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Software Development Life cycle and processes

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Title: Software Development Life cycle and processes


1
Software Development Life cycle and processes
  • Presented by
  • Nagy Ágnes
  • Varga Dóra

Móré Szilvia, Zarnóczki Fanni
2
Overview
  • The Systems Development Life Cycle (SDLC), or
    Software Development Life Cycle in systems
    engineering is the process of creating or
    altering systems. The models and methodologies
    that people use to develop these systems. The
    concept generally refers to computer or
    information systems.
  • Systems Development Life Cycle is any logical
    process used by a systems analyst to develop an
    information system .
  • Including
  • requirements
  • validation,
  • training,
  • user ownership
  • To manage the level of complexity, a number of
    system development life cycle (SDLC) models have
    been created.
  • For example Waterfall focus on complete and
    correct planning to guide large projects and
    risks to successful and predictable results.

3
Systems development phases
  • It has 6 steps
  • Initiation/planning
  • Requirements gathering and analysis
  • Design
  • Build or cording
  • Testing
  • Operations and maintenance

4
Software lifecycle model
  • A software life cycle model depicts the
    significant phases or activities of a software
    project from conception until the product is
    retired. It specifies the relationships between
    project phases, including transition criteria,
    feedback mechanisms, milestones, baselines,
    reviews, and deliverables. Typically, a life
    cycle model addresses the  phases of a software
    project requirements phase, design phase,
    implementation, integration, testing, operations
    and maintenance. Much of the motivation behind
    utilizing a life cycle model is to provide
    structure to avoid the problems of the
    "undisciplined hacker" or corporate IT bureaucrat
    (which is probably ten times dangerous then
    undisciplined hacker).  As always, it's a matter
    of picking the right tool for the job, rather
    than picking up your hammer and treating
    everything as a nail.

5
Initiation/planning
  • To generate a high-level view of the intended
    project and determine the goals of the project.
  • Projects are typically evaluated in three areas
    of feasibility economical, operational, and
    technical
  • It is also used as a reference to keep the
    project on track

6
Requirements gathering and analysis
  • The goal of systems analysis is to determine
    where the problem is in an attempt to fix the
    system.
  • This step involves breaking down the system in
    different pieces and drawing diagrams to analyze
    the situation.

7
Design
  • Systems design includes screen layouts,
    business rules, process diagrams and other
    documentation.
  • Design elements describe the desired software
    features in detail, and generally include
    functional hierarchy diagrams, screen layout
    diagrams, tables of business rules, business
    process diagrams, pseudocode, and a complete
    entity-relationship diagram with a full data
    dictionary.

8
Build or cording
  • Modular and subsystem programming code is
    accomplished in this stage
  • Unit testing and module testing are done in this
    stage by the developers

9
Testing
  • The code is tested at various levels in software
    testing.
  • Types of testing
  • Unit testing
  • System testing
  • Integration testing
  • Black box testing
  • White box testing
  • Regression testing
  • Automation testing
  • User acceptance testing
  • Performance testing

10
Operations and maintenance
  • Maintaining the system is an important aspect of
    SDLC.
  • New changes will be implemented, which will
    require system updates.

11
Systems development life cycle models
  • Waterfall Model
  • Incremental Model
  • Spiral Model
  • Prototyping Model

12
Waterfall Model
  • most common and classic of life cycle models
  • linear-sequential life cycle model
  • very simple to understand and use 
  • each phase must be completed before the next
    phase can begin

13
Incremental Model
  • The incremental model is an intuitive approach to
    the waterfall model.
  • Multiple development cycles take place here,
    making the life cycle a multi-waterfall cycle.
  • Cycles divided up into smaller, more easily
    managed iterations, that passes through the
    requirements, design, implementation and testing
    phases.
  • A working version of software is produced during
    the first iteration

14
Spiral Model
                                                 
                       
  • similar to the incremental model, with more
    emphases placed on risk analysis
  • The spiral model has four phases Planning, Risk
    Analysis, Engineering and Evaluation
  • A software project repeatedly passes through
    these phases in iterations (called Spirals in
    this model). 
  • Requirements are gathered during the planning
    phase. 
  • Software is produced in the engineering phase,
    along with testing at the end of the phase. 

15
Prototyping Model
  • The goal of prototyping counter the first two
    limitations of the waterfall model discussed
    earlier.
  • The basic idea instead of freezing the
    requirements before a design or coding can
    proceed, a throwaway prototype is built to
    understand the requirements.
  • Development of the prototype obviously undergoes
    design, coding and testing.

16
ConclusionStrengths
Weaknesses
  • Control
  • Monitor Large Projects
  • Detailed step
  • Evaluate costs and completion targets
  • Documentation
  • Well defined user input
  • Ease of maintenance
  • Development and design standards
  • Tolerates changes in MIS staffing
  • Increased development time
  • Increased development cost
  • Systems must be defined up front
  • Rigidity
  • Hard to estimate costs, project overruns
  • User input is sometimes limited

17
Structure of testing and development
18
Software release and lifecylce
  • A software release is the distribution (whether
    public or private) of an initial or upgraded
    version of a computer software product. The
    software engineers and company doing the work
    decide on how to distribute the program or
    system, or changes to that pre downloads and
    compact discs.
  • The software release lifecycle is composed of
    different stages that describe the stability of a
    piece of software and the amount as the
    development process proceeds.

19
Pre-Alpha
  • In contrast to alpha and beta versions, the
    pre-alpha is not feature complete. When it is
    used, it refers to all activities performed
    during the software project prior to software
    testing. These activities can include
    requirements analysis, software design, software
    development and unit testing.
  • In typical open source development, there are
    several types of pre-alpha versions. Milestone
    versions include specific sets of functions and
    are released as soon as the functionality is
    complete. Nightly builds are versions that are
    usually automatically checked out from the
    revision control system and built, typically
    overnight these versions allow the testers to
    test the recently implemented functionality
    immediately, and find the new bugs.

20
Alpha
  • The alpha build of the software is the build to
    the internal software testers, that is, people
    different from the software engineers, sometimes
    to the public, but usually internal to the
    organization or community that develops the
    software. In a rush to market, more and more
    companies are engaging external customers or
    value-chain partners in their alpha testing
    phase. This allows more extensive usability
    testing during the alpha phase.
  • In the first phase of testing, developers
    generally test the software using white box
    techniques. Additional validation is then
    performed using black box or gray box techniques,
    by another dedicated testing team, sometimes
    concurrently. Moving to black box testing inside
    the organization is known as alpha release

21
Beta
  • "Beta" is a nickname for software which has
    passed the alpha testing stage of development and
    has been released to users for software testing
    before its official release. It is the prototype
    of the software that is released to the public.
    Beta testing allows the software to undergo
    usability testing with users who provide
    feedback, so that any malfunctions these users
    find in the software can be reported to the
    developers and fixed. Beta software can be
    unstable and could cause crashes or data loss.
  • A "beta version" is the first version released
    outside the organization or community that
    develops the software, for the purpose of
    evaluation or real-world black/grey-box testing.
    The process of delivering a beta version to the
    users is called beta release. Beta level software
    generally includes all features, but may also
    include known issues and bugs of a less serious
    variety.

22
Release candidate
  • The term release candidate (RC) refers to a
    version with potential to be a final product,
    ready to release unless fatal bugs emerge. In
    this stage of product stabilization (read QA
    cycle), all product features have been designed,
    coded and tested through one or more Beta cycles
    with no known showstopper-class bug.
  • A release is called code complete when the
    development team agrees that no entirely new
    source code will be added to this release. There
    may still be source code changes to fix defects.
    There may still be changes to documentation and
    data files, and to the code for test cases or
    utilities. New code may be added in a future
    release.

23
RTM
  • The term "release to manufacturing" or "release
    to marketing" (both abbreviated RTM)also known
    as "going gold"is used to indicate that the
    software has met a defined quality level and is
    ready for mass distribution either by electronic
    means or by physical media. RTM usually does not
    mean the software is actually released it would
    in most cases mean that the software is being
    released to manufacturers, for pre-installation
    on ready machines, or for the manufacturer to
    adjust the software for their manufactured
    hardware and settings.
  • RTM happens prior to general availability (GA)
    when the product is released to the public

24
General availability (GA)
  • General availability (GA) is the point where all
    necessary commercialization activities have been
    completed and the software has been made
    available to the general market either via the
    web or physical media.
  • Commercialization activities could include but
    are not limited to the availability of media
    world wide via dispersed distribution centers,
    marketing collateral is completed and available
    in as many languages as deemed necessary for the
    target market, etc. The time between RTM and GA
    can be from a week to months in some cases before
    a generally available release can be declared
    because of the time needed to complete all
    commercialization activities required by GA.
  • Another term with a meaning almost identical to
    GA is FCS, for First Customer Shipment. Some
    companies (such as Sun Microsystems and Cisco)
    use FCS to describe a software version that has
    been shipped for revenue.

25
  • Boxed copy
  • A boxed copy is a physical version of the final
    product, printed on a disc that is complete with
    disc graphic art. This term is used mostly by
    reviewers to differentiate from other forms of
    the released product (e.g., a downloaded copy, or
    a gold master burned on a generic disc). A boxed
    copy does not necessarily come enclosed in a box
    it refers to the disc itself. In other words, we
    can say we get something tangible.
  • Web release
  • A web release is a means of software delivery
    that utilizes the Internet for distribution. No
    physical media are produced in this type of
    release mechanism by the manufacturer. This is
    sometimes also referred to as Release To Web
    (RTW).

26
End-of-life (EOL)
  • Sometimes software companies stop selling or
    supporting their software products (e.g., not
    releasing new patches). At this point the product
    will be said to be in the status of "legacy",
    "vintage" or "end of life."

27
ISO 12207
  • Farkas Karolina, Sidó Dávid, Vass Lili

28
  • iSO 12207 is an ISO standard for software
    lifecycle processes. It aims to be 'the' standard
    that defines all the tasks required for
    developing and maintaining software
  • The ISO 12207 standard establishes a process of
    lifecycle for software, including processes and
    activities applied during the acquisition and
    configuration of the services of the system. Each
    Process has a set of outcomes associated with it.
    There are 23 Processes, 95 Activities, 325 Tasks
    and 224 Outcomes.

29
  • The standard has the main objective of supplying
    a common structure so that the buyers, suppliers,
    developers, maintainers, operators, managers and
    technicians involved with the software
    development use a common language. This common
    language is established in the form of well
    defined processes. The structure of the standard
    was intended to be conceived in a flexible,
    modular way so as to be adaptable to the
    necessities of whoever uses it. The standard is
    based on two basic principles modularity and
    responsibility.

30
  • Modularity means processes with minimum
    couplingand maximum cohesion. Responsibility
    means to establish a responsibility for each
    process, facilitating the application of the
    standard in projects where many people can be
    legally involved.
  • The set of processes, activities and tasks can be
    adapted according to the software project. These
    processes are classified in three types basic,
    for support and organizational. The support and
    organizational processes must exist independently
    of the organization and the project being
    executed. The basic processes are instantiated
    according to the situation.

31
Primary lifecycle processes
  • The primary lifecycle processes contain the core
    processes involved in creating a software
    product. These processes are divided into five
    different main processes
  • Acquisition
  • Supply
  • Development
  • Operation
  • Maintenance

32
Activities
  • Each phase within the primary lifecycle processes
    can be divided into different activities. This
    chapter explains the different activities for
    each primary lifecycle process.

33
Acquisition
  • Initiation during this activity the following
    tasks are completed
  • The need is described why to acquire, develop, or
    enhance a product
  • Sytem requirements are defined and approved if
    applicable
  • The global software requirements are defined
  • Evaluation of other options, like a purchase of
    an off-the-shelf product or enhancement of an
    existing product
  • If an off-the-shelf product is purchased, the
    software requirements of this product need to be
    analyzed.
  • An acquisition plan is developed, this plan will
    be used further on during the acquisition phase
  • Acceptance criteria are defined

34
  • Request for proposal preparation during this
    activity the following tasks are completed
  • Acquisition requirements, like System
    requirementsand technical constraints such as
    target environment, are defined.
  • Required ISO/IEC 12207 process for the project
    are defined and changed accordingly if needed.
  • Contract milestones for reviewing and supplier's
    progress audits are defined.

35
  • Prepare Contract during this activity the
    following tasks are completed
  • Selection procedure for suppliers are developed
  • Suppliers, based on the developed selection
    procedure, are selected
  • The tailor-made ISO/IEC 12207 standard must be
    included in the contract
  • Negotiate changes during this activity the
    following tasks are completed
  • Negotiations are held with the selected
    suppliers

36
  • Update contract during this activity the
    following tasks are completed
  • Contract is updated with the result from the
    negotiations in the previous activity.
  • Supplier monitoring during this activity the
    following tasks are completed
  • Activities of the suppliers according to the
    agreements made are monitored
  • Work together with suppliers to guarantee timely
    delivery if needed.

37
  • Acceptance and completion during this activity
    the following tasks are completed
  • Accaptance test and procedures are developed
  • Acceptance and testing on the product is
    conducted
  • Configuration management on the delivered product
    is conducted

38
Supply
  • During the supply phase a project management
    plan is developed. This plan contains information
    about the project such as different milestones
    that need to be reached. This project management
    play is needed during the next phase which is the
    development phase.

39
Development
  • During the development phase the software product
    is designed, created and tested and will result
    in a software product ready to be sold to the
    customer. Throughout time many people have
    developed means of developing a software
    application. The choice of developing method
    often depends on the present situation. The
    development method which is used in many projects
    is the V-model. Techniques that can be used
    during the development are UML for designing and
    TMsp for testing. This entry contains the most
    important steps of the V-model.

40
  • Define software requirements during this
    activity the following tasks are completed
  • Gather the software requiremnets, or demands, for
    the product that is to be created.
  • Create High level design during this activity
    the following tasks are completed
  • A basic layout of the product is created. This
    means the setup of different modules and how they
    communicate with each other. This design does not
    contain very much detail about the modules.
  • Create Module design
  • The different modules present in the High level
    design are designed separately. The modules are
    designed in as much detail as possible.

41
  • Coding
  • The code is created according to the high level
    design and the module design.
  • Execute Module test
  • The different modules are tested for correct
    functioning. If this is the case the project can
    move to the next activity, else the project
    returns to the module design phase to correct any
    errors.
  • Execute Integration test
  • The communication between modules is tested for
    correct functioning. If this is the case the
    project can move to the next activity, else the
    project falls back to the high level design to
    correct any errors.

42
  • Execute Sytem test
  • This test checks whether all software
    requirements are present in the product. If this
    is the case the product is completed and the
    product is ready to be transferred to the
    customer. Else the project falls back to the
    software requirements activity and the software
    requirements have to be adjusted.

43
Operation
  • The operation and maintenance phases occur
    simultaneously, the operation-phase consists of
    activities like assisting users in working with
    the created software product.

44
Maintenance
  • The maintenance-phase consists of
    maintenance-tasks to keep the product up and
    running. The maintenance includes any general
    enhancements, changes and additions, which might
    be required by the end-users.These defects and
    deficiencies are usually documented by the
    developing organisation to enable future
    solutions and known issues addressing in any
    future maintenance releases.

45
  • Thank you for your attention!
  • Any question?

46
INFORMATION QUALITY
  • Prepared by Miliosz Katalin and Gerbár Eszter

47
  • Information quality (IQ) is a term to describe
    the quality of the content of information systems.

48
Conceptual problems
  • Information quality data quality
  • Most information system practitioners use the
    term synonymously with data quality
  • However as many academics make a distinction
    between data and information, some will insist on
    a distinction between data quality and
    information quality

49
Dimensions and metrics of Information Quality
  • Information quality is a measure of the value
    which the information provides to the user of
    that information
  • Quality is often perceived as subjective and
    the quality of information can vary among users
    and among uses of the information.
  • Accuracy can be seen as just one element of IQ,
    can also be seen as encompassing many other
    dimensions of quality.

50
Dimensions or elements used in assessing
subjective Information Quality
  • Intrinsic IQ Accuracy, Objectivity,
    Believability,Reputation
  • Contextual IQ Relevancy, Value-Added,
    Timeliness, Completeness, Amount of information
  • Representational IQ Interpretability, Ease of
    understanding, Concise representation, Consistent
    representation
  • Accessibility IQ Accessibility, Access security

51
  • Authority Authority refers to the expertise or
    recognized official status of a source. Consider
    the reputation of the author and publisher.
  • Scope of coverage Scope of coverage refers to
    the extent to which a source explores a topic.
    Consider time periods, geography or jurisdiction
    and coverage of related or narrower topics.

52
  • Composition and Organization Composition and
    Organization has to do with the ability of the
    information source to present its particular
    message in a coherent, logically sequential
    manner.
  • Objectivity Objectivity is the bias or opinion
    expressed when a writer interprets or analyze
    facts. Consider the use of persuasive language

53
  • Integrity adherence to moral and ethical
    principles
  • Comprehensiveness
  • Validity Validity of some information has to do
    with the degree of obvious truthfulness which the
    information caries

54
  • Uniqueness uniqueness of a given piece of
    information is intuitive in meaning, it also
    implies not only the originating point of the
    information but also the manner in which it is
    presented.
  • Timeliness Timeliness refers to information that
    is current at the time of publication. Consider
    publication, creation and revision dates
  • Reproducibility (utilized primarily when
    referring to instructive information)Means that
    documented methods are capable of being used on
    the same data set to achieve a consistent result.

55
  • Thank you for your attention!
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