Title: Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle
1Gamelogs Blogging About GameplayDefinitions of
Games and PlayMagic Circle
- Foundations of Interactive Game Design
- Prof. Jim Whitehead
- January 11, 2008
2Upcoming Assignments
- Due Monday (Jan. 14) first Gamelog assignment
- Game of your choice
- Details on web site (Analysis gt Game session
logging) - Will discuss this in class today
- Course web site
- http//www.soe.ucsc.edu/classes/cmps080k/Winter08/
- Following Friday (Jan. 18) team selection
- Find your partner for your game project
- Pick team name, know contact info
3www.GameLog.cl
- Online blogging tool for games
- www.gamelog.cl
- Multiple, parallel blogs (one per game)
- Can help you
- Increase your vocabulary for discussing games
- Develop skill at analysis of design elements of
games - Connect game elements across multiple games
- Gain insight on how the experience of playing a
game changes over time
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8Gamelog Assignment Details
- High level overview
- Play a game for 45minutes to an hour
- Write about this gameplay experience
- Summary of game
- Your gameplay experience
- Play the same game for an additional 45-60min
- Write about the gameplay experience some more
- Your gameplay experience
- Observations on the games design
9Gamelog Template
- First gamelog entry
- Summary
- 1-5 sentences summarizing the game.
- Gameplay style, goals
- Gameplay
- 2-5 paragraphs about personal subjective gameplay
experience - DO NOT write a play-by-play description
- Boring!
- Thoughts on emotional state, characters,
storyline, gameplay, social interactions, whether
game was fun, etc.
- Second gamelog entry
- Gameplay
- 2-5 more paragraphs about the second round of
gameplay - Design
- 2-5 paragraphs about the design of the game
- Your thoughts on
- Innovative aspects
- What makes this a good game
- Challenges
- How game creates conflict
- Level design, use of space
- Emergent complexity
- Reward structure, etc.
10Creating Gamelog Username
- When creating your gamelog site username
- Use any username you want
- Must enter correct name
- Must also select which class youre taking
- If you dont do this, we wont be able to grade
your gamelogs. - Demo of gamelog site.
11Gamelog Writing
- Your gamelog entries must
- Use conventions for standard written English
- Correct capitalization, especially I, first
word of sentences - Use of paragraphs to organize writing
- Correct punctuation (remember the period?)
- N0 l337 sp33k f0r gamelog n00bs
- First gamelog entries due by midnight, Monday,
Jan. 14 - Game of your choice
- Many games/consoles available at Science and
Engineering Library
12Are these games?
- Consider these activities
- Children playing with dolls
- Jumping rope
- Using a slot machine in Las Vegas
- Russian roulette
- Playing Monopoly
- Driving
Kaba Kick Russian roulette for kids. Instead
ofbullets, a pair of feet come out the barrel.
If gun doesnt fire, player earns
points.Source 209.180.204.251/russian-roulette/i
ndex.html
13Challenges in creating definitions of games
- What are unique qualities that make a game a
game? - How to differentiate games from play, conflict,
and merely rule governed activities? - Some qualities of games
- Has rules
- Has a goal
- Involves decision making
- Safe, outside of ordinary life
- Voluntary
- Outcome is uncertain
- Ideally, definitions of games should address these
14Clark Abt Definition
- In Serious Games, Clark C. Abt defines games as
follows - Reduced to its formal essence, a game is an
activity among two or more independent
decision-makers seeking to achieve their
objectives in some limiting context. A more
conventional definition would say that a game is
a context with rules among adversaries trying to
win objectives. - Key elements of definition
- Activity
- Game is a series of actions taking place over
time - Decision makers
- People playing the game are actively making
decisions - Objectives
- There is a goal to the game, a desired outcome
- Limiting context
- Rules exist that structure and limit the activity
of the game
15Abt Definition Applied
- Reduced to its formal essence, a game is an
activity among two or more independent
decision-makers seeking to achieve their
objectives in some limiting context. - How does this definition apply to the six
activities from earlier this lecture? - Children playing with dolls
- Jumping rope
- Using a slot machine in Las Vegas
- Russian roulette
- Playing Monopoly
- Driving
- Which of these would Abt consider to be a game?
16Costikyan Definition
- A game is a form of art in which participants,
termed players, make decisions in order to manage
resources through game tokens in pursuit of a
goal. - Key elements
- Art
- Games are a form of art, hence creating culture
- Decision making players
- Players actively participating and making choices
- Resource management
- Decisions made depend on resources available, and
manipulate resources - Game tokens
- Representation of the state of the game,
affordances for user action - Goal
- Objective of the game
costik.com
17Costikyan Definition Applied
- A game is a form of art in which participants,
termed players, make decisions in order to manage
resources through game tokens in pursuit of a
goal. - Apply to class list of activities
- Children playing with dolls
- Jumping rope
- Using a slot machine in Las Vegas
- Russian roulette
- Playing Monopoly
- Driving
- Which of these would Costikyan consider to be a
game?
18Jesper Juuls Classic Game Defintion
- From Half-Real, Jesper Juul, MIT Press, 2005, p.
36 - Rules
- Games are rule-based
- Variable, quantifiable outcome
- Games have varying endings, with different
numbers assignable to specific outcomes - Valorization of outcome
- The different potential outcomes of the game are
assigned different values, some positive and some
negative - Player effort
- The player exerts effort in order to influence
the outcome - Games are challenging
jesperjuul.net
19Juuls Classic Game Definition (2)
- Player attached to outcome
- The player is emotionally attached to the outcome
of the game in the sense that a player will be a
winner and happy in case of a positive outcome,
but a loser and unhappy in case of a negative
outcome. - Negotiable consequences
- The same game set of rules can be played with
or without real-world consequences. - Examples
- Poker Can play this game without betting real
money. Once money is bet, the game has real-world
consequences.
20Application of Juuls Classic Game Definition
- Juuls Classic Game Definition (overview)
- Rules
- Variable, quantifiable outcome
- Valorization of outcome
- Player effort
- Player attached to outcome
- Negotiable consequences
- Apply to set of six activities
- Children playing with dolls
- Jumping rope
- Using a slot machine in Las Vegas
- Russian roulette
- Playing Monopoly
- Driving
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