Title: Whats the name of the game: A review of video games for citizenship education
1Whats the name of the game A review of video
games for citizenship education
- William R. Watson
- Purdue University
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5Video Games for Education
- Great promise
- Little evidence
6The Fit Between Video Games and Citizenship
Education
- The Educational Commission of the States
- Make citizenship education experience grounded
in knowledge and explicitly designed to engage
students - Help students express their views in media forms
that are attractive and familiar to them - Help students link knowledge gained in an
abstract form to more concrete everyday
situations in which it might be used
(Torney-Purta Vermeer, 2006)
7The Fit Between Video Games and Citizenship
Education
- The re-envisioning of citizenship education in
todays pluralistic societies - Movement away from assimilationist views of
education to helping students develop clear
cultural community and nation-state identities
and deep understanding of their roles in the
global community (Banks, 2001) - Encourage active participation
8Why Wait?
- Commercial entertainment video games
- Serious Games
- Increased availability of development toolkits
and engines
9Commercial Entertainment Games
- Civilization (Squire, 2004)
- Europa Universalis (Egenfeldt-Nielsen, 2005)
- Age of Empires
- SimCity
10Serious Games A Force More Powerful
11Serious Games Ayiti The cost of life
12Serious GamesGlobal Conflicts Palestine
13Serious GamesQuest Atlantis
14Serious GameFood Force
15Serious GamesDarfur is Dying
16Serious Games
- Freedom Force 56
- Making History
- Whyville
17Political GamesDemocracy Game
18Political GamesPresident Forever 2008
19Political Games
- Senate Seeker
- Voters Mind
- Particracy
- Jennifer Government NationStates
20Designing a GameGame Mods
- Neverwinter Nights
- Vampire the Masquerade
- Unreal
- Quake
- Half-life
- Elder Scrolls
- Many others
21Designing a GameDevelopment Tools and Engines
- Wintermute
- Dark Basic
- Gamemaker
- Torque Game Engine
22Designing a GameMMORPGS
- Commercial
- Active Worlds
- Multiverse
- Second Life
- Realmcrafter
- Kaneva
- Free/Opensource
- Metaverse
- BYOND
- vbGore
- Xtremeworlds
23Games Are Not Enough
- Learning is not likely to be effective without
additional instructional support and effective
strategies (Leemkuil et al, 2003 Oneil et al,
2005 Wolfe, 1997)
24Games Are Not Enough
- Futurelabs (2005) recommendations for educators
- Be clear about exact learning goals
- Do not feel the need to use every aspect of a
game - Students need teacher support to link game
activities to wider concepts. Provide time for
review and reflection - Teachers should assess impact of game
- Not all students enjoy playing games,
particularly for learning - Teachers must familiarize themselves with game
- Games require planning and technical support