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The Degree Navigator Nightmare: Taming An Overly Graphical Interface

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Title: The Degree Navigator Nightmare: Taming An Overly Graphical Interface


1
The Degree Navigator Nightmare Taming An
Overly Graphical Interface
  • Semion Bezrukov
  • Alec Browne
  • Kanta Jiwnani
  • Donna Malayeri

2
Why this project?
3
Redesigning the Interface
  • 2 Major Flaws
  • Use of Inappropriate Metaphor
  • Metaphor does not meet the criteria given by
    Erickson metaphors should be structured,
    relevant, representative, understandable, and
    expandable to related target domains
  • Overuse and Incorrect Use of Color

4
Redesigning the Interface
  • 2 Major Flaws
  • Use of Inappropriate Metaphor
  • Metaphor does not meet the criteria given by
    Erickson metaphors should be structured,
    relevant, representative, understandable and
    extensive
  • Overuse and Incorrect Use of Color

5
Our Improved Interface
6
Background Studies
  • Smilowitz
  • Good metaphors improve performance
  • Essential characteristic of a good metaphor is
    its mapping to the target domain
  • Mayer Many programming constructs were learned
    more easily when they were presented in the
    context of a concrete metaphor.
  • Foss, Rosson and Smith Subjects performed better
    while using an interface designed with a relevant
    metaphor
  • Myers People prefer progress indicators help to
    predict completion time of the task
  • Aaron Marcus Principle of color economy use of
    maximum of 5/-2 colors
  • Thomas S. Tullis Use of color to group
    information

7
Treatments
8-color
3-color
Island
Bar
Questionnaire Screen
8
The Experiment
  • Independent Variables
  • Layout
  • Amount of Color
  • Dependent Variables
  • Time to correct completion
  • Error rate
  • Retention time and accuracy
  • Subjective Preference
  • Design
  • 2x2 between groups
  • Subjects
  • 32 Junior Senior Computer Science Majors at UMD

9
The Hypotheses
  • Null Hypothesis There will not be any
    statistically significant difference in the
    measured efficiency between the four versions.
  • Hypothesis I Users will answer questions more
    rapidly and with fewer errors while using the
    progress-bar interface as compared to the
    original island-based interface.
  • Hypothesis II Users will answer questions more
    rapidly and with fewer errors while using 3-color
    interface as compared to the 8-color interface.
  • Hypothesis III The retention of information will
    be better with progress-bar layout using 3-colors
    as compared to the other layouts.
  • Hypothesis IV Users will prefer the 3-color
    progress-bar interface to the other 3 interfaces.

10
Results
11
Results (contd.)
  • No statistically significant differences in user
    performance
  • Statistically significant difference between
    versions with different color
  • In the 3-color versions, users preferred the bar
    layout
  • In the 8-color versions, users preferred island
    layout

12
Discussion
  • Possible reasons hypothesis was not proven
  • Subject base (Junior and Senior CS majors)
  • Our new version did not have an optimal
    interface--we changed only color and layout
  • Subjects used only one version, so subjective
    satisfaction data was highly varied due to high
    variation of user expectations--subjects had
    nothing to compare the application to

13
Conclusion
  • Layout and color had no measurable effect on
    performance.
  • When number of colors were reduced, users
    preferred the new layout.
  • Future research
  • Will a within-subjects design show a preference
    for the 3-color bar layout over all other
    versions?
  • Is text more effective than either GUI layout?
  • Would a different metaphor be more effective?
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