Title: An analysis of generative dialogue patterns across interactive learning environments: Explanation, e
1An analysis of generative dialogue patterns
across interactive learning environments
Explanation, elaboration, and co-construction
- Robert G.M Hausmann
- Pittsburgh Science of Learning Center (PSLC)
- Learning Research and Development Center
- University of Pittsburgh
2Top-level Goal
Cognitive
X
Social
Deep Learning
Affective
3Outline
- Introduction
- Thesis
- Definitions
- Methodology
- Evidence
- Individual learning
- Human tutoring (novice expert)
- Peer collaboration
- Observing Tutorial Dialogs Collaboratively
- Discussion
- Integration with serious games
4Thesis
- Part 1 There are several paths toward learning.
- Some paths are better suited for the acquisition
of different representations (Nokes Ohlsson,
2005). - Part 2 Generative interactions produce deep
learning. - Increasing the probability that a generative
interaction occurs should increase the
probability of robust learning. - Part 3 Different interactive learning
environments differentially support generative
interactions. - Learning with understanding vs. performance
orientation (Schauble, 1990 Schauble Glaser,
1990).
5Definitions
- Learning
- Revise of mental model
- Application of conceptual knowledge
- Reduction of errors during the acquisition of
procedural knowledge - Interaction
- Dialog situation-relevant response that occurs
between two or more agents (human or computer). - Monolog statements uttered out loud that reveal
the individuals understanding processes. - Generative
- Produce inferences (ex the lungs are the site of
oxygenation) - Apply knowledge to a problem (ex applying
Newtons second law)
6Methodology high-level description
- Collect transcribe a corpus of learning
interactions - Categorize statements (Chi, 1997)
- Assess learning at multiple levels of depth
- Correlate statements with shallow and deep
learning - Follow-up Study Experimentally manipulate
interaction type (goto 1)
7Study 1 Self-explaining vs. Paraphrasing
- Procedure
- Domain Circulatory system
- Pretest
- Prompting intervention (41.1 min.)
- Posttest
- Participants
- University of Pittsburgh undergraduates (N 40)
- Course credit
- Research Questions
- Can a computer interface use generic prompts to
inspire students to self-explain? - If so, what is the effect on learning?
8 Textual Materials
Generic Tutorial Prompts
Self-explanation Field
9Results Self-explanation Frequency (Exp. 2)
Source Hausmann and Chi (2002)
10Results Correlations with Learning (Exp. 2)
Source Hausmann and Chi (2002)
11Study 2 Coverage vs. Generation
- Method
- Domain Electrostatics
- Procedure Alternate between problem-solving and
example-studying (110 min.) - Design Example (complete vs. incomplete) x Study
Strategy (self-explain vs. paraphrase) - Participants
- U.S. Naval Academy midshipmen (N 104)
- Course credit
- Research Questions
- Does learning depend on the type of processing or
the completeness of the examples? - Does prompting for self-explaining also work in
the classroom?
12Define Variables
Draw Coordinates
Write Equations
Draw Vectors
Tutorial Hints
13Method Timeline
Problem1
Problem2
Problem3
Problem4
14Results Bottom-out Help
Source Hausmann and VanLehn (in prep)
15Results Assistance Score
Source Hausmann and VanLehn (in prep)
16Study 3 Novice, Human Tutoring
- Procedure
- Domain circulatory system
- Pretest (w/ textbook)
- Intervention (120 min.)
- Posttest
- Participants
- Tutors Nursing Students (N 11)
- Tutee Eighth-Grade Students (N 11)
- Paid volunteers
- Research Questions
- How do novice tutors naturally interact with
students? - Can tutors be trained to interact in specific
way, and what impact does alternative tutorial
dialogs have on learning?
17Results Learning
- Knowledge pieces
- Study 1 Pretest 13 Posttest 46, p lt .001
- Study 2 Pretest 22 Posttest 45, p lt .001
- Mental model
- Study 1 Pretest 0 Posttest 73
- Study 2 Pretest 0 Posttest 64
Source Chi, Siler, Jeong, Yamauchi, and Hausmann
(2001)
18Results Learning
Source Chi, Siler, Jeong, Yamauchi, and Hausmann
(2001)
19Results (Exp. 1) Types of tutor moves and
student responses
Source Chi, Siler, Jeong, Yamauchi, and Hausmann
(2001)
20Results (Exp. 2) Types of tutor moves and
student responses
Source Chi, Siler, Jeong, Yamauchi, and Hausmann
(2001)
21Study 4 Comparison of Multiple Interactive
Learning Environments
- Procedure
- Domain Newtonian Mechanics
- Pretest (w/ textbook)
- Instructional Intervention (next 5 slides)
- Posttest (w/o textbook)
- Participants
- University of Pittsburgh undergraduates (N 70)
- Paid volunteers
- Research Questions
- What types of interactions are related to
learning from tutoring and collaboratively
observing tutoring? - Why do peers learn from collaboration?
22Experimental Design
- Intervention 1 Tutoring
- Learning Resource Expert human tutor
- One student (n 10 video tapes)
Fma m3kg
Tutoring session 1
23Experimental Design
- Intervention 2 Observing Collaboratively
- Learning Resource Peer Videotape
- Two students (n 10 yoked design)
Fma m1m2?
Tutoring session 1
24Experimental Design
- Intervention 3 Observing Alone
- Learning Resource Videotape
- One student (n 10 yoked design)
Tutoring session 1
25Experimental Design
- Intervention 4 Collaborating
- Learning Resource Peer Text
- Two students (n 10)
Fxmax Fx7kgx2.6m/s2
26Experimental Design
- Intervention 5 Studying Alone
- Learning Resource Text
- One student (n 10)
Fymg Fy2kgx9.8m/s2
27Results Condition Differences
Pre
Post
Source Chi, Roy, and Hausmann (accepted)
28Results Interaction Analysis
Source Chi, Roy, and Hausmann (accepted)
29Results Condition Differences
Pre
Post
Source Chi, Roy, and Hausmann (accepted)
30Results Collaborative Dyads
Source Hausmann, Chi, and Roy (2002)
31Results Collaborative Dyads
Source Hausmann, Chi, and Roy (2002)
32Results Collaborative Dyads
Source Hausmann, Chi, and Roy (2002)
33Results Collaborative Dyads
Source Hausmann, Chi, and Roy (2002)
34Study 5 Interaction Training
- Procedure
- Domain Conceptual Engineering (bridge design)
- Pretest (w/ textbook)
- Intervention (5 min.)
- Problem-solving Task (30 min.)
- Posttest
- Participants
- University of Pittsburgh undergraduates (N 136)
- Course credit
- Research Questions
- Can undergraduate dyads be trained to interact
effectively (i.e., co-construct)? - What effect do certain dialog types have on
problem solving and learning?
35Fabrication Cost
Modify Properties
Member List
36Fabrication Cost
Modify Properties
Member List
37(No Transcript)
38Color-coded Feedback
39Results Manipulation Check
Source Hausmann (2006)
40Results Problem Solving
Source Hausmann (2006)
41Results Learning
Source Hausmann (2006)
42Summary
- Individual Learning (Studies 1 2)
- Paraphrasing gt shallow learning
- Self-explaining gt deep learning
- Human Tutoring (Studies 3 4)
- Listening to tutor explain gt shallow learning
- Receiving scaffolding gt deep learning
- Reflective comments gt deep learning
- Peer collaboration (Studies 4 5)
- Listening to peer explain gt shallow learning
- Giving an explanation to peer gt deep learning
- Co-constructing knowledge gt deep learning
- Observing Tutoring Collaboratively (Studies 4)
- Observing tutor explain is not correlated with
deep learning - Observing student receive scaffolding gt deep
learning
43Integration with Serious Games
- What is the implication of these results for the
design of serious games? - How can a game inspire explanation, elaboration,
or even co-construction?
44Acknowledgements
- Funding Agencies
- Support _at_ LRDC
- Gary Wild
- Shari Kubitz
- Eric Fussenegger
- Advisors
- Michelene T.H. Chi
- Kurt VanLehn
- Physics Instructors
- Donald J. Treacy, USNA
- Robert N. Shelby, USNA
- Other Influences
- Mark McGregor
- Marguerite Roy
- Rod Roscoe
- Programmers
- Anders Weinstein
- Brett van de Sande
45References
- Study 1 Hausmann, R.G.M. Chi, M.T.H. (2002)
Can a computer interface support self-explaining?
Cognitive Technology, 7(1), 4-15. - Study 2 Hausmann, R.G.M. VanLehn (in prep).
The effect of generation on robust learning. - Study 3 Chi, M.T.H., Siler, S., Jeong, H.,
Yamauchi, T., Hausmann, R.G. (2001). Learning
from human tutoring. Cognitive Science, 25(4),
471-533. - Study 4a Chi, M.T.H., Roy, M., Hausmann
(accepted). Observing Tutorial Dialogues
Collaboratively Insights about Tutoring
Effectiveness from Vicarious Learning, Cognitive
Science, x, p. xxx-xxx. - Study 4b Hausmann, R.G.M., Chi, M.T.H., Roy,
M. (2004) Learning from collaborative problem
solving An analysis of three hypothesized
mechanisms. 26nd Annual Meeting of the Cognitive
Science Conference, Chicago, IL. - Study 5 Hausmann, R. G. M. (2006). Why do
elaborative dialogs lead to effective problem
solving and deep learning? Poster presented at
the 28th Annual Meeting of the Cognitive Science
Conference, Vancouver, Canada.
46Inferential Mechanisms
- Simulation of a mental model (Norman, 1983)
- Category membership (Chi, Hutchinson, Robin,
1989) - Analogical reasoning (Markman, 1997)
- Integration of the situation and text model
(Graesser, Singer, Trabasso, 1994) - Logical reasoning (Rips, 1990)
- Self-explanation (Chi, Bassok, Lewis, Reimann,
Glaser, 1989)
47Cognitive Social Factors
- Different types of interaction lead to different
representations - Non-generative interactions lead to shallow
learning. - Definition does not modify material in any
meaningful way. - Generative interactions lead to deep learning.
- Definition significantly modifies the material
in a meaningful way.