Title: Games of Chance
1Games of Chance
2Todays Learning Goals
- We will continue to think about the link between
fractions, decimals, and percents. - We will begin to develop a deep understanding of
experimental and theoretical probabilities and
the relationship between them. - We will determine ways of finding experimental
probabilities. - We will begin to develop an understanding of
determining when a game is fair or not. - We will begin to develop the ideas of equally
likely and non-equally likely outcomes.
3Whats in the Bag?
- Today, we are going to conduct an experiment. In
front of the class, I have a mysterious bag. The
bag contains blue, yellow, and red blocks.
However, I am not going to show you how many of
each color are in the bag. They might be all one
color or there might be some of each color.
- What could we do to help us predict how many
blocks of each color are in the bag without
emptying the bag and counting the blocks?
Nicewe could take a sample of blocks and use the
sample to come up with an estimate.
4Whats in the Bag?
- Each person will randomly select one block at a
time from the bag.
- Each of you will record the results in the table
on the worksheet.
- After each draw, we will return the block to the
bag and shake the bag before the next student
selects another block.
- Why do you think we shake the bag?
Greatso that the block chosen is chosen at
random.
5Whats in the Bag?
- After the first sample, what do you think is in
the bag?
Goodbased on the sample only, you would guess
that the bag was 100 of the color you pulled.
- How could we get a better idea of what is in the
bag?
Yestake more samples.
- After each sample, determine the percentage of
blocks that are red/yellow/blue in the bag.
6Whats in the Bag?
- The percentages we found after each sample are
called experimental probabilities because it is
the probability of pulling that color based on
the experimental data.
- After 25 samples, dump out the contents of the
bag. Count the number of reds, yellows, and
blues in the bag. What is the percentage of red
in the bag?
Good50 because there were 50 red out of 100
blocks.
- This is called the theoretical probability of
pulling a red from the bag because it is the
actual chance not based on experimental data, but
by actual amounts.
7Whats in the Bag?
- What is the theoretical probability of pulling a
yellow?
Correct25 because there were 25 yellow out of
100 blocks.
- What is the theoretical probability of pulling a
blue?
Good25 because there were 25 blue out of 100
blocks.
- What is the difference between experimental
probability and theoretical probability?
Greatexperimental probabilities can change
depending on the data that was collected.
Theoretical probabilities are based off of the
actual amounts so they cannot change.
8Whats in the Bag?
- Was each block equally likely to be selected from
the bag? Explain why or why not.
Yesbecause each block was the same size and the
bag was shaken up.
- Was each color equally likely to be selected from
the bag? Explain why or why not.
Nobecause there were different amounts of each
color in the bag.
- What is the probability of drawing a white block
from the bag?
Great0 because there were zero white blocks in
the bag.
9Matching Colors
- April and Tioko invented a two-player spinner
game called Match/No-Match.
- A player spins this spinner twice on his or her
turn.
- If both spins land on the same color (a match),
Player A scores. If the two spins land on
different colors (a no-match), Player B scores.
10Matching Colors
- April and Tioko thought that there were two
matching combinations (blue/blue and
yellow/yellow) making Player A twice as likely to
get a chance at getting a point. Player B only
gets points if the colors do not match! So,they
decided that Player A should score only 1 point
for a match and Player B should score 2 points
for a no-match.
- We can simulate a spinner with just two colors on
our graphing calculators. Press the APPS button.
Go down to the Prob Sim application and press
ENTER.
- Once in the Prob Sim application, select Spin
Spinner. Then hit the ZOOM button on your
calculator which corresponds to the SET button
within the screen.
11Matching Colors
- Under Sections, type in 2 so that the spinner has
only two sections.
- Hit the GRAPH button which corresponds to the OK
button in the screen.
- Lets assign 1 Blue section and
- 2 Yellow Section.
- Hit the WINDOW button to spin the spinner 1 time.
- Play the Match/No-Match game with a partner.
Take a total of 24 turns (12 turns for each
player). For each turn, record the color pair
and award the appropriate points to the
appropriate player.
12Partner Work
- You have 20 minutes to work on the following
problems with your partner.
13For those that finish early
- 1. Suppose that a bag had 15 blues, 20 reds,
and 11 yellows. How many reds would have to be
added so that the probability of drawing a red
block is ½. - 2. Are a match and a no-match equally likely?
Explain your reasoning. - 3. In 100 turns of the Match/No-Match game, how
many times would you expect each of the following
to occur? - a) two yellows b) two blues
- c) one yellow and one blue d) at least one
yellow
14Big Idea from Todays Lesson
- Experimental probabilities can change depending
on the number of samples/size of the sample. - Theoretical probabilities are determined from
figuring the chance of something happening from
actual amounts. - A game is fair if all members have an equally
likely chance of getting points and they get the
same amount of points for each chance.
15Homework
- Complete Homework Worksheet