Children's Participation in a Media Content Creation Community: Israeli Learners in a Scratch Programming Environment - PowerPoint PPT Presentation

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Children's Participation in a Media Content Creation Community: Israeli Learners in a Scratch Programming Environment

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Remix. Scratch: Online Community of Interactive Projects. Social participation: Write comments ... Project creation: number of original and remixed projects per user ... – PowerPoint PPT presentation

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Title: Children's Participation in a Media Content Creation Community: Israeli Learners in a Scratch Programming Environment


1
Children's Participation in a Media Content
Creation Community Israeli Learners in a
Scratch Programming Environment
  • Ina Blau
  • Department of Education Psychology,
  • Chais Research Center, OUI

Oren Zuckerman IDC Herzliya School of
Communications
Andrés Monroy-Hernández MIT Media Lab
2
Scratch Online Community of Interactive Projects
  • Browse
  • View projects
  • Download

3
Scratch Online Community of Interactive Projects
  • Project creation
  • Create
  • Share
  • Remix

4
Scratch Online Community of Interactive Projects
  • Social participation
  • Write comments
  • Add friends
  • Add to galleries
  • Mark as love-it
  • Add to favorites

5
Background 1
  • Scratch - constructionist, social environment
  • (Papert, 1980 Resnick, 2007 )?
  • Participation patterns
  • (Jenkins, 2006 Monroy-Hernández Resnick,
    2008)?

6
Background 2
  • Motivation for contribution
  • (Rafaeli Ariel, 2008 Rafaeli, Raban Ravid,
    2007)?
  • Uses and gratification (Rubin, 1994)?

7
Study hypotheses
  • Project creation and social participation
    measures would not correlate
  • Individual investment in the community would
    positively correlate with community feedback both
    on a user and a project level
  • There would be no significant gender differences
    in participation patterns and project complexity

8
Method Participants
65 Israeli Scratch users, mostly elementary
school students 35 girls (53.8) Age range 9-17
(Mean 11.5)? (Median 11)

9
Method Instrument and Procedure
  • Israeli Scratch online community logs in July,
    2008
  • Project creation number of original and remixed
    projects per user
  • Social participation number of comments,
    friends, favorites, posting in galleries, and
    "love-its" rating
  • Project complexity mean of a projects scripts
    and sprites
  • Community feedback
  • User level number of participants defined a user
    as their friend
  • Project level User's projects viewed, commented,
    marked-as-favorite, downloaded, remixed, or
    marked-as-love-it

10
Projects created by Israeli Scratch
community(July 2008)
80 / 17 / 3
lt100 / gt100 / gt1000
11
Results - Individual investment
  • Project creation Medium-high correlations within
    different measures of project participation
    investment (original projects, remixed projects)?
  • Social participation Medium-high correlations
    between most of social participation measures
    (favorites, friends, galleries, comments,
    love-its)?
  • As hypothesized, measures of the project creation
    are not correlated with social participation
  • Suggestion Different participation patterns may
    fulfill different Scratch users' needs (future
    research needed)?

12
Results Individual investment and community
feedback in the user level
  • As hypothesized, all participants received
    community feedback (in the form of befriended)?
  • 7 predictors (number of views, downloads, user's
    friends, galleries a user participated in,
    comments made, favorites and "love-its" added to
    other projects)
  • accounted for 81.1 of variance in community
    feedback

13
Results Individual investment and community
feedback in the project level
  • As hypothesized project feedback positively
    correlates with social-participators investment
  • Opposite to the hypothesis project feedback
    negatively correlates with project-creation
    investment
  • It seems that social participants give feedback
    to projects of their friends.

14
Results Gender
  • No statistically significant gender differences
    are found in participation patterns or project
    complexity.
  • It seems that Scratch opens similar possibilities
    to both genders in programming, learning and
    participation.

15
Conclusion
  • Project creators and social participators are
    different users
  • Community feedback
  • In the user level all participants receive
    feedback - as befriended
  • In the project level a project feedback
    positively correlates with social participation
    investment, but negatively correlates with
    project creation investment
  • gt it seems feedback based on friendship and
    not project quality
  • No gender differences

16
Motivation for participation?Design for
participation?
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