Building Mobile Augmented Reality Services in Pervasive Computing Environment - PowerPoint PPT Presentation

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Building Mobile Augmented Reality Services in Pervasive Computing Environment

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Cons: hard to deploy and reconfigure. musicBottles (MIT) Gesture with 3D VD ... Pros: easy to deploy and reconfigure. Cons: hard to recognize and use. 06.6.27 ... – PowerPoint PPT presentation

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Title: Building Mobile Augmented Reality Services in Pervasive Computing Environment


1
Building Mobile Augmented Reality Servicesin
Pervasive Computing Environment
  • Hiroaki Kimura hiroaki_at_dcl.info.waseda.ac.jp
  • Eiji Tokunaga eitoku_at_dcl.info.waseda.ac.jp
  • Tatsuo Nakajima tatsuo_at_dcl.info.waseda.ac.jp
  • Distributed and Ubiquitous Computing Lab.
  • Waseda University, Japan

2
Motivation - Too-Many-Controllers Problem
  • Control panels of current appliances are
    difficult to use.
  • Wireless remote controllers are hard to find,
    easy to lost.
  • As services disappear, controlling them might be
    more difficult.
  • People must remember too many mappings between
    controllers and appliances.

Disappeared?
3
Motivation - TUI and Universal Remote Controller
  • Tangible User Interfaces
  • Physical form to digital information
  • Pros easy to recognize and use
  • Cons hard to deploy and reconfigure

musicBottles (MIT)
Gesture with 3D VD (University of Tronto)
  • Universal Controller Architecture
  • One personal device as a universal controller
  • Pros easy to deploy and reconfigure
  • Cons hard to recognize and use

iCrafter(Stanford Univ.)
Pebbles (CMU)
4
Movie - Vidgets Virtual Tangible Widgets
5
Challenges
6
Design Issues
  • Deployability and Scalability
  • Deploy anytime, anywhere
  • Update or replace easily and cheaply
  • Reusability and High level abstraction
  • Deal with high level user events
  • Simple interaction style
  • Easy to use
  • Short setting up time

7
Approaches
  • Mobile code
  • Download controlling software automatically from
    those services to improve deployability
  • Visual tag and Service mapping
  • Weak mappings between tags and services code
    improve deployability
  • Visual tag is representation of invisible service
  • Controlling using real world interaction
  • Provides high level sensor API
  • Reinforces augmented reality
  • Simple interaction cycle
  • Defines three interaction stages
  • Searching, Selecting, Using

8
Architecture - Overview
9
Architecture - Sequence
10
Implementation
11
Evaluation and Discussion
  • Average size of each mobile code 14KB
  • Latency of mobile code migration less than 419ms
  • Divided attention between controllers and
    services
  • Which view a user should look?
  • The feedback view on the personal device?
  • The application view?

12
Conclusion
  • We proposed Vidgets which is a research for
    interaction design and building framework that
    seamlessly integrates personal devices and
    pervasive services
  • We implemented a prototype system that confirms
    the effectiveness of our framework.
  • Future work
  • Detailed user studies (for developers, users)
  • Deal with some issues
  • Divided attention
  • Security risks in mobile code
  • Cell phone / PDA implementations

13
Merci beaucoup!
Hiroaki Kimura hiroaki_at_dcl.info.waseda.ac.jp
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