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Gaming as business: Accenture experience Ivo Wenzler Wouter Jan Kleinlugtenbelt

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Help decision makers identify and compare value-creating opportunities. ... Client Global car manufacturer. Gaming as business 8. Performance simulations ... – PowerPoint PPT presentation

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Title: Gaming as business: Accenture experience Ivo Wenzler Wouter Jan Kleinlugtenbelt


1
Gaming as business Accenture experienceIvo
WenzlerWouter Jan Kleinlugtenbelt
2
Accenture portfolio of simulation offerings
  • Questions from our clients
  • What will the future market look like and what
    are the probable effects on our way of doing
    business?
  • Where do we want to be in the relation to that
    future and what needs to change in our strategy?
  • How do we change, and how do we effectively and
    efficiently develop, implement, and apply the new
    capabilities we need?
  • How can we accelerate critical capabilities,
    maximize human performance, and make the results
    we have achieved sustainable?

Better Cheaper Faster
3
Market simulations
  • Problem Complex, nonlinear, qualitative and
    quantitative, strategic, dynamic, mostly outward
    oriented.
  • Objectives Insight and understanding, knowledge
    creation, discovery of behavior, demand and
    supply modeling.
  • Audience Individual decisions makers, multiple
    players (groups of executives), organizational
    focus.
  • Interaction Model driven, medium level of
    abstraction, computer based (SD model) or
    computer supported.
  • Simulation was used to
  • Provide insight into the dynamics of a
    competitive energy market
  • Identify market liberalization issues and test
    key strategies for the future.
  • Simulation was chosen because
  • It can represent dynamics of the whole demand and
    supply market with a limited number of decision
    makers actually playing
  • It compresses real time without loosing required
    level of detail, and between 10 and 25 years can
    be played in one day
  • It provides quantitative responses to ones
    decisions during the course of testing different
    market strategies.

Utility 21 market simulation Client ? Utility
retail company
4
Policy simulations
  • Problem Complex, nonlinear, ambiguous, mostly
    qualitative, strategic, dynamic relationships,
    inward oriented.
  • Objectives Insight, understanding, policy
    development and testing, negotiation, shared
    vision, consensus.
  • Audience Multiple players (groups of policy
    makers), group and organizational focus.
  • Interaction Facilitator or participants driven,
    medium level of abstraction, computer supported
    (decision support).
  • Simulation was used to
  • Test whether a market oriented electric power
    industry would be stable and affordable
    (effective and efficient)
  • Provide managers with an experience of what it
    would be like to act in a market-oriented
    electric power industry.
  • Simulation was chosen because
  • It can represent dynamics of the national energy
    market with a limited number of decision makers
    actually playing
  • It compress real time without loosing required
    level of detail, and 25 years into the future can
    be played in two days
  • It allows executives of different companies to
    experiment with the future of the energy market
    within a safe environment.

Contractrijk 2000 simulation Client ?
Association of utility companies
5
Dynamic business simulations
  • Problem Complex, nonlinear, mostly
    quantitative, strategic and operational, dynamic
    relationships, inward oriented.
  • Objectives Insight, understanding, knowledge
    creation, behavior forecast, strategy development
    and testing.
  • Audience Individual decisions makers), multiple
    players (groups of decision makers),
    organizational focus.
  • Interaction Model driven, different levels of
    abstraction, computer based (system dynamics
    model).
  • Simulation was used to
  • Develop and test strategic (asset management)
    scenarios and create insight into the effects of
    asset investment decisions on business result
  • Help decision makers identify and compare
    value-creating opportunities.
  • Standardize network design, with potentially
    significant reduction in investments and costs.
  • Simulation was chosen because
  • It provides a dynamic and quantitative
    representation of how the system works
  • It helps translating tacit understanding of the
    relationships in the system into a more formal
    and transparent model that can be used
    repetitively.

Asset management dynamic business model Client ?
Utility network company
6
Capability simulations
  • Problem Medium complexity, mostly linear
    (sequential), quantitative, operational, inward
    oriented.
  • Objectives Knowledge creation, discovery of
    behavior, process (capability) design, testing,
    optimization.
  • Audience Individual decisions makers), multiple
    players (groups of decision makers),
    organizational focus.
  • Interaction Model driven, different levels of
    abstraction, computer based (discreet event
    simulation).
  • Simulation was used to
  • Determine how robust are the key business
    processes in view of expected market dynamics
    after liberalization
  • Determine the expected workload, and the
    capabilities and number of people needed to
    deliver performance
  • Determine the ability of the planned IT to
    support achievement of process related
    objectives.
  • Simulation was chosen because
  • It is an interactive communication tool for
    creating insights into the effects of different
    future scenarios on performance
  • It provides a dynamic and quantitative
    representation of how the new processes will work.

Process validation simulation Client ? Utility
retail company
7
Day in a life simulations
  • Problem Medium complexity, well understood,
    human performance focus, operational, inward
    outward oriented.
  • Objectives Process testing, knowledge transfer,
    individual and integrated performance, confidence
    building.
  • Audience Multiple players playing their
    real-life role, with individual, group, and
    organizational focus.
  • Interaction Process and participants driven
    (real-life), low level of abstraction, computer
    supported (actual systems).
  • Simulation was used to
  • Increase awareness within management of the new
    planning process, associated KPIs and the
    reporting structure
  • Increase ability of management to work with the
    new planning tool and create more accurate
    forecasts
  • Help management to understand the planning
    improvement effort in relation to the companys
    turn-around process.
  • Simulation was chosen because
  • It provides an experiential and risk-free
    environment for accelerating learning abut new
    processes and systems
  • It looks and feels like work, but without the
    real-time consequences.

Planning process simulation Client ? Global car
manufacturer
8
Performance simulations
  • Problem Medium complexity, well understood,
    human performance focus, operational, outward
    oriented.
  • Objectives Insight and understanding, knowledge
    transfer, individual performance, confidence
    building.
  • Audience Single player (at all levels) playing
    their real-life roles and responsibilities,
    individual focus.
  • Interaction Model driven (simulated real-life
    situations), low abstraction, computer based
    (self-directed).
  • Simulation was used to
  • Increase the ability of back-office employees to
    work with new processes and systems
  • Help initiate the culture change towards more
    client-centric culture.
  • Simulation was chosen because
  • It provides the required training with minimal
    disturbances in operations people can learn at
    their own pace
  • It does not require a stable training or testing
    IT environment of new systems
  • It can be reused with light modification and
    without additional delivery costs
  • In addition to improved learning it brings
    significant training cost savings.

New way of working simulation Client ? Global
insurance company
9
Gaming simulations
  • Simulation was used to
  • Provide insight into new reporting and steering
    processes and structures and their contribution
    to improving business performance
  • Identify gaps between the current behavior and
    the newly required behavior
  • Teach managers how to use steering instruments
    such as Balanced Score Card, PL, and Cash Flow
    in managing their respective organizations.
  • Simulation was chosen because
  • It provides an experiential environment for
    accelerated learning on how to effectively steer
    an organization
  • It compress real time, and 3 years into the
    future can be played in one day.
  • Problem Different levels of complexity,
    strategic and operational, mostly human
    performance focus, inward and outward.
  • Objectives Insight and understanding, knowledge
    transfer, individual performance, confidence
    building.
  • Audience Multiple players (groups within
    organizations at all levels), individual and
    group focus.
  • Interaction Facilitator or participants driven,
    higher abstraction level, mostly metaphors,
    mostly no computer support.

Steering in practice simulation Client ? Utility
network company
10
Ten commandments for gaming as a business
  • 1. Get a clear understanding of who needs a
    simulation and why do they think they need it!
  • 2. Get a clear understanding of the value
    simulation can deliver and the risks involved!
  • 3. Get a clear understanding of stakeholder
    agendas and their capacity for sponsorship!
  • 4. Ensure that the simulation objectives are
    clear, specific, and measurable!
  • 5. Ensure that the simulation design process is
    iterative as well as interactive!
  • 6. Ensure the operational excellence of the
    simulation implementation process!
  • 7. Determine the effects simulation has on
    learning!
  • 8. Communicate the relevance of what has been
    learned to the key stakeholders!
  • 9. Ensure that learning is translated into action
    and monitor effects on performance!
  • 10. Get recognition without it you will not
    grow the business!

11
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