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New Media in the 70's. 1970 -- Constituents of a Theory of the Media, Hans Magnus ... Autodesk has since relinquished interest in Xanadu. Nelson's predictions ... – PowerPoint PPT presentation

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Title: New Media in the 70s


1
New Media in the 70s
  • 1970 -- Constituents of a Theory of the Media,
    Hans Magnus Enzensberger, pp. 259-260
  • 1972 -- Requiem for the Media, Jean Baudrillard,
    pp. 277-
  • 1974 -- The Technology and the Society, Raymond
    Williams, pp. 289-290
  • 1974 -- From Computer Lib / Dream Machines,
    Theodor H. Nelson, pp. 301-302
  • 1975 -- From Soft Architecture Machines, Nicholas
    Negroponte, pp. 353
  • 1976 -- From Computer Power and Human Reason,
    Joseph Weizenbaum, pp. 367-368
  • 1977 -- Responsive Environments, Myron W Krueger,
    pp. 377-378
  • 1977 -- Personal Dynamic Media, Alan Kay and
    Adele Goldberg, pp. 391-392
  • exercise 4

2
Hans Magnus Enzensberger
Germanys most influential poet and writer
3
Constituents of a Theory of the Media
  • In his essay Enzensberger is taking aim at the
    media businessthe consciousness industry.
  • This industry operates to perpetuate an unjust
    society by convincing us to accept that society.
  • the media is a big business where capitalists
    hope to make a lot of money
  • Enzensberger argues that turning away from the
    media is a poor strategy for effecting change.
  • one should work at the point of the media, where
    the unjust culture is vulnerable both in terms of
    consciousness and income and reverse the roles of
    producer and consumer (e.g., the way that the
    Internet has been used to organize and provide
    information about protests against the World
    Trade Organization.)

4
Jean Baudrillard
5
Requiem for the Media
  • Jean Baudrillard's response to the previous
    selection, Enzensbergers 'Constituents of a
    Theory of the Media' is a discussion of a
    different conception of media production that
    might be called interaction.
  • Baudrlard argues strongly against one position of
    Enzensherger that there is an inherent structure
    to media technologically.
  • Baudrillard argues that media serve a social
    functionthe reduction of all they reproduce to
    pale models, foreclosing any possibility of
    genuine reciprocity. (It is in this sense that
    Baudrillard rereads McLuhan's maxim that "the
    medium is the message?)
  • Baudrillard's position is that the situation will
    not get any better simply by making everyone a
    producera point of view that Enzensberger
    shares.
  • Baudrillard goes on to say that even the
    organized reversible circuits Enzensherger
    discusses would not be enough. He
    writes.reversibility has nothing to do with
    reciprocal exchange

6
Requiem for the Media
  • For Baudrillard the problem lies not in who
    transmits, or how turn-taking is arranged, but in
    our very underlying model of communicationwhich
    is reproduced in the media, in political life,
    and in economic life.
  • This model, described by Ferdinand de Saussure,
    is that of "transmitter-message-receiver."
  • As Baudrillard points out in this model there is
    no place for the ambiguity of true exchange,
    'This scientific' construction excludes the
    reciprocity and antagonism of interlocutors, and
    the ambivalence of their exchange"
  • An alternative to this semio-linguistic concept
    ion (in which one is the transmitter and one the
    receiver, with the message always going from one
    to another) is that of joint production through
    genuine interaction.
  • In this, argues Baudrrillard, lies the true
    potential for changein the refusal to accept a
    model of producers and consumers, even one in
    which these positions can be reversed.

7
Requiem for the Media
  • Which brings us to more concrete questions
  • How would one taking Baudrillards posit ion look
    upon the examples of media from the introduction
    to the previous selection (018?? l lov, would
    this position view Enzensherger's ideas of
    Netvorklike communications models newspaper,
    written and distributed by its readers, a video
    network of politically active groups or the uses
    of media in relation to the protests against the
    World 'Wade Organization?
  • Baudrillard's reaction to Enzensbergers mass
    newspaper and video network is not to declare
    them inappropriate. he treats them somewhat
    positively. Baudrillard does not see them as
    demonstrating the reversibility of
    producer/consumer but as transgressing these
    categories.
  • This might make our other examples "a start" from
    a Baudrillardian point of view as well. Yet
    examples of a phenomenon that Baudrillard
    critiquesthe absorption of response into
    meaninglessness via reversible mediaare
    significantly more plentiful. Consider how those
    who were once solely media consumers, and
    suddenly are included in production, have served
    only to cement their irrelevance on reality based
    TV on game shows, and on corporate run Web
    message boards.

8
Raymond Williams
http//sunsite.queensu.ca/memorypalace/parlour/Wil
liams02/
9
Technology and Society
  • the social processes that bring technologies
    innto widespread use, as well as those embodied
    in technologies, may not always be those that are
    most admirable or just.
  • None of those who worked to perfect the
    technology of television in its early years and
    few of those who brought televsion sets into
    their homes ever intended the device to become
    employed as the universal babysitter.

10
Technology and Society
  • Similarly. if anyone in the 1930s had predicted
    people would eventually be watching seven hours
    of television each day the forecast would have
    been laughed away as absurd. But recent surveys
    indicate that we Americans do spend that much
    time. roughly one third of our lives staring at
    the tube.
  • Those who wish to reassert freedom of choice in
    the matter sometimes observe 'You can always turn
    off your TV In a trivial sense that is true....
    But given how central television has become to
    the content of everyday life. how it has become
    the accustomed topic of conversation in
    workplaces, schools. and other social gatherings
    it is apparent that television is a phenomenon
    that, in the larger sense, cannot be "turned oft
    at all.

11
Theodor H. Nelson
12
  • Theodor Holm Nelson, born 1937, obtained his BA
    in philosophy from Swarthmore College.
  • In 1960, he was a masters student in sociology at
    Harvard.
  • Shortly after enrolling in a computer course for
    the humanities, he was struck by a vision of what
    could be. For his term project, he attempted to
    devise a text-handling system which would allow
    writers to revise, compare, and undo their work
    easily. Considering that he was writing in
    Assembler language on a mainframe, in the days
    before "word processing" had been invented, it
    was not surprising that his attempt fell short of
    completion.
  • Five years later, he gave his first paper at the
    annual conference of the Association of Computing
    Machinery (ACM). It was around this time that he
    coined the term "hypertext."

13
Nelson
  • Ted Nelson invented the term 'hypertext' in 1965,
    and is a pioneer of information technology.
  • Ted Nelson is admired as a modern philosopher who
    worked in the fields of information, computers,
    and human-machine interfaces.
  • He founded Project Xanadu in 1960 with the goal
    of creating such a system on a computer network,
    further documented in his 1974 book Computer Lib
    / Dream Machines and the 1981 Literary Machines.
  • The Xanadu project itself failed to take off, but
    its vision is in the process of being fulfilled
    by Tim Berners-Lee's invention of the World Wide
    Web that owes much of its inspiration to Xanadu.
  • Nelson hates the World Wide Web, the Internet,
    XML and all embedded markup, and regards
    Berners-Lee's work as a gross over-simplification
    of his own work.
  • He is currently working on a new information
    structure, ZigZag, information about which can be
    found off the Xanadu project home page, which
    also contains two versions of the Xanadu code.

Nelson (left) talking to Doug Englebart
He is the son of the Academy Award-winning
actress, Celeste Holm.
14
Nelson as prophet
  • Ted Nelson wrote Computer Lib at a time when IBM
    dominated computer sales and computer thinking.
    People saw computers as cold and impersonal.
    Professionals in authoritarian computer
    information departments controlled access to
    computers owned by large businesses and
    universities. Computer Lib was a revolutionary
    manifesto calling for the liberation of computers
    and for the liberation of people through
    computers.
  • He proposed all of that in 1974 before the Web,
    before Windows, before IBM dreamed of building a
    computer that wasn't a main frame, before Bill
    Gates left Harvard to found Microsoft, before the
    two Steves built the first Apple, even before the
    world's first personal computer (the Altair) was
    advertised on the cover of Popular Electronics.

15
Computer Lib
  • Computer Lib /Dream Machines is the most
    important book in the history of new media
  • Nelson argued that computer experiences were
    media to be designed and that this design should
    be both a creative process and undertaken with
    the audience (users) in mind.
  • Nelson proposed that these new designed media
    experiences be placed in a radical, open
    publishing network

16
Computer Lib
  • For Ted Nelson, computers were "All-Purpose
    Machines" that could control almost any other
    machine.
  • Their use should be limited only by our own
    imaginations.
  • Ted Nelson saw that potential, as well as
    dropping prices of computer equipment, and he had
    the temerity to advocate personal ownership of
    computers.

17
hypergrams
  • Nelson's conception of hypertext is a rich one.
    Dream Machines describes hypergrams (branching
    pictures), hypermaps (with transparent overlays),
    and branching movies, such as the film at the
    Czechoslovakian Pavilion at Expo '67 (44). The
    modular layout of this book attempts to impart
    the interconnectedness of knowledge which
    hypertext can convey. Its large format,
    hand-drawn illustrations, and irreverent tone
    were inspired by Stewart Brand's Whole Earth
    Review. Flip the book over, and you'll find a
    second polemic--Computer Lib. The book sold a
    total of 50,000 copies.

18
hyperbooks
  • In Dream Machines, Nelson provides three
    categories of hypertext (45). The first, basic or
    chunk hypertext, supports what we have been
    calling reference and note links. The second,
    stretchtext, is a full implementation of
    expansion links. The third, collateral, stems
    from his work in 1971 with the Parallel Textface,
    which provides a view of two documents on one
    screen, with full support for versioning. Nelson
    also distinguishes between "fresh" or original
    hyperbooks on one topic, "anthological"
    hyperbooks linking different works, and "grand"
    systems
  • These consist of "everything" written about the
    subject, or vaguely relevant to it, tied together
    by editors (and NOT by "programmers," dammit), in
    which you may read in all the directions you wish
    to pursue. There can be alternate pathways for
    people who think different ways. (Dream Machines
    45)
  • This vision obviously owes a lot to Vannevar
    Bush. Indeed, Nelson reprints the entire text of
    "As We May Think" as a chapter in Literary
    Machines.

19
CAI
  • One of the important sections of CL/DM details
    his version of Computer Assisted Instruction.
  • His Modest Proposal is Instead of devising
    elaborate systems permitting the computer or its
    instructional contents to control the situation,
    why not permit the student to control the system.

20
hypercomics
  • In his typically irreverant manner, Nelson
    suggests the instruction might include
    hypercomics used to explain things.
  • What is important about this insight is the
    recognition of visual communication in teaching.
  • He notes that writing and diagramming are
    basically a continuum.

21
Fantics
  • Nelson writes By fanatics I mean the art and
    science of getting ideas across, both emotionally
    and cognitively.
  • In 1974, the notion that teaching should draw on
    students emotions as well as their minds was NOT
    a common view.

22
thinkertoys
  • Another example of Nelsons playful approach to
    computer assisted instruction is thinkertoys.
  • He anticipates the changes in education that
    attempt to make learning fun.
  • Most importantly, he notes that our greatest
    problem is the visualization of complexity.

23
Xanadu
  • Xanadu, Ted Nelson's dream project. Nelson
    envisioned, in 1974, an affordable computer
    service that would deliver information and
    entertainment into people's homes. According to
    Nelson (Dream Machines, p. 144), Xanadu would
    "give you a screen in your home from which you
    can see into the world's hypertext libraries...
    offer high-performance computer graphics and text
    services at a price anyone can afford... allow
    you to send and receive written messages... and
    make you a part of a new electronic literature
    and art, where you can get all your questions
    answered..."

24
Xanadus history
  • Since the mid sixties, Nelson has been pursuing
    his dream, a software framework he named Xanadu,
    after Coleridge's "Kubla Khan" (he came up with
    the name while working for a publisher). This he
    describes at length in Literary Machines, calling
    it a "magic place of literary memory" (1/30).
  • The Xanadu software is as mythic as the place
    after which it was named. In Dream Machines,
    published in 1974,
  • Nelson announced that it would be ready for
    release by 1976 (56).
  • In the 1987 edition of Literary Machines, the due
    date was 1988 (0/5).
  • The development of Xanadu was given a large boost
    in early 1988 when Autodesk (the company which
    made their fortune from AutoCAD) bought the
    Xanadu Operating Company.
  • Code for a prototype of part of the system was
    made public later that year. In an article
    published in Byte in January 1988,
  • Nelson expected to be fully completed by 1991
    (299).
  • Then, nothing. Autodesk has since relinquished
    interest in Xanadu.

25
Nelsons predictions
  • It makes sense to own your own computer.
  • Rigid and inhuman computer systems are the
    creation of rigid and inhuman people.
  • Beware of "cybercrud" (computer-related
    terminology and practices used to fool,
    manipulate, and control people).
  • Remember Herb Grosch's Law No matter how
    clever the hardware boys are, the software boys
    "p-s" it away!
  • IBM is run by and for people who really believe
    in authority.
  • A computer center has a Director and assistants,
    with jobs and an empire to defend. It has a
    bureaucracy with vested interests and rules.
  • Using a computer should always be easier than not
    using a computer.
  • Any system which cannot be well taught to a
    layman in ten minutes, by a tutor in the presence
    of a responding setup, is too complicated.
  • Whatever chance remains for the survival of
    anything good may be in the preservation and
    availability of information, the only commodity
    that will be cheaper and more convenient.
  • Knowledge, understanding and freedom can all be
    advanced by the promotion and deployment of
    computer display consoles.
  • Not the nature of machines, but the nature of
    ideas, is what matters.
  • Everything is deeply "intertwingled."

26
Nicholas Negroponte
http//web.media.mit.edu/nicholas/
Founded the architecture machine group at MIT
and Founded the Media Lab at MIT
27
Soft Architecture Machines
  • The idea that the user should be empowered by
    computers, rather than browbeaten into complying
    with a machine, is one particularly important
    idea that has been furthered by Negroponte
  • The key idea in his essay is computer-aided
    participatory design.
  • The Media Lab explores technologies far too
    advanced for businesses to consider

28
Computer Aided Participatory Design
  • Negropontes general thesis is each individual
    can be his own architect.
  • He argues that the persons who are to inhabit a
    house need to participate in its design.
  • Computer graphical interfaces make such
    participation possible

29
Concepts in SAM
  • Indigenous architecture
  • Citizens designing and building their own homes
  • Design amplifiers
  • Software that creates an interaction between the
    computer and its users in which home owners
    discover what they really want in their homes by
    debugging their ideas.
  • Inner and outer Loops
  • Matching the private interests of potential home
    ownders with public interests
  • Plan recognition
  • A software that draws inferences from a users
    plan for a home that raises issues about the plan.

30
Joseph Weizenbaum
http//i5.nyu.edu/mm64/x52.9265/january1966.html
31
Computer Power and Human Reason
  • It wasn't until the early 1960 that word
    processing began to take shape in 1963, for
    instance, an early program for writing on the
    computer was developed by hackers at MIT.
  • developed the first computer program of the sort
    that Alan Turing envisioned named Eliza
  • Eliza, ran a set of scripts called Doctor and
    impersonated a psychotherapist, which became
    notorious, leading Weizenbaum to profoundly
    reassess his ideas about computing.
  • The concern that machines will take over not just
    the jobs that provide to income, but also those
    cognitive and emotional functions we closely
    associate with humanity is a particular worry of
    the computer eraone that was highlighted for
    Weizenbaum by the way some suggested that Doctor
    should be employed as an actual therapist.

32
Myron W Krueger
http//www.siggraph.org/artdesign/gallery/S98/pion
e/pione3/krueger.html
http//www.mat.ucsb.edu/g.legrady/academic/course
s/01sp200a/students/enricaLovaglio/VRsite/authors/
C.html
33
Responsive Environments
  • he is often called the father of virtual
    reality"
  • his assertion that 'Response is the medium! have
    not found as comfortable a home within computer
    science.
  • as Kristine Stiles writes, "as of 1971 no art
    department had its own computer, and computer
    scientist-artists like Myron W Krueger ... were
    all but ignored in the visual arts"
  • In 1976 a new interface, the first glove to
    monitor hand movements, was developed at the
    Electronic Visualization Laboratory (EVL) at the
    University of Illinois at Chicago (a
    collaboration between the College of Engineering
    and the School of Art and Design)
  • http//www.evl.uic.edu/intro.php3
  • http//www.ccr.buffalo.edu/anstey/

34
Adele Goldberg
35
Personal Dynamic Media
  • The imagination and boldness of the mid-1970s
    Dynabook vision, and the accuracy with Alan Kay
    and Adele Goldberg foretold, in Personal Dynamic
    Media, what notebook computing has become is
    striking.
  • Almost all the specific ideas for the uses of
    notebook computing developed in the group that
    Kay directed at Xerox Palo Alto Research Center
    (PARC) proved to be worthwhile
  • The broader idea that the notebook computer would
    be a general purpose device. with educators and
    business people and poets all using the same type
    of Dynabook has also held true

36
Exercise 4
  • What do you believe are the dangers of new media?
    (Consider the ways in which the new media that
    was in development before you were born now
    presents a danger to you.)
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