 209.180.204.251/russian-roulette/i
ndex.html
13
Challenges in creating definitions of games
  • What are unique qualities that make a game a
    game?
  • How to differentiate games from play, conflict,
    and merely rule governed activities?
  • Some qualities of games
  • Has rules
  • Has a goal
  • Involves decision making
  • Safe, outside of ordinary life
  • Voluntary
  • Outcome is uncertain
  • Ideally, definitions of games should address these

14
Clark Abt Definition
  • In Serious Games, Clark C. Abt defines games as
    follows
  • Reduced to its formal essence, a game is an
    activity among two or more independent
    decision-makers seeking to achieve their
    objectives in some limiting context. A more
    conventional definition would say that a game is
    a context with rules among adversaries trying to
    win objectives.
  • Key elements of definition
  • Activity
  • Game is a series of actions taking place over
    time
  • Decision makers
  • People playing the game are actively making
    decisions
  • Objectives
  • There is a goal to the game, a desired outcome
  • Limiting context
  • Rules exist that structure and limit the activity
    of the game

15
Abt Definition Applied
  • Reduced to its formal essence, a game is an
    activity among two or more independent
    decision-makers seeking to achieve their
    objectives in some limiting context.
  • How does this definition apply to the six
    activities from earlier this lecture?
  • Children playing with dolls
  • Jumping rope
  • Using a slot machine in Las Vegas
  • Russian roulette
  • Playing Monopoly
  • Driving
  • Which of these would Abt consider to be a game?

16
Costikyan Definition
  • A game is a form of art in which participants,
    termed players, make decisions in order to manage
    resources through game tokens in pursuit of a
    goal.
  • Key elements
  • Art
  • Games are a form of art, hence creating culture
  • Decision making players
  • Players actively participating and making choices
  • Resource management
  • Decisions made depend on resources available, and
    manipulate resources
  • Game tokens
  • Representation of the state of the game,
    affordances for user action
  • Goal
  • Objective of the game

costik.com
17
Costikyan Definition Applied
  • A game is a form of art in which participants,
    termed players, make decisions in order to manage
    resources through game tokens in pursuit of a
    goal.
  • Apply to class list of activities
  • Children playing with dolls
  • Jumping rope
  • Using a slot machine in Las Vegas
  • Russian roulette
  • Playing Monopoly
  • Driving
  • Which of these would Costikyan consider to be a
    game?

18
Jesper Juuls Classic Game Defintion
  • From Half-Real, Jesper Juul, MIT Press, 2005, p.
    36
  • Rules
  • Games are rule-based
  • Variable, quantifiable outcome
  • Games have varying endings, with different
    numbers assignable to specific outcomes
  • Valorization of outcome
  • The different potential outcomes of the game are
    assigned different values, some positive and some
    negative
  • Player effort
  • The player exerts effort in order to influence
    the outcome
  • Games are challenging

jesperjuul.net
19
Juuls Classic Game Definition (2)
  • Player attached to outcome
  • The player is emotionally attached to the outcome
    of the game in the sense that a player will be a
    winner and happy in case of a positive outcome,
    but a loser and unhappy in case of a negative
    outcome.
  • Negotiable consequences
  • The same game set of rules can be played with
    or without real-world consequences.
  • Examples
  • Poker Can play this game without betting real
    money. Once money is bet, the game has real-world
    consequences.

20
Application of Juuls Classic Game Definition
  • Juuls Classic Game Definition (overview)
  • Rules
  • Variable, quantifiable outcome
  • Valorization of outcome
  • Player effort
  • Player attached to outcome
  • Negotiable consequences
  • Apply to set of six activities
  • Children playing with dolls
  • Jumping rope
  • Using a slot machine in Las Vegas
  • Russian roulette
  • Playing Monopoly
  • Driving

21
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