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Improve Your Vocabulary

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Demonstrate that Quizlet is an example of an objectivist learning environment ... People learn best when they know the correctness of their efforts (Wilson & Meyers) ... – PowerPoint PPT presentation

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Title: Improve Your Vocabulary


1
Improve Your Vocabulary
  • Compare and Contrast
  • EDIT 732
  • Afua Gyasi
  • Kim Monti
  • Kimberly Amin

2
Objectives
  • Using the Objectivist/Constructivist Paradigm -
    Comparison Matrix, we will
  • Demonstrate that Quizlet is an example of an
    objectivist learning environment
  • Demonstrate that Visual Thesaurus is an example
    of a constructivist environment

3
http//quizlet.com/
4
http//www.visualthesaurus.com/
5
The Learner
  • Quizlet
  • The learner is able to choose from several
    stimulus/response activities where they can learn
    vocabulary.
  • The learner is reactive to the stimuli. (Ertmer
    Newby)
  • Visual Thesaurus
  • User can explore word maps to achieve a better
    understanding of a word.
  • Create meaning from experience (Ertmer Newby)

6
Quizlet Flashcards
7
Quizlet Learn
Learner must provide correct response after being
given stimulus in the form of a definition
8
Visual Thesaurus Word Map
After entering a word, the learner can then drill
down to the desired synonym.
9
Visual Thesaurus Drill Down
10
The Teacher
  • Quizlet
  • Call and response type learning (eSchoolNews)
  • Provides the stimuli in the form of a vocabulary
    quiz or test
  • Displays the score as the learner progresses
  • Present stimuli and positive reinforcement
    (Ertmer Newby)
  • Visual Thesaurus
  • Allows the learner to explore the word
    graphically
  • Presents the same information in multiple ways
  • Can customize interface to make learning relevant
  • Align and design experiences for the leaner, so
    that authentic, relevant, context can be
    experienced. (Ertmer Newby)

11
The Learning Context
  • Quizlet
  • Familiarization of meanings using electronic
    tools such as flashcards
  • Feedback is provided for practice and testing
    knowledge
  • People learn best when they know the correctness
    of their efforts (Wilson Meyers)
  • Visual Thesaurus
  • Explore words to discover their meaning through
    interactive mapping and visual tools.
  • The mind produces mental models that explain to
    the knower what he or she has perceived.
    (Jonassen)

12
The Learning Activity
  • Quizlet
  • Familiarization of definitions using flashcards
  • Testing of knowledge using written questions,
    true/false, matching, and multiple choice
  • Recalling facts, illustrating concepts, applying
    explanations (Ertmer Newby)
  • Visual Thesaurus
  • Words are defined by linking them graphically to
    other words that are related
  • Learners can explore by scrolling over words and
    word relationships to see their connection
  • Provides generative knowledge construction or
    tool kits embedded in relevant learning
    environments that facilitate knowledge
    construction (Jonassen)

13
The Content
  • Quizlet
  • Vocabulary is learned through repetitive trial
    and error (drill and practice, memorize)
  • Written questions or Learn mode prompts
    learners for response
  • Visual Thesaurus
  • Vocabulary is learned through the visual display
    of the initial word, their parts of speech,
    pronunciation, meaning and usage, and
    relationships to other words.

14
The Assessment
  • Quizlet
  • The Learn mode tracks results, retesting
    learner on words the learner has difficulty with
  • Play Scatter is a timed game matching the words
    to their definitions
  • In the Test mode, the learner can re-test
    themselves once answers are submitted and
    feedback is provided.
  • When a stimulus is presented to the learner and
    the learner responds with the correct response,
    they are given a positive reinforcement (Ertmer
    and Newby)

15
Quizlet Play Scatter
16
Quizlet Test
17
The Assessment
  • Visual Thesaurus
  • There is no assessment imposed by the website,
    but the learner is able to make a judgment about
    whether or not the search has yielded the desired
    response
  • There is no distinction between being right or
    wrong. The learner is allowed to explore various
    aspects of a word as much as possible.
  • how learners build knowledge rather than
    focusing on a single indicator or product of
    learning such as a test (Dabbagh Bannan-Ritland
    paraphrasing Jonassen)

18
Summary
  • Based on the fact that Quizlet provides
    stimulus/response learning it lends itself to be
    more objectivist
  • Visual Thesaurus affords the learner with the
    opportunity to explore definitions to construct
    their own meaning, thus making this learning
    environment constructivist.

19
References
  • Dabbagh, N. Bannan-Ritland, B. (2005). Online
    Learning Concepts, Strategies, and Application.
    Upper Saddle River, NJ Pearson Education, Inc.
  • Ertmer, P. A. Newby, T. J. (1993). Behaviorism,
    Cognitivism, Constructivism Comparing Critical
    Features from an Instructional Design
    Perspective. Performance Improvement Quarterly, 6
    (4), 50-71.
  • eSchool News Online (2007). Site of the Week for
    Wednesday, April 25, 2007 . Retrieved September
    30, 2007 from http//www.eschoolnews.com/resources
    /links/showLink.cfm?linkID341
  • Jonassen, D. H. (1991). Objectivism versus
    Constructivism Do We Need a New Philosophical
    Paradigm? Educational Technology Research and
    Development, 39 (3), 5-13.
  • Quizlet.com. Retrieved September 30, 2007 from
    http//quizlet.com/
  • Visualthesaurus.com. Retrieved September 30, 2007
    from http//www.visualthesaurus.com/
  • Wilson, B. G. Myers, K. M. (2000). Situated
    Cognition in Theoretical and Practical Context.
    In D. Jonassen S. Land (Eds.), Theoretical
    Foundation of Learning Environments (57-88).
    Mahwah, NJ Lawrence Erlbaum Associates, Inc.
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